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Thanks for letting me know. It's fixed now and I'll send the update sometime soon
Unfortunately no because it’s a png file, but I could reduce the scale of it
What do you mean stops working entirely?
Like you can’t launch the game with it or the Grimoires just don’t launch projectiles?
Could you send your client log whenever it stops working? I’ll see if I can find anything there.
Yeah, so everytime I try and use the books now I just hold the book up and it doesn't do anything at all when before it was working, Also yes I will look for it. I may have to start a new character though because even after loading up again it doesn't work still.
Show me the client log with the character that it doesn’t work with because I’m guessing an error will pop up for that character in the log
[19:09:23] [.NET ThreadPool Worker/INFO] [tML]: Loading: AbsoluteRPG (AbsoluteRPG) v0.0.3.5
[19:09:23] [.NET ThreadPool Worker/INFO] [tML]: Loading: AccessoriesPlus (Accessories+) v1.1.1
[19:09:23] [.NET ThreadPool Worker/INFO] [tML]: Loading: AttackOnTerraria (Attack on Terraria) v1.2.0
[19:09:24] [.NET ThreadPool Worker/INFO] [tML]: Loading: BossChecklist (Boss Checklist) v1.3.6
[19:09:24] [.NET ThreadPool Worker/INFO] [tML]: Loading: CalamityMod (Calamity Mod) v2.0.0.3
[19:09:25] [.NET ThreadPool Worker/INFO] [tML]: Loading: CheatSheet (Cheat Sheet) v0.7.3.2
[19:09:25] [.NET ThreadPool Worker/INFO] [tML]: Loading: DBZMODPORT (Dragon Ball Terraria 1.0.9.9 Ported) v0.3.1
[19:09:25] [.NET ThreadPool Worker/INFO] [tML]: Loading: Grimoires (Black Clover - Grimoires) v1.2.5
[19:09:26] [.NET ThreadPool Worker/INFO] [tML]: Loading: OreExcavator (Ore Excavator - The Successor to VeinMiner) v0.6.9
[19:09:26] [.NET ThreadPool Worker/INFO] [tML]: RAM usage: 1.4 GB
[19:09:26] [.NET ThreadPool Worker/WARN] [tML]: DBZMODPORT.KiProjectile has reference fields (player, myPlayer) that may not be safe to share between clones.
For deep-cloning, add a custom Clone override and make proper copies of these fields. If shallow (memberwise) cloning is acceptable, mark the fields with [CloneByReference] or properties with [field: CloneByReference]
[19:09:26] [.NET ThreadPool Worker/WARN] [tML]: DBZMODPORT.Projectiles.DirtyFireworksProjectile has reference fields (_targetNPC, _targetPlayer, player, myPlayer) that may not be safe to share between clones.
For deep-cloning, add a custom Clone override and make proper copies of these fields. If shallow (memberwise) cloning is acceptable, mark the fields with [CloneByReference] or properties with [field: CloneByReference]
[19:09:26] [.NET ThreadPool Worker/WARN] [tML]: DBZMODPORT.Projectiles.Kamehamehas.BigBangKamehameha.BigBangKamehamehaBlast has reference fields (_player, player, myPlayer) that may not be safe to share between clones.
For deep-cloning, add a custom Clone override and make proper copies of these fields. If shallow (memberwise) cloning is acceptable, mark the fields with [CloneByReference] or properties with [field: CloneByReference]
[19:09:26] [.NET ThreadPool Worker/INFO] [tML]: Adding Recipes...
[19:09:27] [.NET ThreadPool Worker/INFO] [BossChecklist]: AddBoss calls for the following either not utilizing Boss Log features or is using an old call method for it. Mod developers should update mod calls with proper information to improve user experience. AddBoss entries include: [Desert Scourge, Crabulon, Hive Mind, The Perforators, Slime God, Cryogen, Aquatic Scourge, Brimstone Elemental, Calamitas, Leviathan, Astrum Aureus, Plaguebringer Goliath, Ravager, Astrum Deus, Profaned Guardians, Dragonfolly, Providence, Ceaseless Void, Storm Weaver, Signus, Polterghast, Old Duke, Devourer of Gods, Yharon, Exo Mechs, Supreme Calamitas, Adult Eidolon Wyrm]
[19:09:27] [.NET ThreadPool Worker/INFO] [BossChecklist]: AddMiniBoss calls for the following either not utilizing Boss Log features or is using an old call method for it. Mod developers should update mod calls with proper information to improve user experience. AddMiniBoss entries include: [Giant Clam, Great Sand Shark]
[19:09:27] [.NET ThreadPool Worker/INFO] [BossChecklist]: AddEventWithInfo calls for the following either not utilizing Boss Log features or is using an old call method for it. Mod developers should update mod calls with proper information to improve user experience. AddEventWithInfo entries include: [Acid Rain, Acid Rain (Post-AS), Acid Rain (Post-Polter)]
[19:09:27] [.NET ThreadPool Worker/INFO] [BossChecklist]: Updated Mod.Call documentation for BossChecklist can be found here: https://github.com/JavidPack/BossChecklist/wiki/%5B1.4-alpha%5D-Mod-Call-Structure
[19:10:49] [.NET ThreadPool Worker/INFO] [StatusText]: Loading world data
[19:10:50] [.NET ThreadPool Worker/INFO] [StatusText]: Settling liquids
[19:10:51] [.NET ThreadPool Worker/INFO] [StatusText]: Loading map data
[19:10:51] [.NET ThreadPool Worker/INFO] [StatusText]: Drawing map
[19:10:51] [Main Thread/INFO] [Terraria]: Entering world with player: Merlin, IsCloud=False, Size=8400x2400
[19:10:53] [.NET ThreadPool Worker/INFO] [OreExcavator]: [Ore Excavator - The Successor to VeinMiner] - v0.6.9
Hey, thanks for using OreExcavator!
We released an update to combat some of the major issues people have been experiencing.
We've also set releasing keybinds stopping excavations to be false by default to combat
server desync issues - Feel free to turn it back on if you don't care or are playing alone.
Oh yeah, you can also disable this popup in your Client configs.
Not sure what all you wanted this is the most recent stuff. Also right now im trying the water one and the only spell that works is the first one the rest just do nothing now.
F.A.Q. Are you still in prehardmode? To help make the grimoires a little less OP in I made it so they cannot level up past level 3 until you are in hardmode just so players will progress at least a little before maxing them out. Otherwise if you are in hardmode lmk and I'll look into it.