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Сообщить о проблеме с переводом
IGUI_SearchMode_Categories_FishBait = "Наживка для рыбалки",
IGUI_SearchMode_Categories_ForestRarities = "Лесные редкости",
UI_ShortSighted_Condition = "Эффект может быть отменён ношением очков",
UI_trait_axemandesc = "Лучше рубит деревья.<br>Более быстрые взмахи топором.<br>(+25% скорости взмахов по деревьям и зомби)",
UI_trait_PacifistDesc = "Хуже обращается со всеми видами оружия.<br>(-25% получения опыта во всех оружейных навыках, прочности и точности стрельбы.)",
So, all the old translate file with ANSI will be garbled.
-Traditional Chinese-
IGUI_SearchMode_Categories_FishBait = "魚餌",
IGUI_SearchMode_Categories_ForestRarities = "森林稀有物",
UI_ShortSighted_Condition = "負面效果可以透過戴眼鏡來消除",
UI_trait_axemandesc = "更擅於砍樹.<br>更快揮動斧頭.<br>(加快25% , 對樹和殭屍有效.)",
UI_trait_PacifistDesc = "不擅於使用武器.<br>(-25% XP 對所有武器技能, 保養和瞄準技能.)",
Hello, thank you for the notice. It will be updated soon.
Do you have a traduction for "Wild Herbs", too ? It has to be different than the "Wild Plants" traduction, which is translated as " 野生植物 " in the game. Because Wild Plants and Wild Herbs are two different Foraging categories, and the latter has not translated by the devs.
my traduction is
Wild Herbs => 野生藥草
Wild Plants => 野生植物
Thanks for asking and update.
IGUI_CN = {
IGUI_SearchMode_Categories_FishBait = "鱼饵",
IGUI_SearchMode_Categories_ForestRarities = "森林稀有物",
IGUI_SearchMode_Categories_WildHerbs = "野生药草",
IGUI_SearchMode_Categories_DeadAnimals = "野生植物",
}
UI_trait_AdrenalineJunkieDesc = "当高度恐慌的时候动作会变快<br>恐慌 +0.2 基本速度<br>高度恐慌 +0.25 基本速度",
UI_trait_bravedesc = "不容易恐慌<br>恐慌 -30%,除了夜惊和恐惧症",
UI_trait_NightVisionDesc = "在夜晚有着更好的视野 ( +20% )<br>夜晚搜索不会受到黑暗影响,因为特质本身会增加环境亮度",
UI_trait_DexterousDesc = "增加移动物品的速度<br>物品移动时间 -50%",
UI_trait_eagleeyeddesc = "能见度较高,视野广度更大",
UI_trait_FastHealerDesc = "受到的伤害和疾病恢复较快<br>减少伤害的严重程度<br>不适用于运动疲劳",
UI_trait_FastLearnerDesc = "可以获得更多的经验<br>所有技能经验获取 +30%,体质和力量不适用",
UI_trait_FastReaderDesc = "花费较少的时间阅读<br>阅读速度 +30%",
UI_trait_gracefuldesc = "移动时制造较少噪音<br>脚步声半径 -40%<br>跑步/冲刺跨越低栅栏或被冲刺僵尸绊倒机率 -10%",
UI_trait_InconspicuousDesc = "不太可能被僵尸被发现<br>被僵尸发现的机率 -50%",
UI_trait_IronGutDesc = "吃食物较低机率生病<br>食物中毒机率 -50%,食物中毒持续时间更短",
UI_trait_keenhearingdesc = "较大的感知半径<br>感知半径 +100%<br>从后面接近的僵尸会更早地被看到",
UI_trait_lighteaterdesc = "不容易肚子饿,较少的进食量<br>饥饿速度 -25%",
UI_trait_LowThirstDesc = "只需要少量的水即可生存<br>水分消耗速度 -50%",
UI_trait_luckydesc = "有时候,幸运女神会爱上你<br>稀有战利品机率 +10%",
UI_trait_PackmuleDesc = "增加背包/容器的容量<br>+30%,包括汽车座椅",
