Kenshi
MEGA Kaizo/UWE+ Modpack (2025)
 This topic has been pinned, so it's probably important
Anrhaa  [developer] Jun 6, 2023 @ 9:45am
PATCH REQUEST
Tell me if there's a mod you feel could go at this modpack, but it isn't compatible. I'll see if I can do a patch for it
Last edited by Anrhaa; Jun 17, 2023 @ 5:30pm
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Showing 76-90 of 473 comments
OkranGalliard Jan 22, 2024 @ 8:36pm 
Originally posted by Anrhaa:
Originally posted by OkranGalliard:

Honestly I'm pretty sure it isn't cause of a cannibal mod, people like Robun disappear as well and he isn't a cannibal.
Even weirder. The only change I have to Robun is giving him better gear

So no clue at all what mod could be possibly causing this? I'd say its a pathfinding mod but your and his mod collection share the same ones, and the issue seems to be like an import gone wrong due to some if not all NPCS and loot respawning except the big boss around.
Anrhaa  [developer] Jan 22, 2024 @ 8:39pm 
Originally posted by OkranGalliard:
Originally posted by Anrhaa:
Even weirder. The only change I have to Robun is giving him better gear

So no clue at all what mod could be possibly causing this? I'd say its a pathfinding mod but your and his mod collection share the same ones, and the issue seems to be like an import gone wrong due to some if not all NPCS and loot respawning except the big boss around.
It can't be pathfinding. That mod edits races to better avoid water and don't get stuck at terrain, (changing just some very specific numbers), it doesn't affect spawn at all
Last edited by Anrhaa; Mar 4, 2024 @ 12:31pm
Lieutenant Dan Jan 22, 2024 @ 8:52pm 
I appreciate the quick response! :) I am not at my computer so I can't 100 percent give detailed info but I did have a question.

The cannibal head mod made by Igor is something I'm very interested in using extensively as I love the north. I noticed that not all the tribes have the head. (Im assuming through the cannibal expanxed mod thats integrated into uwe) And some have the new head and the old one on them at the same time (gnawed bone tribe or painted i think?). I was wondering if this is a bug on my end due to load order, a bug from igor's mod, or it's just how the mod is for the time?

Another slight quirk I found was the heads are considered stolen so they don't stack, BUT if you put the heads onto a cannibal's body they will stack due to being considered stolen by only 1 cannibal

Still gonna use it regardless. But I wanted to make sure this is how your setup also plays out.


https://steamcommunity.com/sharedfiles/filedetails/?id=3013420487
OkranGalliard Jan 22, 2024 @ 8:53pm 
Originally posted by Anrhaa:
Originally posted by OkranGalliard:

So no clue at all what mod could be possibly causing this? I'd say its a pathfinding mod but your and his mod collection share the same ones, and the issue seems to be like an import gone wrong due to some if not all NPCS and loot respawning except the big boss around.
I can't be pathfinding. That mod edits races to better avoid water and don't get stuck at terrain, (changing just some very specific numbers), it doesn't affect spawn at all

Well damn, I checked every other mod and so far the only differences I find is that this mod collection just adds a lot more, but nothing that from the outside seems like something that would get rid of special NPCS, any ideas? I already tried validating my files but it didn't work.
CaptBarras Jan 22, 2024 @ 9:03pm 
i found a bug, fishwich is invalid to any food storage
Anrhaa  [developer] Jan 22, 2024 @ 10:15pm 
Originally posted by CaptBarras:
i found a bug, fishwich is invalid to any food storage
oh! How did I miss that? Alright I'll work on it
Anrhaa  [developer] Jan 22, 2024 @ 10:23pm 
Originally posted by Sean Bean LXIX:
I appreciate the quick response! :) I am not at my computer so I can't 100 percent give detailed info but I did have a question.

The cannibal head mod made by Igor is something I'm very interested in using extensively as I love the north. I noticed that not all the tribes have the head. (Im assuming through the cannibal expanxed mod thats integrated into uwe) And some have the new head and the old one on them at the same time (gnawed bone tribe or painted i think?). I was wondering if this is a bug on my end due to load order, a bug from igor's mod, or it's just how the mod is for the time?

Another slight quirk I found was the heads are considered stolen so they don't stack, BUT if you put the heads onto a cannibal's body they will stack due to being considered stolen by only 1 cannibal

Still gonna use it regardless. But I wanted to make sure this is how your setup also plays out.


https://steamcommunity.com/sharedfiles/filedetails/?id=3013420487
Report that back to Dr. Igor, so he can fix the missing and duplicate heads.

About the stolen tag, it's inevitable. Since they're playable characters, objects count as stolen. Not like animal or monsters where they don't have the stolen tag.

