Crusader Kings III

Crusader Kings III

Witchcraft
3,277 Comments
Korpse Jul 26 @ 7:30am 
Appreciate the response and info.
ryciebani666  [author] Jul 26 @ 2:25am 
@Korpse
In fact, the mod can work even without DLC, but some content may be unavailable. It is recommended that you have at least Tours & Tournaments and Roads to Power.

@Arto
Yes, it is possible; it is one of two possible outcomes of the Cheat Death special project.
https://steamcommunity.com/workshop/filedetails/discussion/2837844350/4353368163571187925/
Arto Jul 25 @ 11:54pm 
Since you can become a necromancer, is it possible to become a Lich as well?
Korpse Jul 25 @ 3:46pm 
What DLCs do I need for this? It's saying above the subscribe button I need one for it. I read through everthing including the faq and maybe I missed it but have not found any info on it.
ryciebani666  [author] Jul 24 @ 2:25pm 
@squidy
Instead of using Ruler Creator, use Game Rules - ‘Be a witch’ rule: 'with a source'. This will give you some source potential to start with.

The potential of the source is also genetic. Greater potential in parents means a chance for greater potential in offspring. So eugenics policy and completing Arcana dynasty legacy (last perk) are recommended here. You are unlikely to reach 100 potential this way, but 60+ is a realistic goal after a few generations.

Potential is very difficult to increase, usually due to random events/pacts with demons, but the Mana Siphon spell sometimes allows you to drain the target's potential. And the ultimate spell can also increase your potential.
However, potential is essentially an innate attribute and usually should not change significantly during a character's lifetime.
squidy Jul 24 @ 11:26am 
i was wonder why whenever i make a custom character with the source trait the magic capability is always abysmal, i was wondering if there was any way to have it go up overtime
ryciebani666  [author] Jul 24 @ 8:42am 
@SneakSexyGirl
You can also prevent the war from starting if the main hunter is in your prison (and he should always be there ;p) or if you have a strong hook on him. You can also kidnap him during the war to force victory (this is my favourite method).

Well, the Grand Coalition can also be disabled in the game rules when you set the hunters' activity to low (or when you turn off all crises).
ryciebani666  [author] Jul 24 @ 8:42am 
@SneakSexyGirl
Life isn't always fair :D
The prerequisite for activating the coalition is being an emperor and having sufficient magical activity to attract the attention of hunters. For hunters, a sorcerer who has climbed so high in the hierarchy of power is a priority target. There is no mercy here.

You can defend yourself against a coalition if you have a great army (preferably golems or demons, but conventional forces may also suffice sometimes) or powerful magic (such as AS or the ultimate spell; tornado can help as well).
You can also prepare for it: your allies, rulers with whom you have a truce or a strong hook, will not join the war. Your friends and lovers will also be less willing to fight. In this way, you can eliminate the most serious threats.
SneakSexyGirl Jul 24 @ 5:44am 
@ryciebani666
But I'm just a small, useless adept of magic. It's not like I've become a threat to all existence, so much so the whole world fears me and wants to destroy me.
In any case, it's wrong. What does some Hindu or Mongol on the other side of the planet care about me? They don't even knew that the land I live on even exists))()
Well, there's no point in talking about balance here, as I said, there are half a million soldiers against me, and I only have 6000. :steamhappy:
ryciebani666  [author] Jul 23 @ 11:20pm 
@SneakSexyGirl
Sounds like Grand Coalition. This is one of three crises that can occur during the game. Well, good luck...
SneakSexyGirl Jul 23 @ 4:38pm 
Some duke with 200 troops has the “Witch Hunter” trait and starts a world war against me with 500k soldiers (he has literally the whole world as allies)
ryciebani666  [author] Jul 22 @ 5:28am 
@风昀
This cannot be achieved through game settings. The locations of places of power are random (although Yaga's hut will always be in the same region).
You can modify mod files or create your own submod that will add the decision to generate places of power in your territory. This topic has been discussed here:
https://steamcommunity.com/workshop/filedetails/discussion/2837844350/4298195945339113091/
风昀 Jul 22 @ 4:32am 
I'm curious if it's possible to make special buildings appear in fixed locations (magic schools, evil god worship sites, etc.). Every random appearance is too far away, or in a very remote place. Can I set these places to appear in fixed locations in the settings? Or let the wizard lord build them with decisions or events.
ryciebani666  [author] Jul 21 @ 1:03am 
@MrAZ
You can unlock special projects during magical research, with the best chance coming from writing a magical elaboration. Sometimes a project can also be unlocked through a random event, and some may unlock automatically when conditions are met.
However, magical research is usually the source of projects.

