Stellaris

Stellaris

B5 Species - Shadows
177 Comments
sci-fi Lone Wolf Sep 13 @ 8:55am 
No update for 4.0 that sucks not sure how played it without the update :steamsad:
Auriel [GER] Sep 5 @ 1:08am 
I hope as well that it gets updated =)
Midgardsormr Aug 20 @ 5:01pm 
Loved this mod. Hoping it gets upgraded for 4.0, or even better, implements bioship mechanics, since shadows are ripe for such a mechanic!
Auriel [GER] Aug 7 @ 11:48am 
Oh, ok :(
Thank you for the reply :)
LukavSlambert  [author] Aug 7 @ 11:35am 
The mod is not updated to support current stellaris version.
Auriel [GER] Aug 7 @ 10:10am 
How can you produce ships in this mod?
I can only build tech-, science and colonisation ships :(
Zelaria Jul 6 @ 12:50am 
Ok yay cant wait to showcase this mod again, also getting the big itch just to play it again. Thank you Lukav.
Bad Kain Jun 29 @ 4:20pm 
That's some good news, looking forward to it! Thank you and much appreciated.
LukavSlambert  [author] Jun 29 @ 10:55am 
I will update it eventually, but can't provide any eta on this.
Bad Kain Jun 28 @ 9:15pm 
First of all, awesome mod! Any chance for an updated version for this mod? Thank you!
Vantas Strider May 13 @ 12:19pm 
Thanks for the prompt update @LukavSlambert; I've been working on a combined species mod for B5 and I've got your Shadows mods as dependencies (Fully credited of course). I was getting some feedback about this issue and hadn't much of an idea how to fix it
Dagnar May 13 @ 4:31am 
I can't get the latest Stellaris update to make Shadow ships now. Bummer! I love this mod!
obione69 May 9 @ 7:20pm 
@LukavSlambert thanks for the update. i appreciate your time is valuable and will patiently wait for when you can update. if possible can you consider my previous suggestion to implement this mod with a vorlon component. that would be amazing.
LukavSlambert  [author] May 9 @ 2:06am 
Mod is not updated to recent Stellaris updates, there is not eta on when I wll have time to do so, sorry.
obione69 May 9 @ 12:46am 
yeah, this mod breaks a few things. notable is you cant select the power core for the new citadel when this is active.. i narrowed it down to this mod causing the problem
obione69 Apr 22 @ 9:27pm 
this mod is fantastic.. is there any way to make a companion to this for the vorlons?
Encznt Feb 4 @ 1:16am 
The Tenebris Rings destroy the mining station assigned to Wormseed, making the resources shown, with no way to build mining station on it. Also, Tenebris rings shipyards do nothing.
Inerael Jan 17 @ 1:55pm 
Amazing mod ! Just please, i don't know why but it crash when i try to play with it on star wars legacy of the old republic :(
Do you think you could do somthing about that if you have time ? I use many other mod and they dont seems to have problem.

Anyway, thanks you :)
LukavSlambert  [author] Dec 27, 2024 @ 12:54am 
@shdwwlf Can you be more specific?
LukavSlambert  [author] Dec 27, 2024 @ 12:54am 
@Lt_Col_Insane this mod doesn't tuch files related to fauna ships or ai auto design in general. Could be a bug in stellaris itself.
shdwwlf Nov 23, 2024 @ 10:37am 
There seems to be a bug about the Tenebris rings as well
Lt_Col_Insane Nov 19, 2024 @ 7:45pm 
I've found a bug that seems to be affecting the Empire Space Fauna ships with this mod, when the mod is running the Space Fauna ships have no component options for anything but the computer/ship ai so they literally can't leave the star system they spawn in.
Commandante Nov 15, 2024 @ 12:17pm 
Thanks Lukav! Keep up the good work! My favourite MOD!
LukavSlambert  [author] Nov 15, 2024 @ 5:51am 
Mod updated. Shipyard bug should be fixed.
Cultus Mechanicus Nov 10, 2024 @ 3:28pm 
The changes to 00_starbase_modules in the new dlc haven't been added to this mod, which is what's breaking shipyards.
shdwwlf Nov 8, 2024 @ 6:05pm 
Yeah, I'm running into the shipyard issue myself
LukavSlambert  [author] Nov 7, 2024 @ 8:10am 
I will take a look at this issues on the next week.
Modern Spartan Nov 5, 2024 @ 8:57pm 
I am having that same Shipyard issue. I cannot build shadow ships in the shipyard
obione69 Nov 5, 2024 @ 7:27pm 
there seems to be a crash that occurs when occupying colonies. i noticed it pretty consistent when using the "own" command and gaining a colony. also when i colonised a tomb world. when i load a save before owning the colony the game proceeds normal
obione69 Nov 4, 2024 @ 3:56pm 
well it works for me now that i enabled the UI dynamic mod. dont know what the issue might be..

