RimWorld

RimWorld

Vanilla Factions Expanded - Classical
Meanie Apr 1, 2022 @ 4:25pm
Feedback, too long for a comment
What follows below is supposed to be constructive criticism, from things that in my eyes deserve genuine improvement, to tiny tiny things that could perhaps be changed to reach something closer to "perfection".

Feedback:
- The north, west and east sprites of the Meat Drying Rack are just the south one rotated and mirorred, which does not oblige to the game's perspective. The Beacon building has the same problem.
- The tent is too small, not obliging to the game's perspective either.

Nitpicks:
- The Meat Drying Rack has a fork shape, if I'm not mistaken. If that's correct, the south-most diagonal piece of log needs shading to better represent its tilted perspective in comparison to the main log it is attached to.
- The grinding wheel's art of the Cement Press would benefit from being more discernable from the rest of the building.
- The Wood-Fired crematorium deserves a higher contrast in its sprite, together with a shaded front in the south-side sprite. Its chimney, exclusively, has the infuriating white line around it, a result of certain softwares being uncapable of properly saving transparency.
- The 4 circles at the edges of the Crafting Bench look weird and out of place. They are not present on the sides of the sprite, which makes it difficult to tell what they are supposed to be. I'm sure they're the top of wooden logs, but the abscense of this "artistical feature" in other buildings makes it harder to make sense of them.
- The heat stones using the same texture of the Passive Cooler was a great touch imo, but the Large Passive Cooler looking like 4 Passive Coolers glued together, don't. Such a welcomed addition deserves its own appearance, its own "personality", a different sprite.
- The wooden logs from the Beacon don't get a darker shade as they go down the stack. I'm not sure if the Ideology buildings Bonfire and Pyre do, tho.

Thank you for another awesome mod! :cozycrashfish:
Last edited by Meanie; Apr 1, 2022 @ 4:34pm
< >
Showing 1-10 of 10 comments
Meanie Apr 1, 2022 @ 4:30pm 
Edit: The Meat Drying Rack and the Beacon don't even need any sprites besides the South one. I guess they received the extra 3 directions by accident? It would explain the issue xD
Last edited by Meanie; Apr 1, 2022 @ 4:31pm
Nests Apr 2, 2022 @ 6:30am 
Tyrian Farm does not work. It only shows 30 days. The timer freeze
wheeliedan Apr 2, 2022 @ 12:31pm 
Originally posted by Nests:
Tyrian Farm does not work. It only shows 30 days. The timer freeze
Thank you, came here to see if this was mentioned and it wasn't just my experience.
Annabellee Apr 2, 2022 @ 12:58pm 
Originally posted by Nests:
Tyrian Farm does not work. It only shows 30 days. The timer freeze
ok it not just me
ElementLEGO Apr 4, 2022 @ 5:22am 
I can understand the meat drying rack doesn't allow meat selection because of the vast varieties of meat available, but can I ask for separations between human meat/insect meat/other animal meats? My colonists simply haul any meat available, which incidentally being human meat and insect meat I saved for other occasions.
Lucy Liberty ♡ Apr 8, 2022 @ 10:26pm 
Originally posted by Nests:
Tyrian Farm does not work. It only shows 30 days. The timer freeze
I'm so glad it's not just me getting this issue. I have so many mods installed that sometimes they break each other and I have to go through my whole list again to find the guilty party. Last time something broke World Generation and for some reason it was Combat Shields that was responsible.
DoubleGun May 1, 2022 @ 9:07am 
I am kinda disappointed by the lack of skin layer clothing. Why aren't there any Roman or Greek style tunics? Also, toga shouldn't cover skin layer, it is usually worn on top of something. And while we're at it, maybe togas should give social bonuses or something?
Chrissant Jan 24, 2023 @ 1:23pm 
1. Togas should give a social bonus, otherwise it is just a fancy rag. Also it should be worn on top of something. I think it's fair enough to make it a middle + shell layer clothing.
2. There are already mods which handle road building. I don't think the player should be forced to choose between this huge modpack and a mod like Roads of the Rim..
3. The wreath is completely cosmetic and offers no protection. Could it at least give its wearer some kind of social impact bonus or ideology spread chance bonus?
Dax Apr 14, 2024 @ 10:35am 
With Ideology DLC, I think having some of the weapons and armor be an ideology style rather than its own thing would be great, as it reduces bloat of having items too similar to one another and disallows making them in colonies that aren't tied to anything Roman-like. It would also open opportunity to have some of furniture and other objects to fit the Roman colonies.

But my biggest gripe is bronze production. Its not about it not using tin and copper, its specifically that it uses steel, a better material, to make weaker one. Even if it doubles the metal yield, I feel like it doesn't beat simply making armor and weapons out of steel instead. Especially since if you play with limited research, you're not gonna save that steel for anything else.
For that I can suggest alternative recipe of using only stone chunks to produce small amounts of bronze. The mining outpost should take care of stone income and make bronze rightfully more available.
Ironically the recipe with steel would be most welcome in spacer colonies where steel gets very bottle-necked and you need something metallic urgently, so "doubling" steel at cost of efficiency makes an interesting feature at that stage (down bad with bronze turrets lol).
dlcnate1 Jan 15 @ 11:33pm 
Originally posted by LEGO Piece 32557:
I can understand the meat drying rack doesn't allow meat selection because of the vast varieties of meat available, but can I ask for separations between human meat/insect meat/other animal meats? My colonists simply haul any meat available, which incidentally being human meat and insect meat I saved for other occasions.

Don’t know if you ever got the help with this that you wanted since it’s a two-year-old post… You could put the meat you are saving for other occasions inside its own storage space and disallow the door until you need it, that way pawns don’t go in the room.
< >
Showing 1-10 of 10 comments
Per page: 1530 50