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2. There are already mods which handle road building. I don't think the player should be forced to choose between this huge modpack and a mod like Roads of the Rim..
3. The wreath is completely cosmetic and offers no protection. Could it at least give its wearer some kind of social impact bonus or ideology spread chance bonus?
But my biggest gripe is bronze production. Its not about it not using tin and copper, its specifically that it uses steel, a better material, to make weaker one. Even if it doubles the metal yield, I feel like it doesn't beat simply making armor and weapons out of steel instead. Especially since if you play with limited research, you're not gonna save that steel for anything else.
For that I can suggest alternative recipe of using only stone chunks to produce small amounts of bronze. The mining outpost should take care of stone income and make bronze rightfully more available.
Ironically the recipe with steel would be most welcome in spacer colonies where steel gets very bottle-necked and you need something metallic urgently, so "doubling" steel at cost of efficiency makes an interesting feature at that stage (down bad with bronze turrets lol).
Don’t know if you ever got the help with this that you wanted since it’s a two-year-old post… You could put the meat you are saving for other occasions inside its own storage space and disallow the door until you need it, that way pawns don’t go in the room.