RimWorld

RimWorld

RimHammer40k -Dreadnought
Issue with clipping
i think im having a issue with NL facial animations where when the pawn is facing east or west the face clips through the armour as the helmet isn,t rendered under the armour, there there a way you could still have the helmet rendered under the armour so the face is culled?
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Showing 1-3 of 3 comments
Robosium Aug 16 @ 1:50pm 
are you using the dreadnought helmet or some other one?

the problem is that in vanilla heads are rendered above torsos, so that runs into issues when using a piece of torso gear that goes higher than helmet and this mod bandaids that by just having the helmet be invisible in some directions

this is either this mod's issue where the helmet isn't marked to cull the head or facial animations' problem where animations aren't culled along with the face
Originally posted by Robosium:

this is either this mod's issue where the helmet isn't marked to cull the head or facial animations' problem where animations aren't culled along with the face

Might be NL Faces or maybe Reels faces laying their own heads above the default one that messes up the helmet, I was using the Mods Dreadnought Helmet.
Robosium Aug 17 @ 4:16am 
Originally posted by 10-4 Apricot:
Originally posted by Robosium:

this is either this mod's issue where the helmet isn't marked to cull the head or facial animations' problem where animations aren't culled along with the face

Might be NL Faces or maybe Reels faces laying their own heads above the default one that messes up the helmet, I was using the Mods Dreadnought Helmet.
do a quick test run running just this mod and it's requirements and see if the issue persists, if it doesn't you've narrowed it down to one of those face mods
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