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If at any point you were using the mod fine and an update breaks the functionality for you, you can unsubscribe and get previous releases on my github. Just download the "contents.pak" of the version you want, name it anything you want (without changing the .pak extension) and drop it in he mods folder of your game.
Corbent's Interactive Crew releases on Github:
https://github.com/mod-workshop/sb-interactivecrew/releases
Small update today. With today's update you can use the crew manager to add or remove party members while on the ship, saving you the trouble of walking up to them and pressing "E".
This is a partial update, originally I intended to let you call crewmates from the ship to wherever you are on a planet. And send them back to the ship. And so far it works mostly well. In singleplayer. I realized that in multiplayer this is unsafe and needs more validation checks. So I am going to put that part on hold for a while and move to a different goal: Vehicles.
At some point in the next few days I might publish a testing branch on the github so that the brave and the foolish can try risky things and tell me the stories of the many ways their game broke for science.
However there is a public PSA added to known issues:
IMPORTANT: 05/Dec/2022 I got a report to never try to make a crew member sit on the navigation chair in your ship. No description was given but it seems to have Universe destroying consequences. Will investigate when I have the time.
Hello, it's been a while but sometimes one feels crushed by life. Sorry.
Important bugfix:
First things first. A small but important mod update. It was brought to my attention that there was a bug that completely disabled the attacking feature. Turned out to be really silly. Right before going on a break, I pushed a tiny update that added some logging. Allegedly to make it easier to diagnose problems when someone places reports. Little did I know, that I made a typo in one of the lines that completely halted the script. Sorry about that and thank you Ashtar for reporting it.
The fix had to be done on the hand item. And the game really doesn't like it when I change the hand, so you might need to recreate your hand. It might also crash the first time you try to log in. VERY SORRY FOR THIS INCONVENIENCE I promise it's a one time thing.
I am collaborating with Davoker:
If you are the completionist kind of player or want to feel more purpose in exploring. You should try CCUI with Fixes and New Collections https://steamcommunity.com/sharedfiles/filedetails/?id=2951678565 It's a package that includes Custom Collections UI, with compatibility fixes, some of the most popular collections, along with a brand new collection (and from what I hear, more are coming). Think of it as CCUI Mod of the Year Edition.
The last announcement is for the spanish speaking community:
Traducción al español disponible:
Saludos. Cuando creé este mod no creí realmente que habría mucho interés, y francamente la idea de traducciones a otros idiomas ni siquiera cruzó por mi cabeza. Ahora, gracias a Davoker quien matiene el mod de traducción al español de Starbound, hay disponible la traducción de este mod. La cual pueden conseguir aquí: https://steamcommunity.com/sharedfiles/filedetails/?id=2955591613
This also means that I have been kicked out of my slumber and updates should be coming soon.
I have a twitter account I intend to start using to post updates for this and other projects as well as running the occasional poll to measure interest in different topics. If you use twitter and you are interested in participating, this is the one:
https://twitter.com/corbentfrost
https://discord.gg/V8mJfYKq
Greetings guys, with tomorrow's update you will finally be able to use a hotkey to direct the top 2 followers of your party, so you don't have to use the hand anymore. Yay!
I've been thinking about implementing this for a while now but I've been hesitant because there are several caveats to this:
First. Starbound doesn't allow you to simply add keybindings. There are 2 kinda hidden slots related to Techs that you can bind that mods can exploit. (example of mods that do this are RPG Growth and WEdit).
Second. These bindings are only available in the context of Techs. So you either make a new Tech to handle your bindings, or you inject the handler into all Techs you want to handle your functionality. I decided to inject the binding handling into all vanilla and FU techs that go in the chest slot. Since they don't use that hotkey (or I think they don't, please correct me if I'm wrong) there should be no drawbacks. However if another mod modifies these Techs to use that key binding there will be trouble.
Third. Techs from other mods, it depends... for example RPG Growth makes extensive use of these bindings so I can't safely inject this functionality into them. If you are using one such tech, you will still need to use the hand.
The binding I use can be configured in the Starbound controls menu. It appears as "CIC - Command Crew". Bound to "H" by default I think. But remember even if it is listed separately it triggers the same "specialThree" event that many mods can be fighting for. Depends on which mods you are using.
I'm not uploading the update right now because it's almost time to sleep and I want to be awake to deal quickly with whatever issues might arise.
I will need feedback for this one. If you are using techs from mods let me know which so I can take a look and see which ones can safely take this functionality.
Join the Discord. There are other questions I would like to ask to consider possibilities to expand this functionality.
Saludos, con la actualización de mañana finalmente podrán utilizar una hotkey para dirigir a los dos primeros seguidores de su lista, así ya no tendrán que usar la mano. Yay!
He estado pensando en implementar esto por bastante tiempo pero me inquietaba porque hay varias consideraciones al respecto:
Primero. Starbound no permite simplemente agregar atajos. Hay dos atajos medio escondidos relacionados con Techs que se pueden configurar y los mods pueden explotar. (Ejemplos de mods que hacen esto son RPG Growth y WEdit).
Segundo. Estos atajos sólo están disponibles en el conexto de Techs. Por lo que, o haces una nueva Tech que maneje tus atajos o inyectas el manejador en todas las Techs que quieras que manejen la funcionalidad. Decidí inyectar el manejador en todas las Techs vanilla y de FU que van en el slot del pecho. Dado que no utilizan ese atajo (O no creo, por favor corríjanme si me equivoco). Entonces no debe haber inconvenientes. Sin embargo, si otro mod modifica estas Techs para usar ese atajo habrá problemas.
Tercero. Techs de otros mods, depende... por ejemplo RPG Growth hace uso extensivo de estos atajos por lo que no puedo inyectar la funcionaliad de manera segura. Si usas una de estas techs, tendrás que seguir utilizando la mano.
El atajo que utilizo se puede configurar en el menú de controles de Starbound. Aparece como "CIC - Command Crew". Configurado a la tecla "H" por defecto creo. Pero recuerden que aún si está listado por separado, acciona el mismo evento "specialThree" por el que muchos mods pelean. Depende de qué mods estés utilizando.
No subiré el mod en este momento porque es casi hora de dormir y quiero estar despierto para atender rápidamente cualquier problema que pueda surgir.
Necesitaré feedback para éste. Si están usando techs de mods, díganame para que les de un vistazo y vea cuáles pueden recibir la funcionalidad de manera segura.
Únanse al Discord. Hay otras preguntas que quisiera hacer para considerar posibildiades de expandir esta funcionalidad.