https://steamcommunity.com/workshop/filedetails/discussion/2837844350/4353368163571187925/
MrAZ Jul 20 @ 7:21pm 
I feel like I am missing something, how do you do the special projects?
NiceAndEasy Jul 14 @ 6:28am 
nevermind.ive just found option in character interactions
NiceAndEasy Jul 14 @ 5:52am 
How to drink rare magic potions? I remember that in older version after placing porion in equipment special decision appears but now it doesnt happen. Am I missing something?
ryciebani666  [author] Jul 10 @ 12:26am 
@Plouf
You mean the decision to hunt (activity is a bit of a misleading term ;p)
Hunters do not have a very complex gameplay loop. Everything they have at their disposal is described in their trait. This mainly includes the decision to hunt, the witch trial, and the interaction to stop the witch.
The mod is designed with playing as a witch in mind, and hunters are more of a side element.
Plouf Jul 9 @ 6:13pm 
So we're planning another game with my Friend but on the other side, I tried the witch hunter gameplay is there something to do except from the witch hunt activity ?
ryciebani666  [author] Jul 9 @ 10:20am 
@TurboJ
The seventh camp purpose should be displayed along with the others. If this is not the case, it means that you are using another mod that somehow affects the camps. You can try changing the loading order of the mods, which may solve the problem, although there is no guarantee that everything will work properly.

@xiChann
That was exactly the plan :>
xiChann Jul 9 @ 6:11am 
Love this mod, just fleshes out the whole witchcraft trait!
TurboJ Jul 8 @ 9:02am 
As an adventurer, how do I choose the 'Secret Seekers' camp purpose? On the 'laws' menu where camp purposes are shown, only the original six are showing. The 'Secret Seekers' I can't find anywhere.
ryciebani666  [author] Jul 7 @ 12:23am 
@Plouf
I am glad that you have had positive experiences. The mod in its current form took a lot of effort, but it was worth it ;) Of course, it could still be better and have a little more content/colours, but I'm not planning any updates for now.
Plouf Jul 6 @ 9:20pm 
So I played a whole game with your mod on with a friend, it was really fun I was playing Daiba (as a mage) and she was the emperor Ganishka (as a minor demon) from Berserk, really appropriate. The mod is very complete and manages to surprise you every time you go further in the magic domain, I think I didn't even manage to do everything.I love the yaga hut, I love Blob even if he betrayed me, and I love the mage council (mage summits remind me of quidditch world cup lmao). I think the golem army is a bit owerpowered but still fun ! Overall gg for this mod I hope you'll continue to update it and have success with it you deserve it :D (let's see what you'll cook in china and japan)
ryciebani666  [author] Jul 6 @ 4:31am 
@whatdoesmyult
Yes, that should delay all three crises.
whatdoesmyult Jul 6 @ 4:21am 
I understand, another question maybe: the delay ending crises game rule also affects bael and al-hazred, am I assuming correct?
ryciebani666  [author] Jul 6 @ 3:56am 
@whatdoesmyult
It is possible that an additional event with information/summary would be useful here and in a few other places, but I had to cut costs ;) GL
whatdoesmyult Jul 6 @ 2:54am 
@ryciebani666 ok thanks I just wondered if I missed any more content
ryciebani666  [author] Jul 6 @ 2:11am 
@whatdoesmyult
It seems to me that the clash with Leviathan is the finale of this story, there are no further twists here ;) The result is that you manage to survive, this time ;p

@Plouf
Congratulations :P Yes, special projects are done as part of magical research, so there is a long cooldown period (which reflects the time-consuming nature of the research and its significance). You usually need to do other magical research (elaborate or power development) to unlock new special projects. You can find more about projects here:
https://steamcommunity.com/workshop/filedetails/discussion/2837844350/4353368163571187925/

