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Hi!
After receiving the demon trait, the demonic lifestyle became available to me.
However, I can't select it. The select button is not active when I hover over it. Could it be that the character has too many lifestyles? There are 8 of them, 5 standard, 1 from DLC and 2 mod ones.
Can you suggest a solution to this problem?
That can happen. The remaining demons have probably dropped out of the summoning pool because they have been used up or even already exist in the material world - you cannot summon a demon that is already present in the world. And sometimes, summoned demons can remain in it for various reasons.
Also, some demons may not be available due to some special circumstances e.g. Hecate cannot be summoned for the first time if you do not have a soul.
I counted 11 special demons in total, but some are one-offs.
@Crepe
Good point :o
Thanks, I'll try to do something about it.
I'll keep that in mind, thanks :]
Well...
Open ev10.txt file (events dir) -> find "magic_ev10.145" event -> remove hidden_effect section in the option. This should help.
For now, I'm mostly resting, but I already have a few open projects, the main one being a computer game. For the time being it is too early to talk about details - years will pass before it's finished (if it ever is, because only a few of my projects actually get completed).
But sometimes, the journey is just as important as the destination :>
@galofir
Asmodeus's failure is a cause of great shame for him, so he disappears from your world as quickly as possible (it's possible he's too ashamed to go back to hell, so he'll probably go somewhere else).
But as a consolation, after defeating him you should receive a special modifier that permanently increases your Power.
Although since you beat him, you're probably already the most powerful in the world anyway ;) Gz.
Ty, may all our wishes one day come true ;)
You get these most basic spells from the sorcery tree perks.
You can also get spells from studying the Necronomicon, from summoned demons and through conducted magical research.
The tower is built at the location you indicate in the tower-building event.
It is most likely that a child with an unstable source was found in your court. Such a child is dangerous to itself and its environment. You can kill/exile them, but it is best to assign a competent guardian mage to the child - then the child has a good chance of surviving until its source is stabilised. An aura enhancement or an anti-magic seal spell can also help here.
You can use the character finder and search for the source trait in your realm to find the unstable ones.
Less likely causes are that your Ancient Singularity malfunctioned, or simply your court fell victim to a hostile spell, or you lost control of the Darkblade. In such cases, it is best to get rid of the cause of the problem.
Might not work if either Merlin or Yaga is dead though.
I don't know the exact algorithm of the physician, I don't know what chance there is of randomly curing the disease. So maybe it's bad luck. I also don't know if consumption is always curable. When I designed this event, I assumed it wasn't - this disease should stay with you until you use a magical/demonic way to get rid of it. Or until you die.
But if a physician can help with that, well, all the better for the player.
This is enabled for all characters, for the human player too.
Sometimes a monk trait can stop the transformation into a demon, but this is a very rare/extreme case.
You will also not become a demon if the demon's heritage trait has been added with a console. This trait is really just a label, and the actual script that is responsible for the transformation is triggered at the birth of the child (or at other rare moments when the mechanics allow the child to gain demon heritage).
What you're talking about doesn't seem likely to me - even if some rare bug sometimes blocked you from becoming a demon, it wouldn't likely happen with every character you have ;p Maybe it's some sort of mod collision?
You can get a Demonic Heritage if your parents are demons, and this is the only way.
Characters with this trait will become minor demons in the future, this usually happens between the ages of 20 and 40. There are no mechanics here that you can influence this, you could say it is random.
The mod does not support this possibility, but you can play as a she, changing your character during the game from the menu. Baba Yaga is designed as an NPC who just lives somewhere in the background. She also has a place of power, which you might want to get.
You mainly receive secret knowledge for casting spells and conducting magical research. Demons can also sometimes give you secret knowledge.
Sure. Check out what 100 secret knowledge in mage trait gets you.
No, it is not related to ck.
But who knows, maybe I'll return to ck one day too. I haven't run out of ideas yet...
@robbiegr2
Glad to hear it, we did our best, thanks ;)
Thanks for the idea - many more such events could be added to this mod (and many have already been added). But I don't plan to add new content for now, the mod is already saturated and I'm focusing on other projects ;)
...but if you ever want to add some code from yourself, let me know :>
This mechanic is meant to make the game a little harder (and more interesting), but its purpose should not be to cause frustration ;) I will reduce the chance of destabilising a source from 20% -> 10%.
The main way to deal with an unstable source is to assign a guardian who is a mage, this limits the potential harm because it gives better ways to deal with or avoid eruptions. An aura enhancement spell reduces the chance of magical eruptions and can reduce instability over time. Combining these two methods gives satisfactory results, unless you are very unlucky (with a lot of children/unstable sources, sooner or later you may be unlucky ;p). The child can also be banished or murdered, which will solve the problem. The problem will also definitely be solved by the Antimagic Seal spell which immediately stabilises the source, but this is advanced magic.
Either way, love your mod and just wanted to share some thoughts as inspiration, good or bad, thats for you to decide.
If you ever want some inspiration for events or dialogue written i'd be happy to help.
Just adding my two cents. I haven't modded CK3. My experience is mostly with modding Oblivion and Skyrim as a narrative designer focusing on lore and dialogue.
One idea: tie an event to a liege with +100 rep and traits like Ambitious, Non-Chaste, Arrogant, Cynical, or Sadistic (Sadistic fits well for an immortality spell that requires sacrificing a close relative or friend). They should also know your secret trait. These traits justify ignoring religion imo.
The reward is a strong hook on their bloodline, plus a hidden +200 rep trait for close family. Using the hook triggers an event with flavor text on why that person agreed. A script removes the hook from others. An optional hidden "Debt Paid" trait could replace it, flagged as criminal for some religions.
Well, and it's important to remember that the mod already covers this topic a bit. That's more or less what the contracts you take on as an adventurer are all about - using magic/knowledge to get benefits, gain sympathy and hook a ruler. As a vassal, on the other hand, you can become a court mage and also support your liege, which also gives you some benefits.
The other thing - I tried to make sure it wasn't a high fantasy/high magic world. It's fair to say it didn't quite work out that way, since you can find armies of golems and flying castles, but still, I'd like magic to be presented most of the time as something exotic, mysterious and inaccessible to ordinary people.
This is not a bad idea in general, but would be technically difficult to implement. Besides, it is not obvious to me whether the rulers would want to take advantage of such an offer, and what the consequences would be if they decided to do so. Would a ruler want to risk reputation and debt to a sorcerer in exchange for a precarious magical treatment that contradicts religious doctrines?;) Sometimes they probably would - but in that case, how would the clergy react? Or would there be another kind of secret that could come to light? Of course, it could be simplified somehow (the healing spell, after all, doesn't take such a broad context into account), but exposing such a mechanic without building a plausible context is bound to reduce immersion. That is to say, it is feasible, but it would require the inclusion of a lot of detail and a lot of effort.