tModLoader

tModLoader

Black Clover - Grimoires
Merfinator  [developer] Jul 14, 2022 @ 6:22am
Bug
Post the client logs here if you get a weird reported bug where the game just freezes as soon as the player gets the grimoire. I have yet to experience it myself so I am not sure how to approach it.
Last edited by Merfinator; Jul 14, 2022 @ 9:16pm
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Showing 1-15 of 21 comments
omegasixer Jul 20, 2022 @ 3:18pm 
the star grimoire is bugged at lvl 2 (i'm still not lvl 3 so i dont know if its completely or just at lvl 2) you lose your first spell afther switching with the lvl 2 spell. the lvl 1 spell became the lvl 2 with a little more range. reloading the game gives you back the lvl 1 but afther switching you loose it again. leveled up to 5, both the lvl 1 and the lvl 4 seems bugged... or the lvl 4 is useless but i doub that.
Last edited by omegasixer; Jul 20, 2022 @ 5:19pm
Merfinator  [developer] Jul 20, 2022 @ 3:54pm 
Originally posted by omegasixer:
the star grimoire is bugged at lvl 2 (i'm still not lvl 3 so i dont know if its completely or just at lvl 2) you lose your first spell afther switching with the lvl 2 spell. the lvl 1 spell became the lvl 2 with a little more range. reloading the game gives you back the lvl 1 but afther switching you loose it again.

Thanks for letting me know. It's fixed now and I'll send the update sometime soon
zeiss Jul 20, 2022 @ 7:48pm 
the Dissapear spell from the Word Grimoire is spelt wrong, also is there anyway to make the text and chat bubble smaller and a different font?
Merfinator  [developer] Jul 20, 2022 @ 8:19pm 
Originally posted by zeiss:
the Dissapear spell from the Word Grimoire is spelt wrong, also is there anyway to make the text and chat bubble smaller and a different font?

Unfortunately no because it’s a png file, but I could reduce the scale of it
SacredLunar Jul 22, 2022 @ 3:14pm 
Hello, I have been having trouble with your mod. It works right at first for most of them but after I use them for a bit they stop working entirely, not sure whats causing the issue.
Merfinator  [developer] Jul 22, 2022 @ 3:23pm 
Originally posted by SacredLunar:
Hello, I have been having trouble with your mod. It works right at first for most of them but after I use them for a bit they stop working entirely, not sure whats causing the issue.

What do you mean stops working entirely?
Like you can’t launch the game with it or the Grimoires just don’t launch projectiles?

Could you send your client log whenever it stops working? I’ll see if I can find anything there.
Last edited by Merfinator; Jul 22, 2022 @ 3:30pm
SacredLunar Jul 22, 2022 @ 3:35pm 
Originally posted by Merfinator:
Originally posted by SacredLunar:
Hello, I have been having trouble with your mod. It works right at first for most of them but after I use them for a bit they stop working entirely, not sure whats causing the issue.

What do you mean stops working entirely?
Like you can’t launch the game with it or the Grimoires just don’t launch projectiles?

Could you send your client log whenever it stops working? I’ll see if I can find anything there.

Yeah, so everytime I try and use the books now I just hold the book up and it doesn't do anything at all when before it was working, Also yes I will look for it. I may have to start a new character though because even after loading up again it doesn't work still.
Merfinator  [developer] Jul 22, 2022 @ 3:37pm 
Originally posted by SacredLunar:
Originally posted by Merfinator:

What do you mean stops working entirely?
Like you can’t launch the game with it or the Grimoires just don’t launch projectiles?

Could you send your client log whenever it stops working? I’ll see if I can find anything there.

Yeah, so everytime I try and use the books now I just hold the book up and it doesn't do anything at all when before it was working, Also yes I will look for it. I may have to start a new character though because even after loading up again it doesn't work still.

