Crusader Kings III

Crusader Kings III

Witchcraft
3,105 Comments
ryciebani666  [author] 6 hours ago 
@牛奶大魔王
Sure :]
牛奶大魔王 8 hours ago 
Greeting! A great mod! so i have translation it inside CK3 mod Chinese loc mod
would u make a line in description?

here's my Chinese translation:
https://steamcommunity.com/sharedfiles/filedetails/?id=3403925213
ryciebani666  [author] May 1 @ 10:53am 
@❤️MonMon❤
You should have DLC so that all features are available and work well. But the mod can run even if you don't have the DLC, it's just that some stuff may not be available.
❤️MonMon❤ May 1 @ 5:23am 
Do I actually need the DLCs?
Harabec Apr 29 @ 9:35am 
I suppose a simple version of that would be a massive drop in weight, pale skin, and some of the illness effects already in game
Harabec Apr 29 @ 9:34am 
Actually rather than nosification, the corpse appearance of cappadocians is far more appropriate
ryciebani666  [author] Apr 29 @ 9:26am 
@Harabec
That would be nice.
Harabec Apr 29 @ 7:13am 
A way to turn prisoners into undead thralls would be cool. Would probably need some kind of major permanent hook to ensure loyalty, plus something similar to PoD Nosification for thier appearance.....
ryciebani666  [author] Apr 29 @ 2:22am 
@Crepe
CK is not well suited to the undead, but something could probably be done here.
For now, I think I'll give the liches the option to recruit skeletons, in case they haven't unlocked it by now.
Crepe Apr 28 @ 4:17pm 
It'd be nice if a Lich could create undead servants. Maybe some kinda undeath trait that causes penalties, similar to how Baba Yaga can "curse" people with immortality?
ryciebani666  [author] Apr 28 @ 2:51pm 
@nightcomesforus
;)
nightcomesforus Apr 28 @ 1:42pm 
I just came back here to give props. Thanks brother, I love this mod. Thank you for your time.
ryciebani666  [author] Apr 28 @ 10:04am 
@Darth Doubtfire
I see.
It's not a bug, but there should probably be an additional event here. Mostly you don't get a reward for defeating an opponent (well, only prestige and XP for a duel), Asmodeus is an exception. Although I used to have the idea that there should be some small bonus for defeating each special character (Merlin, Yaga etc).

@Harabec
There is only one way to find out ;)
Harabec Apr 28 @ 8:23am 
It wont be for a little while (thanks to Oblivion) but I am looking forwards to how well this will work with the Blood Mages mod
Darth Doubtfire Apr 28 @ 7:06am 
@ryciebani666
Ok, just wanted to make sure a bug wasn't preventing an event from firing. Since you got a reward for killing Asteroth I thought you might for the Big Bad himself as well, but if it's not a bug no problem.

And in regards to the demon designs, I just want to make it clear that I wasn't suggesting plagiarizing those mod's character models, just asking them how they were able to do it if that was the issue, based on previous comments in the thread.

But I also don't mind the look of the demons here either, I like them even. They've legitimately startled me in event windows when they've show up as rivals and such, which seems appropriate lol.
ryciebani666  [author] Apr 28 @ 6:46am 
@Khavarna Sarvajna
You can try something like this:
effect = { add_trait_xp = { trait = demon2 track = hell_powers value = 100 } }

@Darth Doubtfire
I'm afraid all I could do is use existing models - and I don't want to do any plagiarism. The current look of the demons is fine, it just could be better and have more variants (including some that are less human). But thanks for the idea.

After Bael's death, there is no special event, life goes on, another crisis may arise (if there are any left to arise). It might have been good to give some additional notification here, but somehow I hadn't thought of that before.
Darth Doubtfire Apr 28 @ 6:18am 
Also a question in regards to this mod's endgame quest-line. I've successfully abducted and executed 3/4 of Bael's entourage, and got the option to kill kill the 4th in the event window and got the ring. I then abducted and exuecuted Bael himself, but nothing has fired.