Remember that there are ways to reduce the cooldown, such as the Scholar trait, Genius, Erudite Oracle, Necronomicon, and so on.
Plouf Jul 5 @ 10:31pm 
Hello I finally have all the magic artifacts haha ! Do I need to wait for the research magic décision to make a spécial project ? (I have Access to the eternal life project but my time is running low to be immortal :p)
whatdoesmyult Jul 5 @ 3:05pm 
what happnens after dueling leviathan? I had a draw in the duel and nothing happened after, what happens when I win?
ryciebani666  [author] Jul 5 @ 11:40am 
@Ringo Mandingo
Appreciation from a veteran counts double, thank you ;)
Have a nice day!
Ringo Mandingo Jul 5 @ 8:43am 
I just want to say, having 4864 hours in CK3, this mod is the absolute best mod in the workshop. Never ceases to amaze me.
ryciebani666  [author] Jul 3 @ 11:50am 
@JimmyG1970
So you have a high level of initiation :>
Witchcraft is quite compatible with other mods, but you'll have to test it out to see how it works in this case ;p
JimmyG1970 Jul 3 @ 11:35am 
@ryciebsni666 my knowledge is limited to dos and mainframes ha,!
ryciebani666  [author] Jul 3 @ 4:49am 
@Plouf
You can become a demon by conducting magical research on a special project (this is one way to achieve immortality). If both parents are demons, the child will also be a demon.

GL
ryciebani666  [author] Jul 3 @ 4:49am 
@Plouf
If you learn how to use all the possibilities this mod offers, and if you learn how to deal with basic problems such as witch hunters, you will discover that your character is incredibly powerful and can basically deal with any conventional problem. I believe that difficulty is important and that the game should include enemies that pose a challenge even if you wield powerful magic. That's why I've included three crises in the game that can randomly activate in (usually) the late game.
However, some crises are easier than others, and some people prefer to focus on RP rather than overcoming difficulties, so I have added game rules that allow you to influence/delay/disable crises at your discretion.
Until you form an opinion about crises, I recommend playing with the default settings. You may lose the first time, but you will learn how they work and whether you want to include them in your game ;)
Plouf Jul 3 @ 4:27am 
Thank you for your quick answers, btw what are "ending crises" and Bael spawn in the game rules ? Should I allow it ? Also can you get the demon trait if you're not one as a custom character or give it to your children if you're one ? Thank you in advance amazing mod !
ryciebani666  [author] Jul 3 @ 12:33am 
@JimmyG1970
My secret knowledge is too low for me to know the answer xd
But I bet it's possible.

@Plouf
Yes, you can. Some mages are powerful enough to defeat death, or at least significantly delay its arrival.
Plouf Jul 2 @ 4:40pm 
Can you become immortal as a mage / sorcerer ?
JimmyG1970 Jul 2 @ 11:42am 
I would think it would just a different form of magic user just like they have in-universe. I was so so at modding in CK2 but this looks like a different kettle of fish. I wonder if AI could mesh the two and make it magic for R'hllor and Asshai since these areas flushed out in AGOT.
ryciebani666  [author] Jul 2 @ 12:17am 
@Plouf
There are several ways, mainly through special projects.

@JimmyG1970
There is a chance that they are compatible.
JimmyG1970 Jul 1 @ 11:02pm 
How compatible is it with AGOT Higher Mysteries Mod?
Plouf Jul 1 @ 9:02pm 
Hi how can I become immortal with this mod ? Are there several ways ?
ryciebani666  [author] Jun 30 @ 11:57pm 
@gkjbbybs
The event chain ends shortly after you decide Pandora's fate.
gkjbbybs Jun 30 @ 10:17pm 
Excuse me, are there any subsequent events after taking in Pandora?
ryciebani666  [author] Jun 28 @ 11:58am 
@TON 618
I admit that I don't remember exactly how it works, but it's possible that MK II disappears only after the owner's death. That also makes sense. Well, good luck.
TON 618 Jun 28 @ 11:43am 
It's strange, I stole it and even used it, then Abdul stole it back, but I waited and stole it again. After that, I killed him in a duel some time later, and it just disappeared. Anyway, thanks for your reply.
ryciebani666  [author] Jun 28 @ 11:33am 
@TON 618
Abdul's MK II has a built-in security feature that causes it to self-destruct if someone steals/takes it. This is unfortunate for the player, but you would do the same if you were Abdul ;p However, there is also good news: you can upgrade your Ancient Singularity to the MKII version through a special project.
TON 618 Jun 28 @ 11:19am 
I steal Ancient Singularity mk2 from Alhazred. After I flew to him using Annihilation and killed him in a duel she missing, god why