Show me the client log with the character that it doesn’t work with because I’m guessing an error will pop up for that character in the log
Last edited by Merfinator; Jul 22, 2022 @ 3:38pm
SacredLunar Jul 22, 2022 @ 5:13pm 
[19:09:23] [.NET ThreadPool Worker/INFO] [tML]: Loading: ModLoader (tModLoader) v2022.6.96.4
[19:09:23] [.NET ThreadPool Worker/INFO] [tML]: Loading: AbsoluteRPG (AbsoluteRPG) v0.0.3.5
[19:09:23] [.NET ThreadPool Worker/INFO] [tML]: Loading: AccessoriesPlus (Accessories+) v1.1.1
[19:09:23] [.NET ThreadPool Worker/INFO] [tML]: Loading: AttackOnTerraria (Attack on Terraria) v1.2.0
[19:09:24] [.NET ThreadPool Worker/INFO] [tML]: Loading: BossChecklist (Boss Checklist) v1.3.6
[19:09:24] [.NET ThreadPool Worker/INFO] [tML]: Loading: CalamityMod (Calamity Mod) v2.0.0.3
[19:09:25] [.NET ThreadPool Worker/INFO] [tML]: Loading: CheatSheet (Cheat Sheet) v0.7.3.2
[19:09:25] [.NET ThreadPool Worker/INFO] [tML]: Loading: DBZMODPORT (Dragon Ball Terraria 1.0.9.9 Ported) v0.3.1
[19:09:25] [.NET ThreadPool Worker/INFO] [tML]: Loading: Grimoires (Black Clover - Grimoires) v1.2.5
[19:09:26] [.NET ThreadPool Worker/INFO] [tML]: Loading: OreExcavator (Ore Excavator - The Successor to VeinMiner) v0.6.9
[19:09:26] [.NET ThreadPool Worker/INFO] [tML]: RAM usage: 1.4 GB
[19:09:26] [.NET ThreadPool Worker/WARN] [tML]: DBZMODPORT.KiProjectile has reference fields (player, myPlayer) that may not be safe to share between clones.
For deep-cloning, add a custom Clone override and make proper copies of these fields. If shallow (memberwise) cloning is acceptable, mark the fields with [CloneByReference] or properties with [field: CloneByReference]
[19:09:26] [.NET ThreadPool Worker/WARN] [tML]: DBZMODPORT.Projectiles.DirtyFireworksProjectile has reference fields (_targetNPC, _targetPlayer, player, myPlayer) that may not be safe to share between clones.
For deep-cloning, add a custom Clone override and make proper copies of these fields. If shallow (memberwise) cloning is acceptable, mark the fields with [CloneByReference] or properties with [field: CloneByReference]
[19:09:26] [.NET ThreadPool Worker/WARN] [tML]: DBZMODPORT.Projectiles.Kamehamehas.BigBangKamehameha.BigBangKamehamehaBlast has reference fields (_player, player, myPlayer) that may not be safe to share between clones.
For deep-cloning, add a custom Clone override and make proper copies of these fields. If shallow (memberwise) cloning is acceptable, mark the fields with [CloneByReference] or properties with [field: CloneByReference]
[19:09:26] [.NET ThreadPool Worker/INFO] [tML]: Adding Recipes...
[19:09:27] [.NET ThreadPool Worker/INFO] [BossChecklist]: AddBoss calls for the following either not utilizing Boss Log features or is using an old call method for it. Mod developers should update mod calls with proper information to improve user experience. AddBoss entries include: [Desert Scourge, Crabulon, Hive Mind, The Perforators, Slime God, Cryogen, Aquatic Scourge, Brimstone Elemental, Calamitas, Leviathan, Astrum Aureus, Plaguebringer Goliath, Ravager, Astrum Deus, Profaned Guardians, Dragonfolly, Providence, Ceaseless Void, Storm Weaver, Signus, Polterghast, Old Duke, Devourer of Gods, Yharon, Exo Mechs, Supreme Calamitas, Adult Eidolon Wyrm]
[19:09:27] [.NET ThreadPool Worker/INFO] [BossChecklist]: AddMiniBoss calls for the following either not utilizing Boss Log features or is using an old call method for it. Mod developers should update mod calls with proper information to improve user experience. AddMiniBoss entries include: [Giant Clam, Great Sand Shark]
[19:09:27] [.NET ThreadPool Worker/INFO] [BossChecklist]: AddEventWithInfo calls for the following either not utilizing Boss Log features or is using an old call method for it. Mod developers should update mod calls with proper information to improve user experience. AddEventWithInfo entries include: [Acid Rain, Acid Rain (Post-AS), Acid Rain (Post-Polter)]
[19:09:27] [.NET ThreadPool Worker/INFO] [BossChecklist]: Updated Mod.Call documentation for BossChecklist can be found here: https://github.com/JavidPack/BossChecklist/wiki/%5B1.4-alpha%5D-Mod-Call-Structure
[19:10:49] [.NET ThreadPool Worker/INFO] [StatusText]: Loading world data
[19:10:50] [.NET ThreadPool Worker/INFO] [StatusText]: Settling liquids
[19:10:51] [.NET ThreadPool Worker/INFO] [StatusText]: Loading map data
[19:10:51] [.NET ThreadPool Worker/INFO] [StatusText]: Drawing map
[19:10:51] [Main Thread/INFO] [Terraria]: Entering world with player: Merlin, IsCloud=False, Size=8400x2400
[19:10:53] [.NET ThreadPool Worker/INFO] [OreExcavator]: [Ore Excavator - The Successor to VeinMiner] - v0.6.9
Hey, thanks for using OreExcavator!
We released an update to combat some of the major issues people have been experiencing.
We've also set releasing keybinds stopping excavations to be false by default to combat
server desync issues - Feel free to turn it back on if you don't care or are playing alone.
Oh yeah, you can also disable this popup in your Client configs.