Is there supposed to be a follow up, or does it just end?
Darth Doubtfire Apr 28 @ 6:11am 
@ryciebani666
In regards to making the demons look more like demons, maybe you could reach out to the team for Sappho's Duaghter, I haven't used the mod myself because of mod conflicts with my own list but I'm pretty sure they have created more human looking demons/devils? But I have played Elder Kings 2 and their Dremora characters look suitably demonic.

So maybe you could reach out to those teams and see how they went about creating their custom models, so you could make your own personal interpretation of demons? The worst they could say is no IMO, but it's your mod obviously not mine.
Khavarna Sarvajna Apr 28 @ 5:33am 
can you please give trait xp cheat for the greater demon track?
Unstable Energy Apr 26 @ 1:03pm 
@Khavarna Sarvajna worked fine for me on Elf Destiny
ryciebani666  [author] Apr 26 @ 11:55am 
@theXoyk
1) Resubscribe to the mod, as you may have an old version for some reason.
2) If that doesn't help, the only thing you can do is change the UI scaling in the game settings. You must have some kind of non-standard configuration if this problem has occurred. Unfortunately nothing else comes to mind.
theXoyk Apr 26 @ 11:46am 
Hi. There is one problem that appears in the choice of lifestyle if you become a demon by a special project of ascension. The thing is that the Demon lifestyle becomes impossible to choose in the lifestyle window. The Demon lifestyle goes to the edge and goes beyond the boundaries of interaction and cannot be clicked. Changing the scale does not help. Maybe there is something that can help with this?
ryciebani666  [author] Apr 26 @ 8:47am 
@HunkHerrmann
I understand you are talking about visual considerations. Yes, Darkblade was the first artifact to get its own special graphic - a graphic that one of the players here once dropped off to me. This stands apart from the rest, but I'll keep it for sentimental reasons.

@their
Witchcraft has good compatibility with other mods, but there is mostly a problem when another mod also touches on the theme of magic. Therefore EK may not work well with Witchcraft.
their Apr 26 @ 8:25am 
I think this doesn't work with Elder Kings since although it loads, I get more crashes than usual when running both together. There are also weird missing textures when looking at the lifestyle trees
HunkHerrmann Apr 26 @ 5:31am 
I like most of artifact's design, except the DarkBlade. Maybe it's just me, but it looks like a badly crop, pixel blade. Hope you can change it in the future.
ryciebani666  [author] Apr 26 @ 12:57am 
@rolandocp96
Works with AGOT, unlikely to work with POD.

@Khavarna Sarvajna
I don't know, it needs to be tested.

@Yes, this could be the result of one of the special projects. It is also possible to adopt a demon and make it a heir.
JonesyBoy Apr 25 @ 8:00pm 
Is it possible to become a demon?
Khavarna Sarvajna Apr 25 @ 6:22pm 
is this mod compatible to elf destiny?
rolandocp96 Apr 25 @ 5:05pm 
AGOT or POD Compatibility? Thank you.
ryciebani666  [author] Apr 25 @ 3:45am 
@TheOtherAegon
Hey, thanks ;) Your idea is good, I just lack the graphic skills to make such things. I’d also love to see demons that look more like actual demons ;)
TheOtherAegon Apr 25 @ 3:11am 
I love the mod, it's been very fun. If I could change one thing, I would add witch/mage clothes for the portraits, including the dragonscale armor. Thanks for making it
Harabec Apr 22 @ 5:55pm 
SladeWyx?
SladeWyx Apr 22 @ 5:02pm 
agot?
ryciebani666  [author] Apr 22 @ 10:41am 
@Darth Doubtfire
Sometimes you can get a magic perk point, but the tower event should only appear when you spend it. Well, maybe there was some unexpected and extreme situation that I didn't foresee.
Darth Doubtfire Apr 22 @ 5:57am 
@rycibani666
I think it happened because doing the base game "Hold Mystical Communion" decision has an added chance of giving a magic perk due to this mod. So when I did that to gain Mystic Trait exp, it gave me a perk even though I never focused it.
ryciebani666  [author] Apr 22 @ 12:29am 
@Darth Doubtfire
Yes, it's just that the event that gives you the tower slot only appears when you start developing the sorcery tree, so I don't know how this situation could have happened if you didn't change characters ;p Well, but it's good that it worked out in the end.
Darth Doubtfire Apr 21 @ 3:08pm 
Can confirm, after I took the counter spell perk and the 10 year timer ran it's course, I selected Brysis again, and it was now the proper gold color and allowed me to build the mage tower.

