Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
There were cases in the past where, for some people, for some inexplicable reason, some objects had erroneously large hit boxes. It wasn't everyone, maybe like 1% of people, but for those 1%, it was consistently wrong every time they loaded the map, and it took me a long time to figure out specifically which object was causing the problem, since it doesn't happen for me. (it was a potted plant & a pencil last time).
and the cabinet naming, quite phunny
real problem is it is way too difficult to find tiny switches and no indicator what so ever to progress... thats why im very happy for the hints guide :P
Red secret button appears
Hits red secret button
More red secret buttons appear
Hits more red secret buttons
Even more red secret buttons appear
Hits even more red secret buttons
All the red secret buttons appear
Me: "OFFS!"
Narrator: "Just kidding."
Btw, can the 3 locks on the excessively locked door be opened? I could brute force it but too time consuming. Just curious.
Thanks again for what was probably the best room I've played so far, minus your damn light puzzle :D. But the hints were smart and well placed so wasn't too bad thanks to those.
Anyway, such a great room, thank you for all the work. Creative AND great recording work.
The lights puzzle was, in opinion, the worst part of the map. It was a case of me wanting to do an 'actual' puzzle on the map, instead of different variants of "Find the hidden object". On the original meeting room, some of the lights were turned off, so my first concept was just remaking the entire ceiling, but with some of the lights turned off. And once I'd spent the effort making the ceiling, I thought "There's a puzzle in here somewhere!". A standard "Lights out" style puzzle felt uninspired, and a 15x6 grid felt too big. Clearly, what I did wasn't it either! xD
Turns out, the hardest part of making a custom map for a puzzle game is making puzzles, who knew?
Great development, it's amazing that it has those great voices in there, really big map (that's enjoyable) and one of the best parts that it has, is the multiple endings.
https://youtu.be/za2Ox-1iTUg?t=303
10/10, enjoyed every minute of it.
My one criticism would be that it was rather counter-intuitive that throwing the trash in the bin would would somehow remove the trash already there and make the paper - that I'd already seen and found I couldn't interact with - accessible .