Escape Simulator

Escape Simulator

The Parable of Stanbert
 This topic has been pinned, so it's probably important
Khadgar  [developer] Apr 5, 2022 @ 4:26am
Known issues:
- Some people are reporting colliding with invisible objects in various places on the map. It is only some places, and only some people, and I am not one of those people so I can't reproduce it myself. Maybe it has something to do with graphics settings? Difficult to investigate.
Finally fixed? Please let me know if you run into this bug! (Desk 424 / 425 & Lightswitch area)

- If you throw items on the floor or against a wall, sometimes they will go through the floor or the wall, and you will lose them forever. I can't REALLY fix this bug, since it has to do with the Unity physics stuff happening in Escape Simulator/ At best, I could only work around it by trying to detect if an item fell through the world... (Just try not to throw items onto the floor or walls too much!) Fixed by a game update. Key items now return to inventory if they fall through the world.

- Sometimes, if you go really fast, the narration will overlap itself. I am able to fix this, but in most cases, I chose not to, as the cost of fixing it is high. (It is difficult to interrupt sounds currently playing, and requires convoluted logic to do so. I am wary of using this logic too much because it might break.)

- Randomly, over time, some of the sound files in the map stopped playing at full volume, and instead play at 1% volume. The only way I know to work around this issue is to set those objects to 999% volume instead... which seems really risky if the bug ever fixes, so I won't do it. Some of the sounds are just super quiet, and I don't know why it is happening. :/
Last edited by Khadgar; Feb 7, 2024 @ 4:24pm
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Showing 1-15 of 19 comments
Khadgar  [developer] Apr 5, 2022 @ 4:27am 
Feel free to report any bugs in this thread.
Giorgio_Freemac Apr 7, 2022 @ 8:12am 
I lost the yellow (gold) key in the keyhole of the door 427.
Khadgar  [developer] Apr 7, 2022 @ 2:42pm 
Originally posted by Giorgio_Freemac:
I lost the yellow (gold) key in the keyhole of the door 427.

Thanks your your report. That issue is caused by a combination of the key having really weird physics (prone to falling through surfaces), and the left click interaction being contexual. Sometimes, left click is "use object on a place", and other times, it is "throw object on the ground". If there is nothing to use it on, it defaults to throw, and with how unrelaible the collisions are, we don't want that!

I added in the ability for the key to fit into all the random keyholes of doors around the office (and do nothing except come back into your inventory). Hopefully that will mostly alleviate that issue!
I couldn't be close to desk 424, like if an invisible wall was here.
Khadgar  [developer] Apr 7, 2022 @ 5:21pm 
Originally posted by lapinkiller45 <<AD>>:
I couldn't be close to desk 424, like if an invisible wall was here.

I'm sorry that happened! I had a friend who playtested my map, and they couldn't walk anywhere near one random plant for some reason. They tried verifying their download, but it didn't fix it. For some reason, they just couldn't walk near one specific potted plant.

I have NO idea why that happens. I'm looking in the editor right now, and there is nothing anywhere near that desk. I cannot think of any reason, why that should happen, because it doesn't happen for me or anything else so far as I know.

There's nothing there! --> https://imgur.com/a/FwrMCe2

:/
Last edited by Khadgar; Apr 7, 2022 @ 5:22pm
For your information, the 1st time I played I could go near the desk 424 (and see the animation). After I have played maybe 3 times and I couldn't.
Great funny Room :steamthumbsup:
Harold Balsachs Apr 13, 2022 @ 11:03am 
If playing with more than 1 person, the 2nd person gets teleported to an empty room on other other side of the map with no way out
Khadgar  [developer] Apr 13, 2022 @ 12:19pm 
Originally posted by Hex: Rope & Chair:
If playing with more than 1 person, the 2nd person gets teleported to an empty room on other other side of the map with no way out

Yeah, it's not really a multiplayer-capable map, sorry.

.

In case you or anyone else is interested on why I haven't made it multiplayer friendly--

My thoughts on Multiplayer

I've spent 0 effort on even thinking about potential multiplayer issues with this map, because I just can't think of a good way to implement it on a narrative-driven experience. I don't even know what should happen, much less what I would do to get it there.

It's a map about goofy stuff happening, being amused by the narration lines, and reading all the flavor text on the items.

