Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem








the problem is that in vanilla heads are rendered above torsos, so that runs into issues when using a piece of torso gear that goes higher than helmet and this mod bandaids that by just having the helmet be invisible in some directions
this is either this mod's issue where the helmet isn't marked to cull the head or facial animations' problem where animations aren't culled along with the face
Might be NL Faces or maybe Reels faces laying their own heads above the default one that messes up the helmet, I was using the Mods Dreadnought Helmet.