Team Fortress 2

Team Fortress 2

The Turncoat
Enderspoons Jun 22, 2022 @ 12:36am
Stat Proposals as a Weapon
Okay okay, hear me out for a second.

Yeah, this is just for the entertainment factor of spitballing stats, but I think there could be some value in seeing how this could be interpreted if it were to go into a weapon slot.

It's a very large cosmetic that changes the silhouette of Spy's body in a way that doesn't ultimately change Spy's class recognition but is also easily spotted. I think this makes the hallmark of an ideal passive weapon unlock, like the Darwin's Danger Shield or Ali Baba's Wee Booties.

So, how about it?
Last edited by Enderspoons; Jun 22, 2022 @ 12:37am
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Enderspoons Jun 22, 2022 @ 12:41am 
Here's my own proposal:

The Turncoat
Weapon Slot: Secondary (Replaces Sapper)

+ +25 Maximum Health

To be honest I don't think it needs much more than that. +25 Max health would be a huge change in how Spy's gameplay functions as is, in ways that I can't bother to imagine.

But if you want to really lean into the Gun Spy gameplay, you could also give it something a little extra, like:
+ +15% faster firing speed on wearer
Toni-technaclaw Jul 8, 2022 @ 4:36pm 
hmmm...How about it Replaces the Sapper and Gives Spy +25% resistance to all Sources.
GorsinatorV22 Aug 13, 2022 @ 5:03pm 
wow I exist

but nice idea, love it
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