btw, if any1 wanted to know the command line for the new resource sentience module its this "resource sentm"
Commandante Nov 4, 2024 @ 10:40am 
Ok boys, I gave up: Disabled all mod, except this one, and encountered again the shipyard issue: cannot build ships in Shadow shipyard.
If I disabled the mod, the issue disappeared...
Commandante Nov 3, 2024 @ 1:18am 
@obione69: yep, I have run several test, the issue come from the UI overhaul dynamic mod me too. If I have disabled that, I could build ships in the shipyard.
It looks like, the Shadow MOD otherwise run perfect.
obione69 Nov 2, 2024 @ 6:57pm 
@commandante omg, im such a fool. the mod works fine. i found the problem, i didnt have UI overhaul dynamic mod enabled. when i did the shipyard function works normal..

so sorry to the mod creator for my mistake.
obione69 Nov 2, 2024 @ 6:46pm 
i was wrong, i tested myself and its not related to the DLC. the shipyard option is greyed out and you cannot build any ships.. an update is needed. thank you, the mod looks fantastic otherwise
obione69 Nov 2, 2024 @ 6:14pm 
@commandante that might be related to the new DLC. i noticed when i had certain starting civics related to the space whales it would disable building a shipyard
Commandante Nov 2, 2024 @ 3:24pm 
Yep, the shipyard addon missing in Shadows Mod. Can't build ships. If disabled this mod, the shipyard addon normaly functional.
Commandante Nov 1, 2024 @ 2:14pm 
Thanks LukavSlambert!
Keep up the good work!
Findus Nov 1, 2024 @ 12:40pm 
Found a bug: When using this mod shipyards wont work. I can build them but they wont give capacity so you cant build any new ships
Modern Spartan Nov 1, 2024 @ 9:16am 
WOO!! Thank you!
LukavSlambert  [author] Nov 1, 2024 @ 9:00am 
Fixed.
Modern Spartan Oct 29, 2024 @ 7:01pm 
The mod now crashes :steamsad:
Commandante Oct 29, 2024 @ 2:07pm 
I have encountered an issue: crash with the new deployed Grand Archive Story Pack.
Please fix it.
Your mod is awesome, my favourite one!
LukavSlambert  [author] Oct 13, 2024 @ 10:11am 
DId a test run. All works for me. Maybe a mod conflict, try to disable other mods you have.
lawrencehaynes6969 Oct 12, 2024 @ 4:54pm 
Bro I love the ship and species set, but I can't produce Universal Sentience adapter no matter how many humanoid ships I blow up, or what building I create...HELP
Boom Aug 1, 2024 @ 11:48am 
can you make the origin not use shadow as a requirement
LukavSlambert  [author] May 19, 2024 @ 10:46am 
Mod updated with a fix for not avilable portraits.
Average Swede May 16, 2024 @ 12:16pm 
everything is perfect from what I can see, only thing is the species portrait is still unavailable
mibaldy May 15, 2024 @ 5:07pm 
Ok, the pre-scripted Shadows work, but species type is still invisible
mibaldy May 15, 2024 @ 4:57pm 
Species type: Shadow, is not showing for me :(
opuntia May 13, 2024 @ 11:48am 
Super
Thanks for the update