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In fact, the mod can work even without DLC, but some content may be unavailable. It is recommended that you have at least Tours & Tournaments and Roads to Power.
@Arto
Yes, it is possible; it is one of two possible outcomes of the Cheat Death special project.
https://steamcommunity.com/workshop/filedetails/discussion/2837844350/4353368163571187925/
Instead of using Ruler Creator, use Game Rules - ‘Be a witch’ rule: 'with a source'. This will give you some source potential to start with.
The potential of the source is also genetic. Greater potential in parents means a chance for greater potential in offspring. So eugenics policy and completing Arcana dynasty legacy (last perk) are recommended here. You are unlikely to reach 100 potential this way, but 60+ is a realistic goal after a few generations.
Potential is very difficult to increase, usually due to random events/pacts with demons, but the Mana Siphon spell sometimes allows you to drain the target's potential. And the ultimate spell can also increase your potential.
However, potential is essentially an innate attribute and usually should not change significantly during a character's lifetime.
You can also prevent the war from starting if the main hunter is in your prison (and he should always be there ;p) or if you have a strong hook on him. You can also kidnap him during the war to force victory (this is my favourite method).
Well, the Grand Coalition can also be disabled in the game rules when you set the hunters' activity to low (or when you turn off all crises).
Life isn't always fair :D
The prerequisite for activating the coalition is being an emperor and having sufficient magical activity to attract the attention of hunters. For hunters, a sorcerer who has climbed so high in the hierarchy of power is a priority target. There is no mercy here.
You can defend yourself against a coalition if you have a great army (preferably golems or demons, but conventional forces may also suffice sometimes) or powerful magic (such as AS or the ultimate spell; tornado can help as well).
You can also prepare for it: your allies, rulers with whom you have a truce or a strong hook, will not join the war. Your friends and lovers will also be less willing to fight. In this way, you can eliminate the most serious threats.
But I'm just a small, useless adept of magic. It's not like I've become a threat to all existence, so much so the whole world fears me and wants to destroy me.
In any case, it's wrong. What does some Hindu or Mongol on the other side of the planet care about me? They don't even knew that the land I live on even exists))()
Well, there's no point in talking about balance here, as I said, there are half a million soldiers against me, and I only have 6000.
Sounds like Grand Coalition. This is one of three crises that can occur during the game. Well, good luck...
This cannot be achieved through game settings. The locations of places of power are random (although Yaga's hut will always be in the same region).
You can modify mod files or create your own submod that will add the decision to generate places of power in your territory. This topic has been discussed here:
https://steamcommunity.com/workshop/filedetails/discussion/2837844350/4298195945339113091/
You can unlock special projects during magical research, with the best chance coming from writing a magical elaboration. Sometimes a project can also be unlocked through a random event, and some may unlock automatically when conditions are met.
However, magical research is usually the source of projects.
https://steamcommunity.com/workshop/filedetails/discussion/2837844350/4353368163571187925/
You mean the decision to hunt (activity is a bit of a misleading term ;p)
Hunters do not have a very complex gameplay loop. Everything they have at their disposal is described in their trait. This mainly includes the decision to hunt, the witch trial, and the interaction to stop the witch.
The mod is designed with playing as a witch in mind, and hunters are more of a side element.
The seventh camp purpose should be displayed along with the others. If this is not the case, it means that you are using another mod that somehow affects the camps. You can try changing the loading order of the mods, which may solve the problem, although there is no guarantee that everything will work properly.
@xiChann
That was exactly the plan :>
I am glad that you have had positive experiences. The mod in its current form took a lot of effort, but it was worth it ;) Of course, it could still be better and have a little more content/colours, but I'm not planning any updates for now.
Yes, that should delay all three crises.
It is possible that an additional event with information/summary would be useful here and in a few other places, but I had to cut costs ;) GL
It seems to me that the clash with Leviathan is the finale of this story, there are no further twists here ;) The result is that you manage to survive, this time ;p
@Plouf
Congratulations :P Yes, special projects are done as part of magical research, so there is a long cooldown period (which reflects the time-consuming nature of the research and its significance). You usually need to do other magical research (elaborate or power development) to unlock new special projects. You can find more about projects here:
https://steamcommunity.com/workshop/filedetails/discussion/2837844350/4353368163571187925/
Remember that there are ways to reduce the cooldown, such as the Scholar trait, Genius, Erudite Oracle, Necronomicon, and so on.
Appreciation from a veteran counts double, thank you ;)
Have a nice day!
So you have a high level of initiation :>
Witchcraft is quite compatible with other mods, but you'll have to test it out to see how it works in this case ;p
You can become a demon by conducting magical research on a special project (this is one way to achieve immortality). If both parents are demons, the child will also be a demon.
GL
If you learn how to use all the possibilities this mod offers, and if you learn how to deal with basic problems such as witch hunters, you will discover that your character is incredibly powerful and can basically deal with any conventional problem. I believe that difficulty is important and that the game should include enemies that pose a challenge even if you wield powerful magic. That's why I've included three crises in the game that can randomly activate in (usually) the late game.
However, some crises are easier than others, and some people prefer to focus on RP rather than overcoming difficulties, so I have added game rules that allow you to influence/delay/disable crises at your discretion.
Until you form an opinion about crises, I recommend playing with the default settings. You may lose the first time, but you will learn how they work and whether you want to include them in your game ;)
My secret knowledge is too low for me to know the answer xd
But I bet it's possible.
@Plouf
Yes, you can. Some mages are powerful enough to defeat death, or at least significantly delay its arrival.
There are several ways, mainly through special projects.
@JimmyG1970
There is a chance that they are compatible.
The event chain ends shortly after you decide Pandora's fate.
I admit that I don't remember exactly how it works, but it's possible that MK II disappears only after the owner's death. That also makes sense. Well, good luck.
Abdul's MK II has a built-in security feature that causes it to self-destruct if someone steals/takes it. This is unfortunate for the player, but you would do the same if you were Abdul ;p However, there is also good news: you can upgrade your Ancient Singularity to the MKII version through a special project.