tModLoader

tModLoader

DawnMod: RisingDays
ru/en после обновления идет конфликт с некоторыми модами которые не обновлялись и происходит сбой игры в мире / After the update, there is a conflict with some mods th
выдает такую ошибку, до обновления всё работало/it gives this error, everything was working before the update

‘System IndexOutOfRangeException: Index was outside the bounds of the array.
‘at DDmod,DrawPlayer.DrawWeaponHand,Draw(PlayerDrawSet® drawinfo) in DDmod\DrawPlayer\DrawPlayeritem.csline 06
at Terraria. ModL oader PlayerDrawLayer.DrawWithTransformationAndChildren(PlayerDrawSet8 drawinfo) in tModLoader\Terraria\ModLoader\PlayerDrawLayer.csine 94
at Terraria. ModL oader PlayerDrawLayer.DrawWith ransformationAndChildren(PlayerDrawSet8 drawinfo) in tModLoades\Terraria\ModLoader PlayerDrawLayer.csline 91
‘at DMD < System. Void Terraria. Graphics Renderers.LegacyPlayerRenderer-DrawPlayerinternal(Terraia.Graphics.Camera, Teraria Player, Microsoft.Xna.Framework.Vector2, System Single, Microsoft-Xna Framework Vector2, System Single, System Single, System Single, System Boolean)> (LegacyPlayerRenderer this, Camera camera, Player drawPlayer, Vector2 position, Single rotation, Vector2 rotationOrigin, Single shadow, Single alpha, Single scale, Boolean headOnly)
‘at Hook System Void ThoriuraMod PlayerLayers. ransformationHeadLayer:On_LegacyPlayerRenderer_DrawPlayerinternal(Terraria, Graphics Renderers.On_LegacyPlayerRenderer+ oriq_DrawPlayerinternal Terraria. Graphics Renderers.LegacyPlayerRenderer, Terrara. Graphics. Camera Teraria Player, Microsoft Xna.Framework.Vector2,System Single, Microsoft.Xna Framework Vector2, System Single System Single, System Single System.Boolean)>(LegacyPlayerRenderer , Camera,
at SyncProxy<System.Void TerrariaGraphics Renderers.LegacyPlayerRenderer:DrawPlayerinteral(Terraria.Graphics.Camera, Terraia Player, Microsoft-Xna Framework Vector2, System Single, Microsoft.Xna.Framework Vector2, System Single, System Single, System Single, System Boolean)> (LegacyPlayerRenderer , Camera, Player, Vector2, Single, Vector2, Single, Single, Single, Boolean }
at Terraria.Graphics Renderers LegacyPlayerRenderer.DrawPlayer(Camera camera, Player drawPlayer, Vector2 position, Single rotation, Vector2 retationOrigin, Single shadow, Single scale)
at StarlightRiver.Content.CustomHooks PlayerTarget DrawPlayerTarget)
at StarlightRiver.Content.CustomHooks PlayerTarget DrawTargets(orig_CheckMonoliths orig)
‘at Hook System Void StarightRiver.Content.CustomHooks PlayerTarget:DrawTargets(Terraria.On Main+ orig. CheckMonoliths)>
at StarlightRiver.Content. CustomHooks Reflection Target SpecialDraww(orig_CheckMonoliths orig)
‘at Hook System Void StarightRiver.Content.CustomHooks Reflection Target:SpecialDraww(Terraria.On Main+ orig. CheckMonoliths)>()
at StarlightRiver.Core Systems, ScreenTargetSystem Screen TargetHandler.RenderScreens(orig_CheckMonoliths orig)
‘at Hook System Void StarightRiver.Core Systems ScreenTargetSystem ScreenTargetHandler:RenderScreens(Terraria.On Main+ orig. CheckMonoliths)> 0)
at StarlightRiver.Core Systems MetaballSystem.MetaballSystem BuildTargets(orig_ CheckMonoliths orig)
‘at Hook System Void StarightRiver.Core Systems MetaballSystemn MetaballSystern:BuildTargets(Terraria.n_Main+ orig. CheckMonoliths)> (Q
at SpiritMod Utilities SpiritDetours.DrawPrimRTs(orig. CheckMonoliths orig)
{at Hook<System Void Spirit Mod, Uilities SpiritDetours:DrawPrimRT(Terraria.On Main+ orig. CheckMonoliths)>
at SOTS.SOTSDetours.Main_CheckMonoliths(orig_ CheckMonolith orig)
‘at Hook System Void SOTS.SOTSDetours:!Main_CheckMonoliths(Terraria.On_ Main+-orig_CheckMonoliths)>()
at SyncProxy<System.Void Terraria.Main:CheckMonoliths0>0
‘at DMD<DMD< > 72624069: Terraria. Main:DoDraw> (Main this, GameTime gameTime)
at DDmod.DDOn.DDmodOn.DoDraw(orig_DoDraw orig, Main main, GameTime gameTime)
‘at Hook System Void DDmod.DDOn.DDmodOn:DoDraw(Terraria.On_ Main orig. DoDraw, Teraria.Main,Microsoft.Xna.Framework.GameTime)>(Main , GameTime)
at SyncProxy<System.Void Terraria.Main:DoDraw(Microsoft. Xna.Framework,GameTime)> (Main , GameTime)
at Terraria.Main.Draw_nner(GameTime gameTime)
at Terraria Main Draw(GameTime gametime)
‘at Microsoft.Xna.Framework.Game.Tick(
at Microsoft.Xna.FrameworkGameRunLoop),
‘at Microsoft.Xna.Framework.GameRund
at Terria. Program RunGame)
Last edited by KOZEROG; Mar 14 @ 12:44pm