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It works like this: a minion initially has its own cost, usually 1 slot, spiders for example 0.75, and it is this number that reduces my stat by a certain percentage
It doesn’t give you the opportunity to get an infinite number of slots, I just can’t imagine how to make it work adequately, now it just allows you to get several times more minions on this weapon for each slot, by default at the maximum level you will get 10 times more minions for each existing slot you have
but if I can try and figure out that and which stat in your configuration mostly alters it, then I can adjust the config to suit my desire as much as possiblle
Stat "Minion Slots Reduce"
WeaponLevel * Per Level * Per Level Mult = Result
Result - the percentage by which the price of one minion will be reduced
Let's say an accessory allows you to summon another minion, 3 such accessories and the slot that is initially available - 4 slots
Usually each minion takes up 1 slot (this is its price), all we need is:
NumberOfSlots / (Price - Result%) = TotalNumberOfMinions
Here are two examples when a minion price 1 slot and a total of 3 slots (the slot that the player has by default does not work adequately, so I take into account 3 when there are actually 4 slots)
Result = 0:
3 / (1 - 0%) = 3 / 1 =3 minions
Result = 50:
3 / (1 - 50%) = 3 / 0.5 = 6
If something is not clear, just use a calculator, substituting the formulas above with the numbers you want to add
The minion price mechanic was not added by me, this is how Terraria works, for example, summoning a spider requires a price of less than 1 minion per 1 slot, which is why with 10 slots you can have more than 10 spiders at once