UI_trait_outdoorsmandesc = "不受恶劣的气候影响,额外的定向能力<br>感冒机率 -90% <br>穿过树木时被抓伤/撕裂机率 -99%<br>使用钻孔木板钻木取火速度加快",
UI_trait_resilientdesc = "不容易生病,感染速度较慢<br>僵尸感染速度 -25%,感冒机率 -55%,<br>寒冷强度 -20%,降温速度 -50%",
UI_trait_SpeedDemonDesc = "开车如同赶投胎的快<br>换档速度 +100%<br>所有车辆的最高速度 +15%<br>倒车时发动机音量 +200%",
UI_trait_thickskinneddesc = "降低被僵尸抓伤或咬伤机率<br>受伤机率 -30%<br>衣服被树木刮破的机率 1/13 约 7.7%",
UI_trait_LessSleepDesc = "需要较少的睡眠需求<br>睡眠需求 -30%",
UI_trait_FishingDesc = "擅长钓鱼<br>知道如何制作和修理钓鱼竿",
UI_trait_CookDesc = "了解烹饪食谱<br>知道(所有)烹饪食谱",
UI_trait_GardenerDesc = "擅长耕作<br>知道如何制作防霉喷雾剂和杀虫喷雾剂来治疗植物病害",
UI_trait_handydesc = "建筑速度以及建筑强度较佳<br>所有建筑(除了墙壁) +100 HP,建造速度 +11%",
UI_trait_HerbalistDesc = "可以找到药草并且分辨是否有毒,知晓药膏调合",
UI_trait_HikerDesc = "较高的野外生存能力<br>知道如何制作木棍陷阱,套索陷阱,和陷阱箱",
UI_trait_HunterDesc = "较高的野外战斗能力<br>知道所有陷阱配方",
UI_trait_nutritionistdesc = "可以看到任何食物的营养价值<br>包括非包装食品和熟食",
UI_trait_agoraphobicdesc = "呆在开阔地方时会惊慌失措",
UI_trait_AllThumbsDesc = "减少移动物品的速度<br>物品移动时间 +300%",
UI_trait_AsthmaticDesc = "耐力消耗更快<br>跑步或短跑时耐力下降速度 +40%<br>挥舞时耐力损失 +30%",
UI_trait_clumsydesc = "移动时制造较多噪音<br>脚步声半径 +20%,<br>跑步/冲刺跳过低栅栏或猛扑僵尸时绊倒的机率 +10%",
UI_trait_ConspicuousDesc = "更容易被僵尸发现<br>被僵尸发现的机率 +100%",
UI_trait_cowardlydesc = "容易恐慌<br>恐慌 +100%,除了夜惊和恐惧症",
UI_trait_deafdesc = "听不到声音<br>不出现无线电喋喋不休<br>由于隐藏式字幕,仍然可以看电视",
UI_trait_DisorganizedDesc = "减少背包/容器的容量 (-30%)",
UI_trait_hardheardesc = "较小的感知半径,较小的听力半径<br>某些音效会被消音",
UI_trait_heartyappetitedesc = "容易肚子饿,较高的进食量<br>饥饿速度 +50%",
UI_trait_HighThirstDesc = "需要更多的水来生存<br>水分消耗速度 +100%",
UI_trait_PacifistDesc = "不擅于使用武器.<br>(-25% XP 对所有武器技能, 保养和瞄准技能.)",
UI_trait_pronetoillnessdesc = "容易生病,感染速度较快<br>僵尸感染速度 +25%,感冒机率 +70%,<br>寒冷强度 +20%,降温速度 +50%",
UI_trait_InsomniacDesc = "减少睡眠时疲劳的恢复量<br>睡眠长度减少,睡不饱",
UI_trait_shortsighdesc = "能见度较低,视觉消失较慢",
UI_trait_MoreSleepDesc = "需要更多的睡眠需求<br>疲倦恢复效率 -30%",
UI_trait_SlowHealerDesc = "从受伤和疾病中恢复较为缓慢<br>受伤的严重程度增加<br>不适用于运动疲劳",
UI_trait_SlowLearnerDesc = "获得的经验值较少<br>所有技能经验获取 -30%,体质和力量不适用",
UI_trait_SlowReaderDesc = "需要更长的时间来阅读<br>阅读速度 -30%",
UI_trait_SundayDriverDesc = "开很慢<br>加速度 -40%,最大速度为 30 MPH,<br>对发动机音量没有变化",
UI_trait_ThinSkinnedDesc = "感染的风险增加<br>增加划伤,撕裂伤或咬伤皮肤的机会<br>受伤机率 +27%<br>衣服被树木刮破的机率 1/3 约 33.3%",
UI_trait_unluckydesc = "对你来说可能不好的事情,经常会发生<br>稀有战利品机率 -10%",
UI_trait_WeakStomachDesc = "吃食物较高机率生病<br>食物中毒机率 +100%<br>食物中毒持续时间更长",
UI_trait_veryunderweightdesc = "体力非常低,非常低的耐力和容易受伤<br>初始体重为 60<br>当体重低于 46 时转换成瘦弱<br>当体重高于 65 时转换成身材过轻<br>近战伤害 -40%<br>跑步/冲刺跨越低栅栏或冲刺僵尸绊倒的机率 +20%<br>增加攀爬高栅栏失败的机率<br>跌倒/摔落伤害 +10",
UI_trait_underweightdesc = "体力低,低耐力和容易受伤<br>初始体重为 70<br>当体重低于 65 时转换成身材太轻<br>此特质在体重高于 75 时失去<br>近战伤害 -20%<br>跑步/冲刺跨越低栅栏或冲刺僵尸绊倒的机率 +10%<br>增加攀爬高栅栏失败的机率",
