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Cojiro99 Nov 1, 2024 @ 5:59am
Per Level Damage Multiplier Help
I'm trying to set up the mod so that the damage increase is scaled to the items base damage. For example if I wanted a weapon to only an additional 10% of its damage before level up each level up so a weapon that at level 0 has 100 damage would have 110 damage at level 1, 121 damage at level 2, so on and so forth. Is there a way to do this and if so how would I go about that?
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Kenflesh  [developer] Mar 4 @ 11:42pm 
This is a multiplier, 100 + 10% = 100 * 1.1 = 110
Enable Increase Mult Damage, remove Increase Base Damage, Per Level set to 10
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