Cities: Skylines

Cities: Skylines

[DEPRECATED] Extended Managers Library 1.0.3
 This topic has been pinned, so it's probably important
Quistar  [developer] Jan 8, 2022 @ 9:04pm
Please post your issues here
The comment section is really just too short for most people to describe their issues in detail. So I've created this section for you to type out a more descriptive detail of your issue(s) you're encoutering.

When posting errors, please share your files:
  • output_log.txt
  • 00PropAnarchyDebug.txt
  • oEManagersDebug.txt
These files can be located in:
[Your steam installation directory]\common\Cities_Skylines\Cities_Data\

If you don't know how to share your files, here are some good reads to learn how to share your files, its really as easy as posting on facebook, and leaving comments in steam workshop.
How to share using Microsoft's OneDrive[support.microsoft.com]
How to share using Dropbox[help.dropbox.com]
How to share using Google Drive[support.google.com]

If you want to learn more about file sharing, this wiki is a good source[en.wikipedia.org] and there's also a list of all file sharing services with detailed comparison list at this wiki link[en.wikipedia.org]

Lastly, please be a bit more descriptive about your issue. Leaving a message like "This mod crashed my simulation", or "It's not working" is meaningless, and only tells me that the mod doesn't work for you, and will be a waste of your time and mine.

Last lastly, it's always best to use some of the collections available that's already been tested to work. And always try to start a new game and see if it works, when you fail to load your game save, to make sure that it is indeed a mod/asset issue, as sometimes removing mods will cause that game save to not work at all.
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Showing 1-15 of 51 comments
Shredra Jan 9, 2022 @ 6:27am 
Hello! After switching from Prop & Tree Anarchy to Prop Anarchy 0.6.8 with EML, all of my plopped surfaces (asphalt, pavement, grass, etc.) has disappeared. I could not plop any new surface either because they are invisible for some reason. I’m getting this error at the beginning and the output log is below.
Failed to read past end of stream. [System.IO.EndOfStreamException]
Details:
No details
Output Log[drive.google.com]
oEManagersDebug[drive.google.com]
00PropAnarchyDebug[drive.google.com]
Last edited by Shredra; Jan 9, 2022 @ 6:28am
Quistar  [developer] Jan 9, 2022 @ 6:46am 
@Shredra I'm afraid you'll have to report this bug to Loading Order Mod, as your crash occurred while reading the asset "JP 4L Medium Roads KR4102", which was read through Loading Order Mod's CacheUtil codes. This basically crashed all loading process, and thus all other mods e.g. Ploppable Surface mod are also affected, hence no surfaces are showing for you. In the end, this also caused error in Detail mod as its run in a thread. As a side note, Detail mod is a CPU hog, and unless you have Intel's latest 1nm CPU, it will definitely lower your FPS by more than 40%.

And I've also noticed that you didn't enable both Prop Anarchy and EML
burgerton Jan 9, 2022 @ 6:54am 
Hi there. Love your mod in general, but unfortunately I am having troubles with holograms and similar props that require the Additive Shader mod too. When I turn them into PO they are not being displayed anymore after I reload the game. LOg can be found here: https://ufile.io/orhmtdtv
Last edited by burgerton; Jan 9, 2022 @ 6:55am
Quistar  [developer] Jan 9, 2022 @ 6:56am 
@burgerton Once you convert them to PO, it turns in to a GameObject, hence why it doesn't have a limit like props, and you can have millions of GameObjects on the map, but most likely your game will drop to 1FPS by around 100k GameObjects (To learn more about GameObject, you can reference it here[docs.unity3d.com]), and the render process is no longer handled by the game nor EML nor Prop Anarchy. Please report this to PO
Last edited by Quistar; Jan 9, 2022 @ 7:04am
burgerton Jan 9, 2022 @ 7:08am 
@Quistar, thanks for the swift reply! I am going to report it to them. Though I doubt it is related to the sheer number of objects because I only started a new project and have only built a handful of houses. For the new project I also swapped to your setup and I never had the issue before so I assumed it might have something to do with EML and Prop Anarchy.
Last edited by burgerton; Jan 9, 2022 @ 7:08am
Quistar  [developer] Jan 9, 2022 @ 7:17am 
@burgerton PO handles additive shader assets in its own codes, as I've been reading up its codes recently, but not thoroughly enough. My guess is that it tries to read data from the original Additive Shader mod, but since my mod handles it differently, PO doesn't know where to locate additive shader data anymore. Simon Ryr is active, so he can probably handle this swiftly
Shredra Jan 9, 2022 @ 10:39am 
@Quistar That's awesome! Everything works fine now. Thank you for the quick response and for all you do!
76561199224980167 Jan 12, 2022 @ 8:08am 
Not sure if this belongs here. I was getting the error before I had EML so I added it and removed all the incompatible mods I had and I'm still getting this error.