UI_trait_obesedesc = "极慢的跑步速度,慢跑时容易疲劳<br>初始体重为 105<br>当体重低于 100 时转换成身材较重<br>跑步/冲刺跨越低栅栏时绊倒的机率 +20%<br>被冲刺僵尸绊倒机率 -10%<br>增加攀爬高栅栏失败的机率<br>耐力恢复速度 -60%<br>跌倒/摔落伤害 +20",
UI_trait_overweightdesc = "较慢的跑步速度,慢跑时较容易疲劳<br>初始体重为 95<br>当体重高于 100 时转换成身材超重<br>此特质在体重低于 85 时失去<br>跑步/冲刺跨越低栅栏时绊倒的机率 +10%<br>增加攀爬高栅栏失败的机率<br>耐力恢复速度 -30%",
UI_trait_unfitdesc = "非常低的耐力,耐力恢复非常低<br>透过健身提升体质到 3 级转换成肉鸡<br>此特质在体质低于 3 时会获得",
UI_trait_outofshapedesc = "低耐力,耐力恢复低<br>透过健身提升体质到 5 级来失去此特质<br>体质低于 3 级的时候会转换成沙发族<br>此特质在体质低于 5 时会获得",
UI_trait_feebledesc = "近战武器拥有较低的击退效果<br>减少负重量<br>透过健身提升力量到 5 级来失去此特质<br>此特质在力量低于 5 时会获得",
UI_trait_weakdesc = "近战武器拥有较低的击退效果<br>减少负重量<br>近战伤害 -40%<br>透过健身提升力量到 2 级转换成软弱<br>此特质在力量低于 2 时会获得",
UI_trait_athleticdesc = "较快的跑步速度,可以长时间慢跑<br>跑步或冲刺时的耐力消耗 -60%<br>此特质在体质 9 时会获得<br>此特质在体质低于 9 时失去",
UI_trait_fitdesc= "较快的跑步速度,可以较长时间慢跑<br>此特质在体质 6 时会获得<br>透过健身提升体质到 9 级转换成运动健将<br>此特质在体质低于 6 时失去",
UI_trait_stoutdesc = "近战武器拥有额外的击退效果<br>增加角色基础负重量<br>此特质在力量 6 时会获得<br>透过健身提升力量到 9 级转换成强壮<br>此特质在力量低于 6 时失去",
UI_trait_strongdesc = "近战武器拥有额外的击退效果<br>增加角色基础负重量<br>近战伤害 +40%<br>此特质在力量 9 时会获得<br>此特质在力量低于 9 时失去",
UI_trait_DesensitizedDesc = "不会恐慌<br>除了夜惊",
UI_trait_axemandesc = "更擅于砍树.<br>更快挥动斧头.<br>(加快25% , 对树和僵尸有效.)",
UI_trait_nightowldesc = "降低睡眠需求,睡觉时也会保持警戒<br>但完全筋疲力尽的时候还是会爆睡",
UI_profdesc_parkranger = "穿梭森林与林地时速度加快许多<br>知道所有陷阱配方",
UI_profdesc_chef = "知道如何制作蛋糕面糊,馅饼面团和面包面团",
UI_profdesc_farmer = "知道如何制作防霉喷雾剂和杀虫喷雾剂来治疗植物病害",
UI_profdesc_fisherman = "知道如何制作和固定鱼竿,如何取回线,以及如何制作渔网",
UI_profdesc_electrician = "可以操作发电机<br>知道如何制作遥控器,手工触发器和手工计时器<br>知道如何制作土炮收音机,土炮火腿电台和土炮对讲机<br>译者添话:虽然不知道是不是故意的<br>但提醒一下火腿电台 HAM Radio是业余无线电",
UI_profdesc_engineer = "可以制作陷阱和爆裂物<br>知道如何制作气胶弹,汽油弹,钢管炸弹,烟雾弹和噪音制造机",
UI_profdesc_metalworker = "可以焊接锻造的金属来打造物品和路障<br>了解所有金属加工配方",
UI_ShortSighted_Condition = "负面效果可以透过戴眼镜来消除",
}
IGUI_SearchMode_Categories_FishBait = "Iscas de Peixe",
IGUI_SearchMode_Categories_ForestRarities = "Raridades da Floresta",
IGUI_SearchMode_Categories_WildHerbs = "Ervas Silvestres",
IGUI_SearchMode_Categories_DeadAnimals = "Animais Mortos"
UI_ShortSighted_Condition = "O malefício pode ser cancelado usando óculos.",
UI_trait_axemandesc = "Melhor em cortar árvores.<br>Golpe de machado mais rápido.<br>(25% mais rápido.)",
UI_trait_PacifistDesc = "Menos eficaz com armas.<br>(-25% XP para todas as habilidades com armas, habilidades de Manutenção e Mira.)"
I will lock this thread and make a new one dedicated to updated translations.
In the meantime, the old translations are still in effect.