Not sure what all you wanted this is the most recent stuff. Also right now im trying the water one and the only spell that works is the first one the rest just do nothing now.


Originally posted by Merfinator:
Originally posted by SacredLunar:

Yeah, so everytime I try and use the books now I just hold the book up and it doesn't do anything at all when before it was working, Also yes I will look for it. I may have to start a new character though because even after loading up again it doesn't work still.

Show me the client log with the character that it doesn’t work with because I’m guessing an error will pop up for that character in the log
Last edited by SacredLunar; Jul 22, 2022 @ 5:15pm
mystic_chaos Aug 3, 2022 @ 8:11pm 
Hello we are having an issue with the leveling system for some reason it capped us at level 3 and stopped counting kills toward leveling
Merfinator  [developer] Aug 3, 2022 @ 8:48pm 
Originally posted by mystic_chaos:
Hello we are having an issue with the leveling system for some reason it capped us at level 3 and stopped counting kills toward leveling

F.A.Q. Are you still in prehardmode? To help make the grimoires a little less OP in I made it so they cannot level up past level 3 until you are in hardmode just so players will progress at least a little before maxing them out. Otherwise if you are in hardmode lmk and I'll look into it.
SillyGoose Aug 21, 2022 @ 1:32pm 
i was using the curse grimoire and noticed that if the fire effect it gives mobs kills them it wont add to your kill count
BloodyMad Sep 20, 2023 @ 11:12am 
Sword Grim keeps duplicating whenever it goes back too "book" form :/
.Brendan Nov 19, 2023 @ 3:07pm 
Originally posted by SillyGoose:
i was using the curse grimoire and noticed that if the fire effect it gives mobs kills them it wont add to your kill count
same goes for lightning grimoire
NE0131 May 20, 2024 @ 5:25pm 
when i was trying to use the demon slayer spell on the demon grimoire it did not give me the sword and i can't get the grimoire back at all
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