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tModLoader

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AronSpleter Dec 27, 2023 @ 10:59am
SUMMONER HELP
how the bloody HELL do i make my staff increase minions every 4 levels i checked everything and it is ridiculous that i cannot find anything
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Showing 1-6 of 6 comments
Kenflesh  [developer] Dec 29, 2023 @ 5:13am 
My mod doesn't currently have anything that allows you to simply tell after how many levels you will receive an additional stat
It works like this: a minion initially has its own cost, usually 1 slot, spiders for example 0.75, and it is this number that reduces my stat by a certain percentage
It doesn’t give you the opportunity to get an infinite number of slots, I just can’t imagine how to make it work adequately, now it just allows you to get several times more minions on this weapon for each slot, by default at the maximum level you will get 10 times more minions for each existing slot you have
Last edited by Kenflesh; Dec 29, 2023 @ 8:53pm
Kenflesh  [developer] Dec 29, 2023 @ 5:14am 
I understand that this may sound confusing, but so far I just haven't figured out how to get the stat to work adequately the way most people want, because the mod pumps up one weapon, and the number of slots for a minion is a player stat that all summon weapons use
Tiger-Hell NL Jan 13, 2024 @ 12:46am 
''now it just allows you to get several times more minions on this weapon for each slot'' uhm, could you explain to me how I do just that, ( or configure it to, ( my weapon is lvl 8 and I just started so it may already be active but I just haven't noticed it myself yet, can just be me )
but if I can try and figure out that and which stat in your configuration mostly alters it, then I can adjust the config to suit my desire as much as possiblle
Kenflesh  [developer] Feb 13, 2024 @ 11:37pm 
Originally posted by Tiger-Hell NL:
''now it just allows you to get several times more minions on this weapon for each slot'' uhm, could you explain to me how I do just that, ( or configure it to, ( my weapon is lvl 8 and I just started so it may already be active but I just haven't noticed it myself yet, can just be me )
but if I can try and figure out that and which stat in your configuration mostly alters it, then I can adjust the config to suit my desire as much as possiblle

Stat "Minion Slots Reduce"
WeaponLevel * Per Level * Per Level Mult = Result
Result - the percentage by which the price of one minion will be reduced
Let's say an accessory allows you to summon another minion, 3 such accessories and the slot that is initially available - 4 slots
Usually each minion takes up 1 slot (this is its price), all we need is:
NumberOfSlots / (Price - Result%) = TotalNumberOfMinions

Here are two examples when a minion price 1 slot and a total of 3 slots (the slot that the player has by default does not work adequately, so I take into account 3 when there are actually 4 slots)
Result = 0:
3 / (1 - 0%) = 3 / 1 =3 minions
Result = 50:
3 / (1 - 50%) = 3 / 0.5 = 6

If something is not clear, just use a calculator, substituting the formulas above with the numbers you want to add

The minion price mechanic was not added by me, this is how Terraria works, for example, summoning a spider requires a price of less than 1 minion per 1 slot, which is why with 10 slots you can have more than 10 spiders at once
Cyber RYUK_ALITY Feb 21, 2024 @ 11:44am 
Hey i've an other problem when my minion hit a mob the staff dosn't gain any exp
Kenflesh  [developer] Mar 8, 2024 @ 2:23am 
Originally posted by Cyber RYUK_ALITY:
Hey i've an other problem when my minion hit a mob the staff dosn't gain any exp
Just plase staff in hotbar, then summon minion
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