Crusader Kings III

Crusader Kings III

Witchcraft
3,393 Comments
ryciebani666  [author] Sep 23 @ 12:49am 
@The Viral Divinity
Some characters in the game may be infertile. Also, remember that children are born randomly – from time to time, you will encounter a character who is unlucky in this (or other) respect. Just in case, check the character's traits and modifiers, maybe there will be some explanation there. Demons themselves have no reason not to have children.
The Viral Divinity Sep 22 @ 6:12pm 
Can demons not have kids for some reason? I've been married now for over 10 years to somebody fertile and haven't had a single pregnancy.
ryciebani666  [author] Sep 19 @ 12:52am 
@Thams
You can obtain the source just like other genetic traits, by inheriting it. You can also sometimes get it as a result of a pact with a demon, magical research, an 'unknown potion', consuming children (with the source), and so on.

You can become a demon as a result of magical research (special project). Or you can adopt a demon and make it your heir.
Thams Sep 18 @ 7:59pm 
How does the player get a source? And how does the player become a demon?
ryciebani666  [author] Sep 18 @ 10:45am 
@leonpoi
Hmm, I see. Perhaps it's time to upgrade your hardware then. I've done a lot of things to improve optimisation, and at the moment I don't have any more ideas on how to improve the mod at this level. However, I can advise you on the classic methods: reinstall Windows, update drivers, resubscribe to the mod, reinstall the game, run a virus scan, clean your disks, and so on. Perhaps something will help.
leonpoi Sep 18 @ 9:14am 
I think it's because I'm on the edge of it being smooth anyway when I play - and this just tips it over the edge. It's more about me than it is about you I think. Not as enjoyable to play vs unplayable is really what I meant also (so it's choppy enough that menus are not smooth etc)
ryciebani666  [author] Sep 18 @ 1:21am 
@Folemaeth
Perfect :>

@leonpoi
Thanks for the info. I try to make sure the mod is well optimised, but there are additional mechanics, characters and scripts that run every year and can slow down the game - though not so much that it becomes unplayable. Nevertheless, thanks for the info, I'll make sure it doesn't get any worse.
leonpoi Sep 17 @ 8:08pm 
This mod seems pretty great and thanks for making it. However, I've noticed my game lags pretty badly with it. I've tried all morning to find which mod was doing it and it seems to be Witchcraft. I'm not sure why, but unfortunately it brings my computer just to the brink of playability and so I'll leave it off for now.
Folemaeth Sep 17 @ 2:51pm 
@ryciebani666 Thanks, I figured as much from the text, but locking this behind the trait is really evil. I even summoned her, while already exhausting all the dialogue options, yet she only offered me the knowledge option, so I figured maybe I need a specific artifact or research project? Well, as it turned out, right after I posted my message, I tried to murder-scheme Bael one more time and this time he didn't send Astaroth after me. Seventh time the charm, eh? Killed Archmage before he could usurp the power as well, heh. Now nothing stands between me and blowing myself doing the Ultimate Spell!
ryciebani666  [author] Sep 17 @ 2:10pm 
@Folemaeth
I could maliciously end my answer right here :D But the truth is, Hecate was wrong about one thing - and (hopefully) that could be deduced from the rest of her statement. Astaroth has one weakness, and that weakness is Hecate herself. Characters with the Quick, Intelligent, or Genius trait are able to exploit this information when confronting Astaroth. In other words - if you don’t have those traits, the day Astaroth comes for you won't be a good one... Alternatively, being the Chosen One unlocks the ability to break through antimagic and face him in a duel, but let's be honest - it's probably easier to be intelligent than to be chosen. Of course, an event like this, where survival depends on having a specific trait, might not seem fair... but life isn't fair.
ryciebani666  [author] Sep 17 @ 2:10pm 
@Folemaeth
Some demons may be marked as dead if they've returned to hell. But demons almost never truly die, and sometimes they can come back.

'Astaroth is an anti-mage, able to suppress magic around him with his will. (...) So, you won't defeat him with a spell. You won't defeat him with a sword either, as he is a master swordsman with a thousand years of experience. You won't surprise him because you won't find him - he will find you. And that will be your end. He is unbeatable and unstoppable, without any weaknesses.' - Hecate, when Bael arrives on Earth.
Folemaeth Sep 17 @ 1:37pm 
Hi! Great mode, having a blast with it (and singularity, lol). But I have a question: Is there a way to avoid dying to Astaroth? I can easily dispatch Bael's buddies with schemes, but he is not in hell dynasty's list and, when he comes to kill me, is already listed as dead(?). I can't kill Bael before getting rid of his cronies, but as soon as I assasinate them, Astaroth is coming and I can't do anything about it(?). Even tried to load a much earlier save - Astaroth is never listed, though Bael has his suport and as soon as I try to do anything hostile to Bael, Astaroth is knocking on my door.
Thanks in advance.
ryciebani666  [author] Sep 16 @ 7:09am 
@Lavie
I know, a general definition is displayed instead of information about a specific element - such information is only available during a mage duel. This is intentional. I didn't want to confuse new players who, when looking at mage trait (or other things), would constantly find strange references that they wouldn't be able to understand without knowing the full context – and the full context only appears during the duel, which is also the moment to study the mechanics involved.