{LINK REMOVED}

A Mod caused an error [System.Exception]

Details:
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IO.FileNotFoundException: Could not load file or assembly 'EManagersLib, Version=1.0.5.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
File name: 'EManagersLib, Version=1.0.5.0, Culture=neutral, PublicKeyToken=null'
at PropAnarchy.PAOptionPanel.SetupPanel (ColossalFramework.UI.UIPanel root) [0x00000] in <filename unknown>:0
at PropAnarchy.PAModule.OnSettingsUI (UIHelperBase helper) [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception
Quistar  [developer] Jan 12, 2022 @ 8:45am 
Originally posted by SirDankertonIV:
Not sure if this belongs here. I was getting the error before I had EML so I added it and removed all the incompatible mods I had and I'm still getting this error.


https://drive.google.com/drive/folders/1urjPomeOsKdEZOGzJ7hiKsXNWG83Iucf?usp=sharing

A Mod caused an error [System.Exception]

Details:
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IO.FileNotFoundException: Could not load file or assembly 'EManagersLib, Version=1.0.5.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
File name: 'EManagersLib, Version=1.0.5.0, Culture=neutral, PublicKeyToken=null'
at PropAnarchy.PAOptionPanel.SetupPanel (ColossalFramework.UI.UIPanel root) [0x00000] in <filename unknown>:0
at PropAnarchy.PAModule.OnSettingsUI (UIHelperBase helper) [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception
You subscribed to Prop Anarchy, but you didn't subscribe to EML or you didn't enable it, is why you get this error. Please read description carefully
Last edited by Quistar; Jan 12, 2022 @ 9:02am
76561199224980167 Jan 16, 2022 @ 6:46am 
thank you man, I apologize that I didn't catch that.
codyg1104 Jan 21, 2022 @ 4:15pm 
I'm having an issue with parking, and honestly I'm not sure if it's this mod. I am using TMPE's parking AI, and the only reason I'm posting the issue here is this mod and Prop Anarchy and the only changes I've made to my personal mod list beyond assets. I've posted this on TMPE's page as well just in case. I've just never had any issues with parking AI until recently, and I'm having difficult narrowing down what's causing it.

Anyway, nobody wants to park in ANY parking lots such as BIG parking lots and parking lot roads. Nobody uses upper floors of parking garages either. The only parking that gets used are assets such as Modular Parking Lots by Dregn Ryder.

Here are links to my logs:
https://www.dropbox.com/s/k1vaq8egiks09mt/00PropAnarchyDebug.log?dl=0
https://www.dropbox.com/s/t67ucmcq3h9z3o1/oEManagerDebug.log?dl=0
https://www.dropbox.com/s/1ks66zxcl173drc/output_log.txt?dl=0

Sorry if this issue isn't due to your mod. You do great work, loving your mods so far!
Quistar  [developer] Jan 22, 2022 @ 1:40am 
Originally posted by codyg1104:
I'm having an issue with parking, and honestly I'm not sure if it's this mod. I am using TMPE's parking AI, and the only reason I'm posting the issue here is this mod and Prop Anarchy and the only changes I've made to my personal mod list beyond assets. I've posted this on TMPE's page as well just in case. I've just never had any issues with parking AI until recently, and I'm having difficult narrowing down what's causing it.
It's not related to this mod
Allianz4000 Jan 28, 2022 @ 1:23pm 
Thank you for this great mod!
I have a question regarding it:
Where can I set a prop limit as you described ? The CTRL+L Panel seems to be display only and there is not option in the menu. Is this done in some mod files?

Last edited by Allianz4000; Jan 28, 2022 @ 1:40pm
Quistar  [developer] Jan 31, 2022 @ 12:06am 
Originally posted by Allianz4000:
Thank you for this great mod!
I have a question regarding it:
Where can I set a prop limit as you described ? The CTRL+L Panel seems to be display only and there is not option in the menu. Is this done in some mod files?
Read up on my Prop Anarchy mod
Shark# Jan 31, 2022 @ 1:05pm 
i hope i´m right

i have buy the Community pack and now i have this Error if i Start the game.

A Mod caused an error [System.Exception]

Details:
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.FormatException: Method virtual System.Void Data::AfterDeserialize(ColossalFramework.IO.DataSerializer s) cannot be patched. Reason: Invalid IL code in (wrapper dynamic-method) PropManager/Data:PropManager+Data.AfterDeserialize_Patch0 (PropManager/Data,ColossalFramework.IO.DataSerializer): IL_001b: nop


at HarmonyLib.Memory.DetourMethodAndPersist (System.Reflection.MethodBase original, System.Reflection.MethodBase replacement) [0x00000] in <filename unknown>:0
at HarmonyLib.PatchFunctions.UpdateWrapper (System.Reflection.MethodBase original, HarmonyLib.PatchInfo patchInfo) [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0
at ColossalFramework.Plugins.PluginManager.AddPlugins (System.Collections.Generic.Dictionary`2 plugins) [0x00000] in <filename unknown>:0
Last edited by Shark#; Jan 31, 2022 @ 1:06pm
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