Stellaris

Stellaris

B5 Species - Shadows
LukavSlambert  [developer] Jul 2, 2022 @ 11:49pm
Bugs.
Report bugs here.
Last edited by LukavSlambert; Jul 2, 2022 @ 11:49pm
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Showing 1-15 of 32 comments
Cormigon Jul 6, 2022 @ 7:14am 
Hello @Lukav, first and foremost: thank you for creating this mod. I have started a few playtroughs just using the shipset only and have added this in recently - it was really enjoyable, though I feel the Shadow Physiology trait was gravely overpowered for its current cost of 1. This may be offset if being a Shadow was somehow connected to more disatvantages.

Today's update appears to have broken the civic somehow. It was working fine yesterday and now, when I load up my game it says that the "Lords of Chaos" Civic was inactive and not providing its bonuses any more. I assume the reason is that the limitations ("Not allowed to join GC" and "Not allowed to form migration treaties") are new and my Shadows are in the GC so it kinda..bugged.
Last edited by Cormigon; Jul 6, 2022 @ 7:18am
Cormigon Jul 6, 2022 @ 7:37am 
There is a conflict with the B5 Shadow Ship Set. If this is loaded before the ship set, the race appearances do not show up. If loaded afterwards the "Shadows" section exists. I am not clear if just moving this behind the Ship Set could cause any issues (?).
Last edited by Cormigon; Jul 6, 2022 @ 7:38am
LukavSlambert  [developer] Jul 6, 2022 @ 9:05am 
Fixed conflict with Shadows Ship Set.
Yea if you are part of GC it defently will brake it. You should leave, that's not a shadow way :)
cyclopsslayer Jul 8, 2022 @ 5:00pm 
More of a nit-pick than a true bug. The origins add Zha-a-dum a Tomb world as homeworld, but the race display still shows the default world preference, ie: Continental.
LukavSlambert  [developer] Jul 9, 2022 @ 2:11am 
Fixed. But this still will occur if you change preference in empire creation screen. To fix that I will need to rewrite the gui and that will lead to a compatibility issues with mods like planet diversity and that's something I don't want.
Xokesh Jul 14, 2022 @ 6:37am 
It seems you have disabled normal armors from shadows and doing so also disabled Planetary infrastructure (the one that gives building slot) tech. And that tech is needed for planetary ring. So in total loss of 2 building slots and 4 "districts". If intentional, are we getting something similar back?
LukavSlambert  [developer] Jul 14, 2022 @ 7:28am 
Fixed.
Xokesh Jul 14, 2022 @ 12:28pm 
Is the Lord of Chaos civic intentionally not locked for later trade?
LukavSlambert  [developer] Jul 14, 2022 @ 12:38pm 
Yes. Shadows should have ability to trade, in hiding but still trading, they are not swarm :) I have plans to implement some sort of alternative limited agent trading, but that's a long term goal.
Last edited by LukavSlambert; Jul 14, 2022 @ 12:39pm
Xokesh Jul 14, 2022 @ 1:02pm 
I mean trade / switch that civic for other. Should it be locked like devouring swarm. btw Expanded Gestalts: Forgotten Queens mod has "megacorp" hive for branch office buildings.
LukavSlambert  [developer] Jul 14, 2022 @ 1:20pm 
Yup, it should be locked. Fixed.
Xokesh Jul 17, 2022 @ 6:14pm 
Would be nice to get XL bow with tech_shadow_lance_1.
tech_shadow_lance_2 still needs tech_energy_lance_1. Switch to tech_shadow_lance_1?
tech_planetary_infrastructure_1 still does't show up.
tech_wormhole_stabilization and tech_hyper_relays missing as they need tech_hyper_drive_2. Although lore accurate if missing gates etc.
LukavSlambert  [developer] Jul 18, 2022 @ 1:05am 
Thanks! I think I'm better get rid of that idea with blocked techs. It leads for too many unforeseen issues.
LukavSlambert  [developer] Jul 18, 2022 @ 2:26am 
Fixed. But hyper_relays stays hidden.
Isimiel Jul 19, 2022 @ 3:26pm 
Shadows appear to be missing fighters
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