It all happened with the same ruler as I've started as an adventurer, Great Conquered the duchy, and have Elf Destiny which allows you to increase your lifespan through adventures.
ryciebani666  [author] Apr 21 @ 1:53pm 
@Darth Doubtfire
This is usually not a problem, as you only get the tower-building event when you develop the sorcery tree. I'm guessing the slot/event appeared with your previous character.
Darth Doubtfire Apr 21 @ 12:29pm 
It must be the counter spell perk then, as I've not invested in the magic trees yet. Because it would ask for either Kallipolis or Brysis, and both would result in the grayed out slot with no build options.

I've ended up choosing the wait 10 years option to finish out the stewardship tree and move to magic next.
ryciebani666  [author] Apr 21 @ 12:11pm 
@Darth Doubtfire
Check all the provinces, as you may have chosen a different one (miss click) after all? You don't have to have mage trait nor is it linked to era/technology. The prerequisite for building a tower is the Counter-spell perk (as this used to be the perk associated with the tower) and you cannot have another mage tower. If you meet these conditions, well then the tower should be buildable.
Darth Doubtfire Apr 21 @ 11:51am 
Or is it tied to era innovations? Since I'm starting in the 867, and am currently in the early 900s.
Darth Doubtfire Apr 21 @ 11:44am 
Do you need the actual "mage" trait to build the mage tower? Because I got the event to build it in the capital duchy of Thrace with Constantinople as realm capital, but i only have a grayed out special building spot in the other county options after the event.

I only have the basegame witch and grand master traits, as well as the darkblade artifact. But have one perk for magic I can't assign without changing focus due to events.
elbaf Apr 21 @ 9:09am 
please, tell me, whats is of demon trait now? i want to make my character demon for rp purpose
ryciebani666  [author] Apr 21 @ 1:13am 
@JonesyBoy
I recommend you check the FAQ ;)
Angel DeStaar Apr 20 @ 11:55pm 
Summon Hecate, and in exchange for your relative or another important character, she’ll grant you the source trait. Though rumor has it that sometimes you can threaten her - and she might give it to you for free… =)
JonesyBoy Apr 20 @ 5:17pm 
Is there any way to acquire the Source trait?
ryciebani666  [author] Apr 20 @ 5:36am 
@Magic Lord
There is no obligation to kill him, it's a completely optional fight. You should probably have a really doped up character to have any chance. You can check here to find out how to play duels and what your character's strength depends on:
https://steamcommunity.com/workshop/filedetails/discussion/2837844350/597396108583377338/
Magic Lord Apr 20 @ 4:58am 
how should i kill Asmodeus
ryciebani666  [author] Apr 19 @ 1:15am 
@ck3user7748
I considered both the possibility of creating magical items and the introduction of enchantment mechanics for items. However, this could not be balanced well ;) Besides, each magic artifact should be unique (have some special properties more interesting than intrigue+10), and this would not be possible on dynamic creation during the game.
ck3user7748 Apr 18 @ 5:28pm 
it would be really cool if you could add functionality to commission a magical artefact or if mages or true witches happen to make inspirations, artefacts might have some magical qualities