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I make the following suggestions to solve this problem.
Example of LoadFolders.xml
2. Add two folders specified in LoadFolders.xml
2817473455(MaleRabbie)VEF/Patches
2817473455(MaleRabbie)/NoVEF/Patches
3. If Vanilla Expanded Framework is disabled, add the patch for the previous male percentage (50%)
NoVEF/Patches/MaleRabbie_NoVEF_Patches.xml
4. Move Options.xml to the VEF Patches folder
Remove 2817473455(MaleRabbie)/1.3/Patches/Options.xml, and move VEF/Patches/Options.xml.
This will prevent errors from being logged even without the Vanilla Expanded Framework, and the percentage of men will be 50% as in the old version.
It's complicated at first glance, but I think it works fine. Please check it out. Thank you.
Got this error when attempting to create a female through prepared carefully:
Failed to find any textures at Heyra/Head/Female_Face01 while constructing Multi(initPath=Heyra/Head/Female_Face01, color=RGBA(0.341, 0.322, 0.298, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch4 (string)
Verse.Graphic_Multi:Init (Verse.GraphicRequest)
Verse.GraphicDatabase:GetInner<Verse.Graphic_Multi> (Verse.GraphicRequest)
Verse.GraphicDatabase:Get<Verse.Graphic_Multi> (string,UnityEngine.Shader,UnityEngine.Vector2,UnityEngine.Color)
(wrapper dynamic-method) AlienRace.HarmonyPatches:AlienRace.HarmonyPatches.ResolveAllGraphicsPrefix_Patch1 (Verse.PawnGraphicSet)
(wrapper dynamic-method) Verse.PawnGraphicSet:Verse.PawnGraphicSet.ResolveAllGraphics_Patch6 (Verse.PawnGraphicSet)
EdB.PrepareCarefully.ExtensionsPawn:ClearCachedPortraits (Verse.Pawn)
EdB.PrepareCarefully.CustomPawn:CheckPortraitCache ()
EdB.PrepareCarefully.CustomPawn:UpdatePortrait ()
EdB.PrepareCarefully.PanelAppearance:DrawPanelContent (EdB.PrepareCarefully.State)
EdB.PrepareCarefully.PanelBase:Draw (EdB.PrepareCarefully.State)
EdB.PrepareCarefully.TabViewPawns:Draw (EdB.PrepareCarefully.State,UnityEngine.Rect)
EdB.PrepareCarefully.Page_PrepareCarefully:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)