Transport Fever 2

Transport Fever 2

232 ratings
Expanded Production Chains [BETA] 1.3
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Building: Industry
Misc: Script Mod
Tags: cargo
File Size
Posted
Updated
101.963 MB
Jan 10, 2022 @ 5:06am
Jan 10, 2022 @ 6:30am
3 Change Notes ( view )

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Expanded Production Chains [BETA] 1.3

Description
Adds cargo types and industries available throughout the campaign into free play and adds some completely new production chains.

See it in action: https://youtu.be/VBVBmLpeYEg

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IMPORTANT - PLEASE READ IF YOU HAVE QUESTIONS, BUG REPORTS OR FEATURE REQUESTS:

Please do not post bug reports or feature requests in the comments! Reserve the comments section for friendly words of appreciation or general information you want to share with other users of my mods. PLEASE post all other topics (questions to me as the mod developer, bug reports and feature requests) in the discussions section. You can start as many new discussions as you like. This makes it much easier to give relevant information and to put it where it belongs, since it is not possible to reply to comments you post on the mod's main page (sadly). I WILL DELETE COMMENTS THAT VIOLATE THIS REQUEST. Feel free to re-post offending comments as a new discussion. If possible, check if your question was asked before and don't post duplicates - instead, add a comment to the existing discussion.
#######################


NOTICES

The tools factory now uses planks and steel instead of just planks - this doesn't affect existing tool factories, so it should be safe to use the mod in existing save games. To make use of the new requirements in an existing save game you can place down additional (or replace existing) tool factories using the Sandbox mod. When creating a new map, the updated tool factories are placed automatically.



RECOMMENDATIONS

I recommend playing on a new map with size >= Large to fit all production chains comfortably. If your system allows you to use experimental map sizes, you should opt for one of those. In case you're wondering how to enable experimental map sizes, here's a tutorial video: https://youtu.be/QzEsygQoFgs



FEATURES

Unlocked cargo types and production chains from the campaign:
- Alcohol (was Whisky in the campaign)
- Alcoholic drinks (was Rum in the campaign)
- Aluminum
- Aluminum ore
- Asphalt
- Champagne
- Cigars
- Coffee
- Coffee berries
- Copper
- Copper ore
- Fish
- Tropical Fruit
- Gold
- Gold products
- Livestock
- Lubricants
- Marble
- Meat
- Oil sand
- Paper
- Sand
- Silver
- Silver ore
- Silver products
- Slag
- Sugar
- Tobacco
- War materials
- Waste water
- Water

Entirely new cargo types:
- Packaging cartons
- Cigarettes
- Fruit juice
- Fruit juice concentrate
- Grapes

Entirely new production chains:
- Vineyard produces grapes
- Champagne factory produces Champagne from grapes
- Cigarette factory produces cigarettes from tobacco and paper
- Packaging carton factory produces packaging carton from paper
- Fruit juice factory produces fruit juice from tropical fruit, sugar and water
- Fruit juice packaging plant produces fruit juice packets from fruit juice concentrate, water and packaging cartons

Altered production chains:
- Base game: Tools now require one of each: Steel, Planks
- Unlocked campaign production chains: Cigar factory now requires 2 tobacco instead of 1 tobacco and 1 paper


LANGUAGES
- English (EN)
- German (DE)
- Russian (RU)



CREDITS

This mod is based on assets and scripts from the vanilla game by Urban Games and the Industrial Revolution mod on Nexus Mods ( https://www.nexusmods.com/transportfever2/mods/17 ) by Aviatori ( https://www.nexusmods.com/transportfever2/users/14456634 ).
I want to thank both parties for their generous permission to use and extend their work and provide this mod to everyone free of charge.



CONTRIBUTIONS

- Fork this mod on GitHub ( https://github.com/code0rc/tf2mod-expanded-production-chains-full ).
- Feel free to open issues and pull requests if you would like to see a feature added to the mod.
- Please don't make breaking changes to the mod or any of the production chains. Issues and merge requests with breaking changes will be closed without notice.
Popular Discussions View All (22)
2
Mar 20 @ 7:41pm
Can't get mod to work at all?
Anthracite
4
Oct 16, 2022 @ 4:29pm
Spring Update
BuckleUpBones
1
Aug 22, 2023 @ 11:07pm
[Translation] Japanese
kyonta128x
56 Comments
CHICKEN KIEV May 18 @ 12:52am 
Asphalt doesn't show in the gondola's
PhazezGova Mar 27 @ 2:06pm 
How long will the mod remain in BETA?
Driver Kaldie Feb 8 @ 2:30am 
Played a little bit around with this mod yesterday and it's great. It's just a little too much I think. Lots of complicated chains and some products cannot be delivered in the cities...So it's lots of work, specially with almost 8-10 farms alone. I still like it, but this is definitly a mod for large maps. I have a very powerfull pc, but with those large maps I have problems with stuttering vehicles all the time, even if I just have 100 trucks and like 20 trains or so...I don't get it.
LuinCLXXX Oct 4, 2023 @ 7:10pm 
Great mod! Here I made a Chinese Translation:
(汉化文件{LINK REMOVED}
Would you like to add it into the mod in the future?
jgvandijk Jul 26, 2023 @ 11:50am 
I have used different Industry mods, but I find yours the best for the game as it doesn't cause any stutter due to resource use. Thanks, a great job !
tsilaicosneknurd May 30, 2023 @ 10:40pm 
hi, cannot demolish any plant of the copper chain? using bulldozer++, nothing happens, a few moment later the game crashes?
any ideas?
PhazezGova Mar 9, 2023 @ 12:26pm 
Welcome back! That sounds great, I'm looking forward to the mod :)
Dobrognev Jan 26, 2023 @ 12:49am 
Respect to the creator!
The game has definitely become more interesting and enticing!
arminlinzbauer  [author] Jan 12, 2023 @ 9:43am 
It's so amazing to see all of your positive feedback! Sadly, I had some trouble with my own installation of the game, so I wasn't able to work on the mod at all. This issue is resolved, so once I get some free time, I'll start working on an updated version of the mod again.

I'm still trying to figure out how to solve the problems with limited number of production buildings with all of the new supply chains, while still keeping the mod compatible with as many other mods as possible. Not an easy task.
briansyston Dec 28, 2022 @ 4:20pm 
copper must be new as i have never seen it before !