Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Thanks your your report. That issue is caused by a combination of the key having really weird physics (prone to falling through surfaces), and the left click interaction being contexual. Sometimes, left click is "use object on a place", and other times, it is "throw object on the ground". If there is nothing to use it on, it defaults to throw, and with how unrelaible the collisions are, we don't want that!
I added in the ability for the key to fit into all the random keyholes of doors around the office (and do nothing except come back into your inventory). Hopefully that will mostly alleviate that issue!
I'm sorry that happened! I had a friend who playtested my map, and they couldn't walk anywhere near one random plant for some reason. They tried verifying their download, but it didn't fix it. For some reason, they just couldn't walk near one specific potted plant.
I have NO idea why that happens. I'm looking in the editor right now, and there is nothing anywhere near that desk. I cannot think of any reason, why that should happen, because it doesn't happen for me or anything else so far as I know.
There's nothing there! --> https://imgur.com/a/FwrMCe2
:/
Great funny Room
Yeah, it's not really a multiplayer-capable map, sorry.
.
In case you or anyone else is interested on why I haven't made it multiplayer friendly--
I've spent 0 effort on even thinking about potential multiplayer issues with this map, because I just can't think of a good way to implement it on a narrative-driven experience. I don't even know what should happen, much less what I would do to get it there.
It's a map about goofy stuff happening, being amused by the narration lines, and reading all the flavor text on the items.
The narration part is the sticking point. What happens when 2 people trigger an event that has narration at the same time? Does it only play the first line, and then the second one doesn't play? Does it get enqueued into some sort of stack, and play once the first dialogue is over? Does each line interrupt every other line when it starts playing? Does each line have a precedence, and 'more important' lines will interrupt 'less important' lines, but not the other way around?
It's all conceptually not easy to figure out what I would even want to happen for a good experience. And then even if I did pick one of those options, it's technically difficult to implement as well, especially across the entire map, and all the dialogue.
And because I cannot solve that first issue, I have not spent any effort on anything that would come after, like teleports and doors closing behind players, and so on.
- - - - - - - - - - - - - - -
Update from the future:
With the new Editor engine changes, and the availability of the scripting language, it would now be possible to have each player hear a separate sound or dialogue independent of one another. This makes a multiplayer version of this map more possible. It's been a long time since I made this map, though, so it's not likely I'm going to go back and do a major revamp of the entire dialogue to accommodate multiplayer.
I understand fully. Thanks for the quick reply!
It's possible I messed something up on my last update, but pressing the button first should not cause a problem.
There are 5 copies of the schedule just sitting at the head of the table. There is one sitting in Cavern Johnson's place. Then there are 4 more sitting on top of the clipboard.
Image: https://imgur.com/a/QP0OEzA
The other 4 come from the copy machine. That should be all the ones you need. Did you not see a stack of them at the head of the table -- If you remember?