So this vague information in the tooltip is simply a message along the lines of: 'Look, this thing is related to mage duels, you'll learn the details at the right time, don't worry about it for now.'

A different approach could have been used here, but I chose this one – at the time, it seemed quite reasonable.
Lavie Sep 16 @ 6:45am 
The tooltip for each elements only display "magic elements: balabala" instead of the actual element itself
Lavie Sep 16 @ 12:36am 
Thanks for the explanation!
ryciebani666  [author] Sep 15 @ 6:21am 
@Lavie
Sometimes I change certain modifiers/parameters if I find that the effect is too strong, too weak, or should be changed for the better/more interesting. Sometimes I also reverse certain changes if I conclude that they do not meet my expectations or create new problems.

I should probably publish a detailed changelog, but as a lazy person, I would experience too much stress in that case... ;)
ryciebani666  [author] Sep 15 @ 6:20am 
@Lavie
These are changes to numerical parameters or adjustments to certain effects. For example, in 2.06 update, the Thorn Walls spell has a slightly weakened modifier, but it can slightly damage the army that is in the selected province at the moment the spell is cast. In addition, the learning roll has become a bit more difficult when countering spells when the caster has a magical catalyst. This effect already existed, but I increased it a little because it wasn't very noticeable. These are the only changes to the balance, as far as I can remember. The main goal of this update was to fix the lifestyle interface and remove a bug related to the soul transfer spell. And upgrade the mod version so that the luncher does not display a warning about the version not matching the game version ;p
Lavie Sep 15 @ 4:17am 
What are the balance adjustments? In general terms?
ryciebani666  [author] Sep 13 @ 10:45am 
@NOBERZ
As far as I know, yes, it works.
NOBERZ Sep 13 @ 9:21am 
This works with The new patch?
ryciebani666  [author] Sep 13 @ 6:40am 
@aznereth
An explosion is a random event - from what you've written, I gather luck wasn't on your side. There are two things you can do:

1) Use the AS only when absolutely necessary. Every use of the Singularity (whether as a spell or to win a battle with its help) can damage it and potentially trigger an explosion. The chance of malfunction is low, but if you use the AS frequently, a malfunction is bound to happen sooner than later.

2) You can upgrade the AS to the MKII version. That makes it reliable and immune to overloads. To do so, you'll need to unlock and complete the next special project.

Magic is a powerful and dangerous tool, sometimes even for its user, so be careful :>
aznereth Sep 13 @ 5:32am 
Is there a way to NOT make ancient singularity go kaboom short time after activating it? I can understand the want of balancing it, but now it seems as a waste of both special project and subplot with obtaining a scroll of how to activate it =/
ryciebani666  [author] Sep 13 @ 2:43am 
@Dovenius
Good to know, gl ;]
Dovenius Sep 13 @ 1:43am 
figured out the culprit. sorry for the false report. the mod "Manor Domicile (Feudal/Clan/Tribal)" breaks the perk tree.. It was never witchcraft. Praise Lord Bael!!
ryciebani666  [author] Sep 13 @ 12:46am 
@Dovenius
Well, Witchcraft does not affect other lifestyles directly, although theoretically it can change their display/interface in the lifestyle menu. However, I have looked at the Wandering lifestyle and I do not see any irregularities. Can you tell me exactly which perk you think is not working?

You can also resubscribe the mod just in case; perhaps Steam has not updated it and you have an older version.
Dovenius Sep 12 @ 12:57pm 
wandering perk tree ( i think some others i still have to do more test runs), some perks lose their effects. this is the only mod that modifies perks when i remove this mod the perk tree gets fixed.
ryciebani666  [author] Sep 12 @ 1:34am 
@grimm
It's good that you found the cause :>

@Dovenius
Hmm, what does that mean, it breaks perks? You can't get them? Which tree is the problem?
Dovenius Sep 11 @ 8:18pm 
My favorite mod in ck3. It unfortunately breaks the perks for me. I will be patiently waiting for the update 😌
grimm Sep 11 @ 7:10pm 
@ryciebani666 My apologies. The problem turned out to be on my end -- conflict with an 'Artifact Manager' mod (that I have just discovered ceased development some time ago, so does not support journals). Never having seen them work, I assumed they weren't part of the base game.
ryciebani666  [author] Sep 11 @ 12:29pm 
@grimm
But there is a journal slot o.O
Necronomicon seems to be functioning as usual, and can be equipped.
grimm Sep 11 @ 10:17am 
Why does this mod give the Necronomicon artifact a non-existent "journal" type? It means that the artifact can't be equipped (as the is no "journal" slot).
ryciebani666  [author] Sep 11 @ 5:04am 
@al.arthen&Proxima-b
Please let me know if you encounter any issues.
al.arthen Sep 10 @ 8:37am 
For me, it runs smoothly now, and I can even continue my mod-heavy 1.16.2.3 save in 1.17, but I don't know whether it will continue to run smoothly or crash at an indefinite moment... Would be happy to see other players' experiences.
Proxima-b Sep 9 @ 11:03am 
Does it require update for the new DLC.
ryciebani666  [author] Sep 6 @ 10:13am 
@太易
Have a nice day :]
太易 Sep 6 @ 5:51am 
very interesting,love from China
ryciebani666  [author] Sep 6 @ 5:22am 
@All Hail Britannia!
There's no good way to do that. I'd have to write a script that would run every year and check if there's a range. But that's a lot of work, breaks the immersion, and is another thing that would slow down the game.
But I understand what you mean, it's really annoying. Try to get some bonus to diplomatic range (e.g. true witch trait, I guess mage tower, maybe bird familiar) and then check if it is within range.

