Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Sure :]
would u make a line in description?
here's my Chinese translation:
https://steamcommunity.com/sharedfiles/filedetails/?id=3403925213
You should have DLC so that all features are available and work well. But the mod can run even if you don't have the DLC, it's just that some stuff may not be available.
That would be nice.
CK is not well suited to the undead, but something could probably be done here.
For now, I think I'll give the liches the option to recruit skeletons, in case they haven't unlocked it by now.
;)
I see.
It's not a bug, but there should probably be an additional event here. Mostly you don't get a reward for defeating an opponent (well, only prestige and XP for a duel), Asmodeus is an exception. Although I used to have the idea that there should be some small bonus for defeating each special character (Merlin, Yaga etc).
@Harabec
There is only one way to find out ;)
Ok, just wanted to make sure a bug wasn't preventing an event from firing. Since you got a reward for killing Asteroth I thought you might for the Big Bad himself as well, but if it's not a bug no problem.
And in regards to the demon designs, I just want to make it clear that I wasn't suggesting plagiarizing those mod's character models, just asking them how they were able to do it if that was the issue, based on previous comments in the thread.
But I also don't mind the look of the demons here either, I like them even. They've legitimately startled me in event windows when they've show up as rivals and such, which seems appropriate lol.
You can try something like this:
effect = { add_trait_xp = { trait = demon2 track = hell_powers value = 100 } }
@Darth Doubtfire
I'm afraid all I could do is use existing models - and I don't want to do any plagiarism. The current look of the demons is fine, it just could be better and have more variants (including some that are less human). But thanks for the idea.
After Bael's death, there is no special event, life goes on, another crisis may arise (if there are any left to arise). It might have been good to give some additional notification here, but somehow I hadn't thought of that before.
Is there supposed to be a follow up, or does it just end?
In regards to making the demons look more like demons, maybe you could reach out to the team for Sappho's Duaghter, I haven't used the mod myself because of mod conflicts with my own list but I'm pretty sure they have created more human looking demons/devils? But I have played Elder Kings 2 and their Dremora characters look suitably demonic.
So maybe you could reach out to those teams and see how they went about creating their custom models, so you could make your own personal interpretation of demons? The worst they could say is no IMO, but it's your mod obviously not mine.
1) Resubscribe to the mod, as you may have an old version for some reason.
2) If that doesn't help, the only thing you can do is change the UI scaling in the game settings. You must have some kind of non-standard configuration if this problem has occurred. Unfortunately nothing else comes to mind.
I understand you are talking about visual considerations. Yes, Darkblade was the first artifact to get its own special graphic - a graphic that one of the players here once dropped off to me. This stands apart from the rest, but I'll keep it for sentimental reasons.
@their
Witchcraft has good compatibility with other mods, but there is mostly a problem when another mod also touches on the theme of magic. Therefore EK may not work well with Witchcraft.
Works with AGOT, unlikely to work with POD.
@Khavarna Sarvajna
I don't know, it needs to be tested.
@Yes, this could be the result of one of the special projects. It is also possible to adopt a demon and make it a heir.
Hey, thanks ;) Your idea is good, I just lack the graphic skills to make such things. I’d also love to see demons that look more like actual demons ;)
Sometimes you can get a magic perk point, but the tower event should only appear when you spend it. Well, maybe there was some unexpected and extreme situation that I didn't foresee.
I think it happened because doing the base game "Hold Mystical Communion" decision has an added chance of giving a magic perk due to this mod. So when I did that to gain Mystic Trait exp, it gave me a perk even though I never focused it.
Yes, it's just that the event that gives you the tower slot only appears when you start developing the sorcery tree, so I don't know how this situation could have happened if you didn't change characters ;p Well, but it's good that it worked out in the end.
It all happened with the same ruler as I've started as an adventurer, Great Conquered the duchy, and have Elf Destiny which allows you to increase your lifespan through adventures.
This is usually not a problem, as you only get the tower-building event when you develop the sorcery tree. I'm guessing the slot/event appeared with your previous character.
I've ended up choosing the wait 10 years option to finish out the stewardship tree and move to magic next.
Check all the provinces, as you may have chosen a different one (miss click) after all? You don't have to have mage trait nor is it linked to era/technology. The prerequisite for building a tower is the Counter-spell perk (as this used to be the perk associated with the tower) and you cannot have another mage tower. If you meet these conditions, well then the tower should be buildable.
I only have the basegame witch and grand master traits, as well as the darkblade artifact. But have one perk for magic I can't assign without changing focus due to events.
I recommend you check the FAQ ;)
There is no obligation to kill him, it's a completely optional fight. You should probably have a really doped up character to have any chance. You can check here to find out how to play duels and what your character's strength depends on:
https://steamcommunity.com/workshop/filedetails/discussion/2837844350/597396108583377338/
I considered both the possibility of creating magical items and the introduction of enchantment mechanics for items. However, this could not be balanced well ;) Besides, each magic artifact should be unique (have some special properties more interesting than intrigue+10), and this would not be possible on dynamic creation during the game.