The narration part is the sticking point. What happens when 2 people trigger an event that has narration at the same time? Does it only play the first line, and then the second one doesn't play? Does it get enqueued into some sort of stack, and play once the first dialogue is over? Does each line interrupt every other line when it starts playing? Does each line have a precedence, and 'more important' lines will interrupt 'less important' lines, but not the other way around?

It's all conceptually not easy to figure out what I would even want to happen for a good experience. And then even if I did pick one of those options, it's technically difficult to implement as well, especially across the entire map, and all the dialogue.

And because I cannot solve that first issue, I have not spent any effort on anything that would come after, like teleports and doors closing behind players, and so on.

- - - - - - - - - - - - - - -

Update from the future:

With the new Editor engine changes, and the availability of the scripting language, it would now be possible to have each player hear a separate sound or dialogue independent of one another. This makes a multiplayer version of this map more possible. It's been a long time since I made this map, though, so it's not likely I'm going to go back and do a major revamp of the entire dialogue to accommodate multiplayer.
Last edited by Khadgar; Dec 2, 2022 @ 6:25am
Harold Balsachs Apr 13, 2022 @ 5:50pm 
Originally posted by Khadgar:
Originally posted by Hex: Rope & Chair:
If playing with more than 1 person, the 2nd person gets teleported to an empty room on other other side of the map with no way out

Yeah, it's not really a multiplayer-capable map, sorry.

.

In case you or anyone else is interested on why I haven't made it multiplayer friendly--

My thoughts on Multiplayer

I've spent 0 effort on even thinking about potential multiplayer issues with this map, because I just can't think of a good way to implement it on a narrative-driven experience. I don't even know what should happen, much less what I would do to get it there.

It's a map about goofy stuff happening, being amused by the narration lines, and reading all the flavor text on the items.

The narration part is the sticking point. What happens when 2 people trigger an event that has narration at the same time? Does it only play the first line, and then the second one doesn't play? Does it get enqueued into some sort of stack, and play once the first dialogue is over? Does each line interrupt every other line when it starts playing? Does each line have a precedence, and 'more important' lines will interrupt 'less important' lines, but not the other way around?

It's all conceptually not easy to figure out what I would even want to happen for a good experience. And then even if I did pick one of those options, it's technically difficult to implement as well, especially across the entire map, and all the dialogue.

And because I cannot solve that first issue, I have not spent any effort on anything that would come after, like teleports and doors closing behind players, and so on.

I understand fully. Thanks for the quick reply!
Axa Apr 23, 2022 @ 3:49am 
i got stuck in a drawer
Wollo Apr 25, 2022 @ 9:37am 
I have experienced an invisible wall collision, too. In the meeting room, I found I could often not enter the light switch area on the left side. Played it twice, happened every time.
criswaller1 Apr 30, 2022 @ 11:50am 
In the meeting room, I pressed the copier button before I found the schedules. I could only make 4 copies of the schedule after that and I assume I need 8.
Khadgar  [developer] Apr 30, 2022 @ 3:43pm 
Originally posted by criswaller1:
In the meeting room, I pressed the copier button before I found the schedules. I could only make 4 copies of the schedule after that and I assume I need 8.

It's possible I messed something up on my last update, but pressing the button first should not cause a problem.

There are 5 copies of the schedule just sitting at the head of the table. There is one sitting in Cavern Johnson's place. Then there are 4 more sitting on top of the clipboard.

Image: https://imgur.com/a/QP0OEzA

The other 4 come from the copy machine. That should be all the ones you need. Did you not see a stack of them at the head of the table -- If you remember?
Last edited by Khadgar; Apr 30, 2022 @ 3:44pm
DubsTheOne May 1, 2022 @ 11:38pm 
I went to the broom closet took like everything out and sprinted out of the closet running back to the two doors room. The game trying to take my items, I think forced me to drop them, because I had literally everything in the closet on me, It dropped all of that stuff all at once, I think this bugged the game somehow as now, when it teleport me back to the two doors choice my screen is upside-down expect for GUI stuff and a few things from the closet are still in my inventory but out of my inventory for some reason.
Ber May 14, 2022 @ 6:00am 
I also got stuck at the red door with the red key, tried restarting twice but the door never opened and the key stayed stuck in the keyhole. I hope you'll be able to fix that soon, I can't wait to see what's next! ^^
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