That stacking method you're describing is exactly what I usually do with medical items and general stacking items to save space.
Anrhaa  [developer] Jan 22, 2024 @ 10:28pm 
Originally posted by OkranGalliard:
Originally posted by Anrhaa:
I can't be pathfinding. That mod edits races to better avoid water and don't get stuck at terrain, (changing just some very specific numbers), it doesn't affect spawn at all

Well damn, I checked every other mod and so far the only differences I find is that this mod collection just adds a lot more, but nothing that from the outside seems like something that would get rid of special NPCS, any ideas? I already tried validating my files but it didn't work.
Google didn't help either.

https://steamcommunity.com/app/233860/discussions/1/5796736618332340131/

There are some ideas of what may caused it
CaptBarras Jan 22, 2024 @ 10:30pm 
Originally posted by Anrhaa:
Originally posted by OkranGalliard:

So no clue at all what mod could be possibly causing this? I'd say its a pathfinding mod but your and his mod collection share the same ones, and the issue seems to be like an import gone wrong due to some if not all NPCS and loot respawning except the big boss around.
I can't be pathfinding. That mod edits races to better avoid water and don't get stuck at terrain, (changing just some very specific numbers), it doesn't affect spawn at all
speaking of pathfinding, Processor Unit - Robotic Pack Mule pathfinding seems still vanilla like. i have 1 and it doesn't avoid water, so if I'm traveling my only resort is to pick it to not slow my entire party
CaptBarras Jan 22, 2024 @ 10:31pm 
Originally posted by Anrhaa:
Originally posted by CaptBarras:
i found a bug, fishwich is invalid to any food storage
oh! How did I miss that? Alright I'll work on it
thank you for your effort to this modpack!
Anrhaa  [developer] Jan 22, 2024 @ 10:38pm 
Originally posted by CaptBarras:
Originally posted by Anrhaa:
I can't be pathfinding. That mod edits races to better avoid water and don't get stuck at terrain, (changing just some very specific numbers), it doesn't affect spawn at all
speaking of pathfinding, Processor Unit - Robotic Pack Mule pathfinding seems still vanilla like. i have 1 and it doesn't avoid water, so if I'm traveling my only resort is to pick it to not slow my entire party
I was just thinking about it lol

I'm not sure how to implement patchfinding for all other races and animals. Perhaps doing first individual patches for mods and the merge them all together. I still need to think more about it
Lieutenant Dan Jan 22, 2024 @ 10:43pm 
Originally posted by Anrhaa:
Originally posted by Sean Bean LXIX:
I appreciate the quick response! :) I am not at my computer so I can't 100 percent give detailed info but I did have a question.

The cannibal head mod made by Igor is something I'm very interested in using extensively as I love the north. I noticed that not all the tribes have the head. (Im assuming through the cannibal expanxed mod thats integrated into uwe) And some have the new head and the old one on them at the same time (gnawed bone tribe or painted i think?). I was wondering if this is a bug on my end due to load order, a bug from igor's mod, or it's just how the mod is for the time?

Another slight quirk I found was the heads are considered stolen so they don't stack, BUT if you put the heads onto a cannibal's body they will stack due to being considered stolen by only 1 cannibal

Still gonna use it regardless. But I wanted to make sure this is how your setup also plays out.


https://steamcommunity.com/sharedfiles/filedetails/?id=3013420487
Report that back to Dr. Igor, so he can fix the missing and duplicate heads.

About the stolen tag, it's inevitable. Since they're playable characters, objects count as stolen. Not like animal or monsters where they don't have the stolen tag.

That stacking method you're describing is exactly what I usually do with medical items and general stacking items to save space.

Alrighty I posted on his mod. Thanks!

One more question then I am good for the night I promise lol.

I used another uwe modpack that contained interactive world. Now that modpack was rather unstable and added some things I did not like but I love interactive world. I don't think it caused any stability issues but I was wondering if you know for sure if it might have issues with your pack?

If it does I'll be sad but survive lol. If you don't know that's fine I'll keep it in my order until it breaks.

https://steamcommunity.com/sharedfiles/filedetails/?id=1507749929&searchtext=Interactive+world
Anrhaa  [developer] Jan 23, 2024 @ 5:10am 
Originally posted by Sean Bean LXIX:
Originally posted by Anrhaa:
Report that back to Dr. Igor, so he can fix the missing and duplicate heads.

About the stolen tag, it's inevitable. Since they're playable characters, objects count as stolen. Not like animal or monsters where they don't have the stolen tag.

That stacking method you're describing is exactly what I usually do with medical items and general stacking items to save space.

Alrighty I posted on his mod. Thanks!

One more question then I am good for the night I promise lol.

I used another uwe modpack that contained interactive world. Now that modpack was rather unstable and added some things I did not like but I love interactive world. I don't think it caused any stability issues but I was wondering if you know for sure if it might have issues with your pack?

If it does I'll be sad but survive lol. If you don't know that's fine I'll keep it in my order until it breaks.

https://steamcommunity.com/sharedfiles/filedetails/?id=1507749929&searchtext=Interactive+world
That mod sounds big. I don't know if it will be compatible
OkranGalliard Jan 23, 2024 @ 7:27am 
Hey! The game actually works now and bosses don't disappear, don't ask how I have no clue myself. But I found another glitch though a smaller one which is that the Holy Nation doesn't seem to dress up any new slaves, I have given them 2 so far and they are forced to work naked.
Anrhaa  [developer] Jan 23, 2024 @ 8:04am 
Originally posted by OkranGalliard:
Hey! The game actually works now and bosses don't disappear, don't ask how I have no clue myself. But I found another glitch though a smaller one which is that the Holy Nation doesn't seem to dress up any new slaves, I have given them 2 so far and they are forced to work naked.

Glad it solved itself somehow!

Now about the slaves...hahaha alright. That's new. No clue what may happen there. That's Kenshi for us
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