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And give it an on "AI-Difficulty" in the Menu Tab (I dont know how hard this would be to code so sry if i am asking to much xD)
I can try to make AI be smarter in Skirmish (you're talking about Skirmish, right?) but this might be controlled from NEW_FEATURES.INI file only.
I.e. no checkbox in menu. :)
Also can you roll in the 50% troop size decrease for the mod? That was good.
I'd also ask for pistols for spys. Coz ♥♥♥♥♥♥♥♥♥♥ they need something for self defence.
I thought a cool feature would be a work shop to buy upgrades for specific vehicles. like armour, health, damage. So you can make more tougher leader vehicles.
Could you change the russian tanaya to like a commando or some other ivan like mode, image. Just for a change.
Oh and a repair APC for the allies that can keep pace with the pack. I think one of the PS1 expansions had one of them.
And another wish list would be some of those new units you made use modifed models. Like the granade launcher is cool, would be cooler if it had like a mortar on its back instead of a radar etc
You can add pistols to spies yourself. All you need to do is to find a spy unit in NEW_FEATURES.INI file, search by "[SPY]" string. Then add
"Primary=Pistol" line.
I can't draw at all, but if someone will provide me with proper set of sprites in 4K, I can use it. :)
I'll check what I can do to improve Skirmish AI later.
But you already can make tougher units - via veterancy. It would overlap.
I'll think about it, but wouldn't this be even more broken balance-wise than mechanic?
Now both sides have some pretty potent, but power intensive, defensive structures that it could be both useful and fun to see something similar again... :)
Hopefully this won't break game's balance.
Also you can build MCVs and nuke silos if you want, but you'll have to enable these options in the INI file.
As it's free, you could "farm" XP by damaging your own troops and healing/repairing them later? Or is this not that important as they're custom units anyway?
Btw EMP Tank also cannot gain veterancy as it doesn't inflict damage by its attack.
I can add it for Medic and Mechanic though.
As unique bonus on 3rd level (every unit has unique bonuses on 3rd level) Medics could get fast auto-heal and Mechanics... I dunno, repair buildings? :)