Starbound

Starbound

Corbent's Interactive Crew
 This topic has been pinned, so it's probably important
Corbent  [developer] Mar 8, 2022 @ 5:36pm
Mod Compatibility
I use Frackin Universe, Datebound, RPG Growth, NPC Spawner+, Crew Customization+, Smart Crew and a ton of other mods. Seems to be working well enough with everythng. That being said I gladly take bug reports and I will see if I can do something about it.

Frackin' Universe: All changes should work with FU's crew members. If you spot one that doesn't, please let me know, they are a lot.

Datebound: The Datebound "Partner" role is fully integrated in this mod with permission from Audie, the creator. It is the crwemembersobff (Partner) role as usual. You do not need the original DateBound, however if you are subscribed to it, you do not need to unsubscribe (and you probably shouldn't since it is unlisted and you will probably have trouble finding it again). My mod will overwrite it without any issues. Here we now have subtypes with the chemist skills instead of the heal.Denoted by the roles:
Partner(Medic) - Original
Partner(Hiker) - Jump boost (Blue)
Partner(Athelete) - Speed boost (Green)
Partner(Brawler) - Damage boost (Orange)
Partner(Explorer) - Light (Yellow)

Crew Member Buff: Everything should work fine, with the exception of the skill activation cooldown, that mod reduces it to 10 seconds, but I had to route the activation logic to somewhere else, so their change will have no efffect. Also, this mod reduces the teleport range significantly. This means that if you send your follower to operate a device or attack a target far away, they might teleport back before reaching it, or while fighting it.

Earth's Finest: Should work fine. Caveat: It allows more than 2 followers. This mod will always address the first follower with click, and the second follower with Shift+Click, any additional followers will follow you in the vanilla way (only respond to "E" interactions for follow and wait). HOWEVER! I do not know for certain if the game loads your companions in the same order every time, this means that maybe at any moment the game could switch them around and you would be controlling a different pair of your companions. This is something I might confirm and address later.

Smart Crew: I use it. And I have been told by others that use it that they work well together.

Supper's Combat Overhaul: Can be used together but issues exist. At the very least I noticed that it creates some ghost entities on top of NPCs which complicates selecting them with the commanding hand. It prevents you from using companion skills. I don't have the time/energy/willingness to dive into their code and see what's the deal. That mod does a lot of weird things. I suggest you use the "behaviors only" version: https://steamcommunity.com/sharedfiles/filedetails/?id=2596021740

Be warned that removing SCO from an existing universe will probably destroy it.
Last edited by Corbent; Mar 31, 2023 @ 10:08pm
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Showing 1-11 of 11 comments
mec fluuri Aug 2, 2022 @ 1:54am 
how compatible is this mod with Supper's Combat Overhaul - But its only NPC Behaviors?

Edit:
Nevermind, just checke the changelog. Looks like it's compatible.
Last edited by mec fluuri; Aug 5, 2022 @ 5:33am
76561198338881905 Sep 13, 2022 @ 12:40pm 
does it work with unknown races
Corbent  [developer] Sep 13, 2022 @ 4:52pm 
I have tested it with Futara dragons. If those work any race should. Portraits might look bad though.
76561198338881905 Nov 23, 2022 @ 9:54am 
what about crew customization +
Corbent  [developer] Nov 23, 2022 @ 6:42pm 
Well, I use and recommend Crew Customization+. It seems to me that it works fine. If you notice anything wrong, let me know.
Davoker Mar 27, 2023 @ 11:57am 
Por cierto, este mod es compatible con Smart Crew > https://steamcommunity.com/sharedfiles/filedetails/?id=1732808640&searchtext=Smart+Crew

Al menos hasta donde yo he visto.

También sería bueno añadirlo a la lista de compatibles, ese mod da mucha vida a los NPCs, no se si hay otros que lo hagan mejor, personalmente este no tiene más añadidos que un comportamiento más "realista" de los tripulantes según su tipo de trabajo, que hace que los tripulantes trabajen en lo que se supone que deben trabajar, y no andar dando vueltas o todos parados en el mismo lugar xD

Es un buen mod para acompañar a este yo creo.
Last edited by Davoker; Mar 27, 2023 @ 11:58am
FUS Dec 2, 2023 @ 1:58pm 
Anyone running this with Better Crew got any issues? I'm using them both myself with no obvious problems so far and that makes me rather paranoid lol. Because on the former mod's page it says that this is incompatible, yet after poking into the files for a bit I didn't find any obvious incompatibilities.
Corbent  [developer] Nov 12, 2024 @ 6:35pm 
Hello. I have not tested that mod. But from reading it, it should be fine. My mod doesnt change crew limits.
Kinsect Mar 10 @ 8:56pm 
say would it be possible to have it be compatible with OpenStarbound since that allows you to add in new new hotkeys?
Corbent  [developer] Mar 11 @ 9:17pm 
Hello @KinsectYes. Yes. It is absolutely my intention to work with Open Starbound. I am really sorry for being so scarce with progress in the mod. But I ahve my eye on Open Starbound.
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