@Gambo
It is best to start a new game, as it is difficult to say how much of an impact this will have. Saves from previous versions of Witchcraft are not compatible with version 2.0+.

I'm not sure which crisis you're referring to (there are three), but Bael can be invoked if you meet all the conditions and run event:
magic_ev10.120
Gambo Sep 4 @ 5:00am 
Hey! Playing this mod again (currently working brilliantly with GoT)

However, I added the mod halfway through a previous save and wondering if the crises aren’t triggering because of that, as I’ve met the requirements for a while.

If there a way I could manually trigger via console?

tyvm 🫡
All Hail Britannia! Sep 3 @ 8:38am 
A small suggestion. Is it possible to make it so that when a legendary character appears in the diplomatic radius, the player is notified about it? Now you have to literally wait days for Baba Yaga to appear in order to marry one of her daughters.
ryciebani666  [author] Sep 3 @ 1:09am 
@阿尔歌雷德
All right, that sounds more plausible. Ill check it out when I find time, ty.
阿尔歌雷德 Sep 2 @ 9:23pm 
Sorry, I didn't express it clearly.
What disappears is the trait, not the character.
For example, I transfer my soul to Merlin.
Merlin's trait legendary mage will disappear。
ryciebani666  [author] Sep 2 @ 1:27pm 
@All Hail Britannia!
Nice ;)

@JoeFedz
Good luck and thank you for your insight :>

@阿尔歌雷德
The character can't just disappear like that, can they? At most, he can die. Can you give me more details? It sounds interesting anyway. I will check it at the earliest opportunity.
阿尔歌雷德 Sep 2 @ 9:14am 
Found a bug,When using magic soul transfer,If the object has the trait of a legendary mage.
The legendary mage will disappear.
This bug will also appear in ordinary mages.
JoeFedz Sep 2 @ 9:10am 
@ryciebani666 fair enough, sir.

The system is great and I want to highlight how amaizng your mod is. It is truly something vanilla CK3 needed. I try to play as the "good mage", not going too greedy with power and not actively seeking artifacts and things are more calm this way. I will work on having protection againts plots.

Thanks for all your work.
All Hail Britannia! Sep 2 @ 9:00am 
Thanks for continuing to update your mod. I'm currently playing a wandering amazon witch (with the medieval matriarchs mod), and it's been a pretty fun experience.
ryciebani666  [author] Sep 2 @ 7:33am 
@Zakkarian
Lucifer cannot be summoned, but you can summon his right-hand 'man', Asmodeus, though I doubt he would be willing to engage in a romantic relationship ;)
However, some demons may wish to stay with you longer after being summoned, and they can be seduced. The easiest one is Lilith...

...but seducing Lucifer seems like cool concept ;p
Zakkarian Sep 2 @ 7:02am 
Can we summon and romance Lucifer? Or some other demon? Lucifer in Chilling Adventures of Sabrina really got to me, I'd be willing to rule hell with him if hes that hot
ryciebani666  [author] Sep 2 @ 6:42am 
@JoeFedz
Just to clarify: I don't think the system in which the hunters operate is perfect. It could be more balanced, natural and engaging, giving the player even more room to maneuver. But for now, it is what it is - I’ve already improved it several times. Maybe one day I’ll come up with something even better.
ryciebani666  [author] Sep 2 @ 5:32am 
@JoeFedz
I understand that you might have a different view on the matter than I do ;). Hunters sometimes irritate me too and mess up my (brilliant) plans. If you feel that they interfere too much or somehow break the game's realism, lowering hunter activity in the game rules should solve the problem.

Uh, elaborate. I hope this unlocks some cool special project for me...
ryciebani666  [author] Sep 2 @ 5:31am 
@JoeFedz
The game introduced a scheme mechanic to reflect, through success probability, how cunning the conspirator is and how resilient the target of the attack is (which, in this case, is you). If the scheme succeeds, the game offers no further opportunity for defense or direct response.

In my opinion, it makes sense - hunters aren’t fools, and many of them are professionals. If everything goes according to their plan, the mage won't have a chance to use his strengths; he'll be caught in a moment of weakness or carelessness. And once he's a prisoner, the hunters know effective ways to block his magic. In other words, when a hunter taps you on the shoulder, it's already too late to react. Action must be taken beforehand.