Transport Fever 2

Transport Fever 2

Expanded Production Chains [BETA] 1.3
Spring Update
Are you going to update your Mod for the new game update? Or will multiple goods cities work anyway.

I think if cities are going to have multiple goods receivable, then 'Expanded Production Chains' will create a demand and chain complexity far beyond what anyone can imagine. Something like the current global trade disruption we have today, but for us to solve.

Great mod, hope you'll update.
Last edited by BuckleUpBones; Apr 1, 2022 @ 8:20pm
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Showing 1-4 of 4 comments
arminlinzbauer  [developer] Apr 26, 2022 @ 8:37am 
HI, I plan on updating the mod when I get the time. It should continue to work, but I'm not sure if I need to change things for the new tycoon modes to integrate with the mod. I will take a look once the new version is released.
BuckleUpBones Apr 26, 2022 @ 10:17pm 
Originally posted by arminlinzbauer:
HI, I plan on updating the mod when I get the time. It should continue to work, but I'm not sure if I need to change things for the new tycoon modes to integrate with the mod. I will take a look once the new version is released.
Thanks for the reply. I've already started using the mod with the beta update and so far all is good. Looks like I was worrying about something that wasn't broken.

I have to say, after using your mod, the vanilla version is somewhat limited, in terms of the number of supply items that vary or should vary with new city demands.

I can't see myself disabling this mod, ever. Especially like the multiple industry requirements to create an end product. It gets the mind into overdrive. Very nice.
Last edited by BuckleUpBones; Apr 26, 2022 @ 10:28pm
TheWhitestOfFangs Oct 13, 2022 @ 5:40pm 
Originally posted by arminlinzbauer:
HI, I plan on updating the mod when I get the time. It should continue to work, but I'm not sure if I need to change things for the new tycoon modes to integrate with the mod. I will take a look once the new version is released.

I just started using this mod but it seems that my game version (GOG+spring) doesn't seem to have vehicles/train cars/etc. able to actually transport the new goods/items - only the vanilla ones.
Any chance you know what is causing this and how to fix it?
Zeis96 Oct 16, 2022 @ 4:29pm 
Originally posted by TheWhitestOfFangs:
Originally posted by arminlinzbauer:
HI, I plan on updating the mod when I get the time. It should continue to work, but I'm not sure if I need to change things for the new tycoon modes to integrate with the mod. I will take a look once the new version is released.

I just started using this mod but it seems that my game version (GOG+spring) doesn't seem to have vehicles/train cars/etc. able to actually transport the new goods/items - only the vanilla ones.
Any chance you know what is causing this and how to fix it?

Fangs - I had this same issue. My solution was to add _1 to the end of the mod file name, then it worked like a charm!
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