Kenshi
MEGA Kaizo/UWE+ Modpack (2025)
Tafe Lynx Jun 18, 2024 @ 5:48am
Turrets are not working in this collection. 3 modes should be removed to fix them. NCE
NCE collection is a bad mod and No Cut Efficiency should not be used ever. It is not a "fix" it is re balance that is breaking game in many ways. It makes All turrets do 0 damage if almost every case. Not just to armored targets, but to animals too. NCE doest fix anything, yes it makes layared armor much stronger, but it is not worth all troubles that it create.

Second is Radiant Turret Rework. It makes gunners to be stuck in aiming on targets that are miles away. This makes impossible to automate you workers to use turrets when they have noting to do, because that got stuck on turrets and font work or eat.
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Showing 1-4 of 4 comments
Anarki671 Jun 22, 2024 @ 8:46am 
I Disabled the NCE Collection mod as I've been having the same issue and even re-imported and they are sometimes still at 0 damage. Do you have any ideas what other mods might be causing that or if more than just NCE Collection need to be disabled?
Anrhaa  [developer] Jun 27, 2024 @ 6:43pm 
If you don't like NCE, just disable it my guy. You're not obligated to use it.

Now, I want more info about your issues with Radiant Turret Rework (don't forget tu use the No Ammo Patch) So I can ponderate if it needs a fix or I should completely discard it.

https://steamcommunity.com/sharedfiles/filedetails/?id=2927813323
https://steamcommunity.com/sharedfiles/filedetails/?id=2927833944

PD: I never get notifications when a new Discussion Tab is open. You should report bugs at the comment section.
comradbiggles Jun 29, 2024 @ 12:06am 
Originally posted by Anrhaa:
Now, I want more info about your issues with Radiant Turret Rework (don't forget tu use the No Ammo Patch) So I can ponderate if it needs a fix or I should completely discard it.

I'm having the same issue with the zero damage turrets, using both the rework mod and the no ammo patch. Also, I'm using this modpack with the few extra mods not touching turrets at all.

Currently am using the (modded) MKIV mounted crossbow turrets, both freshly built and upgraded from previous models. All of them list 0 default damage when selected, both when manned and unmanned. Damage is always zero, whether against UC samurai or dust bandit scrubs. Meanwhile I also have a few MKII harpoon turrets that function normally and correctly output damage. All of the usual methods to fix oddities in game have been used, and the issue persists after a save/load (both with the turrets manned and unmanned).

I tried looking in FCS for any oddities in the files, but I have to admit that I failed to work out just what determined the damage that a turret does.

Edit: Seems like the mounted crossbow turrets I-IV have the same issue, and it might be related to the them also having a max efficiency of 0% no matter what.

Edit 2: Since it's only the crossbows and not harpoon turrets having issues, I deleted the two crossbow improvement techs from my test save so they are 'unresearched'. This seems to have fixed the problem, with my crossbow turrets now working correctly. On the kenshi wiki there is a known bug with the composite runners tech, not sure if this is the cause of the problem or not. I tested with just the strings upgrade tech and there were no issues, so it seems to be the runners tech causing problems.

TLDR: If your crossbow turrets have zero default damage and zero efficiency when selected, remove the Composite Runners tech from your game save and see if that solves the problem. If it does, then just don't research this tech.
Last edited by comradbiggles; Jun 29, 2024 @ 8:35pm
Dyna1One Dec 11, 2024 @ 10:23am 
Originally posted by comradbiggles:
Originally posted by Anrhaa:
Now, I want more info about your issues with Radiant Turret Rework (don't forget tu use the No Ammo Patch) So I can ponderate if it needs a fix or I should completely discard it.

I'm having the same issue with the zero damage turrets, using both the rework mod and the no ammo patch. Also, I'm using this modpack with the few extra mods not touching turrets at all.

Currently am using the (modded) MKIV mounted crossbow turrets, both freshly built and upgraded from previous models. All of them list 0 default damage when selected, both when manned and unmanned. Damage is always zero, whether against UC samurai or dust bandit scrubs. Meanwhile I also have a few MKII harpoon turrets that function normally and correctly output damage. All of the usual methods to fix oddities in game have been used, and the issue persists after a save/load (both with the turrets manned and unmanned).

I tried looking in FCS for any oddities in the files, but I have to admit that I failed to work out just what determined the damage that a turret does.

Edit: Seems like the mounted crossbow turrets I-IV have the same issue, and it might be related to the them also having a max efficiency of 0% no matter what.

Edit 2: Since it's only the crossbows and not harpoon turrets having issues, I deleted the two crossbow improvement techs from my test save so they are 'unresearched'. This seems to have fixed the problem, with my crossbow turrets now working correctly. On the kenshi wiki there is a known bug with the composite runners tech, not sure if this is the cause of the problem or not. I tested with just the strings upgrade tech and there were no issues, so it seems to be the runners tech causing problems.

TLDR: If your crossbow turrets have zero default damage and zero efficiency when selected, remove the Composite Runners tech from your game save and see if that solves the problem. If it does, then just don't research this tech.

Hiya, sorry to bother but how do you remove a specific tech from your save game? I must’ve researched it a long, long time ago and it’s been happening a lot (sometimes they do damage and SOMETIMES reloading the save fixes it(?) but it’s mostly broken for me
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