Command & Conquer™ Remastered Collection

Command & Conquer™ Remastered Collection

RA New Features Mod
zerobyte666  [developer] Apr 2, 2022 @ 2:11am
Requests for new features
If you have any ideas for new features or how to improve the mod - post them here!
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Showing 1-15 of 42 comments
Boris.Volkov Apr 3, 2022 @ 2:12am 
AI builds T3 units,special units like dogs,naval units and superweapons.
zerobyte666  [developer] Apr 3, 2022 @ 2:14am 
You're talking about Skirmish, not campaign, as I understand it?
Boris.Volkov Apr 3, 2022 @ 4:02am 
Originally posted by zerobyte666:
You're talking about Skirmish, not campaign, as I understand it?
Yes.
phantom57 Apr 4, 2022 @ 10:43am 
Maybe you can do a "God-AI" which builds those special units, superweapons, etc.
And give it an on "AI-Difficulty" in the Menu Tab (I dont know how hard this would be to code so sry if i am asking to much xD)
zerobyte666  [developer] Apr 4, 2022 @ 10:57am 
Unfortunately it's impossible to change anything in the game menus.

I can try to make AI be smarter in Skirmish (you're talking about Skirmish, right?) but this might be controlled from NEW_FEATURES.INI file only.
I.e. no checkbox in menu. :)
Beros Apr 8, 2022 @ 6:38pm 
Yea an AI bonus would be good

Also can you roll in the 50% troop size decrease for the mod? That was good.

I'd also ask for pistols for spys. Coz ♥♥♥♥♥♥♥♥♥♥ they need something for self defence.

I thought a cool feature would be a work shop to buy upgrades for specific vehicles. like armour, health, damage. So you can make more tougher leader vehicles.

Could you change the russian tanaya to like a commando or some other ivan like mode, image. Just for a change.

Oh and a repair APC for the allies that can keep pace with the pack. I think one of the PS1 expansions had one of them.

And another wish list would be some of those new units you made use modifed models. Like the granade launcher is cool, would be cooler if it had like a mortar on its back instead of a radar etc
zerobyte666  [developer] Apr 9, 2022 @ 1:30am 
Originally posted by Beros:
Also can you roll in the 50% troop size decrease for the mod? That was good.
Unfortunately it's impossible to make this change like a setting that can be toggled on/off.

Originally posted by Beros:
I'd also ask for pistols for spys. Coz ♥♥♥♥♥♥♥♥♥♥ they need something for self defence.
You can add pistols to spies yourself. All you need to do is to find a spy unit in NEW_FEATURES.INI file, search by "[SPY]" string. Then add
"Primary=Pistol" line.

Originally posted by Beros:
And another wish list would be some of those new units you made use modified models. Like the grenade launcher is cool, would be cooler if it had like a mortar on its back instead of a radar etc
I can't draw at all, but if someone will provide me with proper set of sprites in 4K, I can use it. :)

Originally posted by Beros:
Yea an AI bonus would be good
I'll check what I can do to improve Skirmish AI later.

Originally posted by Beros:
I thought a cool feature would be a work shop to buy upgrades for specific vehicles. like armour, health, damage. So you can make more tougher leader vehicles.
But you already can make tougher units - via veterancy. It would overlap.

Originally posted by Beros:
Oh and a repair APC for the allies that can keep pace with the pack. I think one of the PS1 expansions had one of them.
I'll think about it, but wouldn't this be even more broken balance-wise than mechanic?
Zxb Apr 12, 2022 @ 3:12pm 
Had a thought when I played a skirmish as the allies. A while ago, well 20 years ago lol, somebody modded a Nuclear power plant into RA. Looked the same as an advanced one but with a cute radiation logo on in, cost something like 1500, provided 1000 power units and if it got destroyed, blew up with a nuclear bomb of course.

Now both sides have some pretty potent, but power intensive, defensive structures that it could be both useful and fun to see something similar again... :)
zerobyte666  [developer] Apr 12, 2022 @ 4:05pm 
Hmm, sounds fun, I'll check what I can do about it. :)
Davie Apr 14, 2022 @ 7:52am 
Since there is an upgrade to build veteran infantry. Could you add an upgrade to build veteran vehicles as well? Providing it's not already in the mod.
zerobyte666  [developer] Apr 14, 2022 @ 8:01am 
It's not there but would be very easy to add obviously.
Hopefully this won't break game's balance.
Davie Apr 14, 2022 @ 8:08am 
If you think it will break the game's balance, then you don't need to add it. It's your mod after all and making sure it's balanced is the most important thing.
zerobyte666  [developer] Apr 15, 2022 @ 10:06am 
Originally posted by Davie:
Since there is an upgrade to build veteran infantry. Could you add an upgrade to build veteran vehicles as well? Providing it's not already in the mod.
Done. You can research this upgrade now.

Also you can build MCVs and nuke silos if you want, but you'll have to enable these options in the INI file.
Davie Apr 22, 2022 @ 7:28am 
Could you add veterancy bonuses for Medics and Mechanic since they are the only infantry units not to have any bonuses.
zerobyte666  [developer] Apr 22, 2022 @ 8:01am 
How would they get experience? By healing/repairing?
As it's free, you could "farm" XP by damaging your own troops and healing/repairing them later? Or is this not that important as they're custom units anyway?

Btw EMP Tank also cannot gain veterancy as it doesn't inflict damage by its attack.

I can add it for Medic and Mechanic though.
As unique bonus on 3rd level (every unit has unique bonuses on 3rd level) Medics could get fast auto-heal and Mechanics... I dunno, repair buildings? :)
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