tModLoader

tModLoader

Signature Equipment
It is normall?
I test some stuff and many accesory when signature lv up is on didint get lv up on them if they do not do any dmg .
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Also it would be cool if every wepaon could get a projectile or something :D
Kenflesh  [developer] Mar 4 @ 11:38pm 
I have a mod that improves what already exists, and does not rework weapons. It is for those who want to go through the entire game with their weapons, making them stronger, or just make something strong and beautiful. Therefore, I do not want to make any additions or fixes that, most likely, players will not need. For many, reworking their favorite weapons will simply ruin the mod.
Accessories have 2 improvement options, depending on the config. The first option - accessories deal damage, and thus improve as if they were weapons. Enabled by default.
The second option - accessories are improved when the player takes damage, which will ultimately only give armor if it is enabled. Disabled by default.
I would gladly add, for example, an improvement to the bracelet that gives health regeneration, but it works in such a way that when worn, it simply increases the player's regeneration. It does not say that it does this, and I cannot automate it. And the idea of ​​the mod is that everything works on its own, so this mod works with almost all other mods, I went into abstraction and made improvements for everything in this way, but in the case of accessories like the regeneration bracelet, this is simply impossible. All that is possible is the 2 options above, which are already in the mod.
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