XCOM 2
Mod Jam for Long War of the Chosen
Ted Jam VS Long War of The Chosen MOD Collection
Hi! Please help me to figure it out.
First there was Mod Jam for Long War of the Chosen by Kiruka:
https://steamcommunity.com/sharedfiles/filedetails/?id=2684079953

Then it split into 2 branches:
1. Long War of The Chosen MOD Collection by Tiaz:
https://steamcommunity.com/sharedfiles/filedetails/?id=3248409720
2. Ted Jam for Long War of the Chosen by Tedster:
https://steamcommunity.com/sharedfiles/filedetails/?id=3310018472

I'm trying to compare the functionality in order to choose the one that gives more features and bridges, because I'm developing a collection of 700+ mods.

I tried to look at the config folder, there are subfolders there. What conclusions did I make?:
In general there are 54 mods which are contained in MJ by Kiruka, 75 mods in MJ by Tiaz, 58 mods in MJ by Tedster
1. There are 33 mods which all 3 authors have.
2. There are 21 mods which only MJ by Kiruka and MJ by Tedster contain (the legacy from Kiruka that Tedster used but Tiaz cut out?)
3. There are 8 mods which only MJ by Tiaz and MJ by Tedster contain.
4. There are 17 mods which only MJ by Tedster contain.
5. There are 13 mods which only MJ by Tiaz contain.

MJ by Tiaz has unique mods:
  • Autopsies Reveal Corpses.
  • Combat And Impact Rifles
  • An Addition to Chemical Weapons has been added.
  • User-generated Content
  • Expanded the Possibilities of Playing with Aliens
  • Extensive Information Has Been Reworked
  • Weapons with heavy barrels
  • Heavy Alchemical Elemental Throwers
  • Hunting rifles
  • The Long War of the Chosen
  • Psionics from Machina MELD is autonomous
  • SPARK flamethrowers
  • Spark Minigun
  • Teslaraja Mining
  • Requiem's Arsenal
  • X4
  • A device to replace Zelfa's abilities

MJ by Tedster has unique mods:
  • Replacing abilities
  • Class selection
  • Dynamic deployment
  • More complete redefinition
  • Expanded mining indicator
  • Merging for LWOTC
  • More slots for equipment repair
  • A set of Shadow Ops perks
  • The Horseman of the Storm
  • Reloading and igniting
  • Fixed bugs in Ted Mod Jam
  • YAF1
  • An autopsy of YAF1 is required"

There are also mods from MJ by Kiruka in MJ by Tedster, which are not available in MJ by Tiaz.
  • Advent Assault Troopers
  • Autonomous Cryo-priest of Advent
  • The Duelist of Advent
  • Advent Medic
  • The Advent Stormtrooper
  • The Psi Fighter of Advent
  • The Sniper of Advent
  • The Wizard of Advent
  • Biology Department 2.0
  • The alien is a Celatid
  • The Pack of Guardians
  • The Fire Viper
  • The Ice Legion
  • Advent Jet Planes
  • The Destroyer of Mutons
  • The Mouton Hunters
  • The Mouton Hunters
  • The Trackers
  • Cleaning priests
  • Tactical X4
  • Dome of the Drome

What would you recommend? I'd be thankful if you explain me what the differencу is. Any ideas and thoughts are welcome!
Is it possible, for example, just to copy the different folders between these two options, hopping that at least these edits will integrate?
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Showing 1-4 of 4 comments
rutven Apr 16 @ 11:47am 
What I found on discord about changelog MJ by Tedster:

- More ATSR fixes for some melee abilities, gauntlet rockets w/ SPARK launchers + other updates from Zelfana (probably from [WOTC] Zelfana's Assorted Fixes - https://steamcommunity.com/sharedfiles/filedetails/?id=2797958446)
- Renewal Protocol now doesn't need a save/reload when used on a bleeding out unit
- Disabled ruler reactions from hidden abilities/other stuff they shouldn't be reacting to (also from Zelfana
- TJ Ranger still has LeU despite base LWOTC Ranger having marauder
- gene modded soldiers can no longer be made into MEC Troopers

- Added Ted Jam Faction Soldier Overhaul for LWOTC: https://steamcommunity.com/sharedfiles/filedetails/?id=3349547987
- Added Expanded Playable Aliens - LWOTC: https://steamcommunity.com/sharedfiles/filedetails/?id=3240087035
- Added Ability Swapper to TJ+ collection:
https://steamcommunity.com/sharedfiles/filedetails/?id=3340369494
- Removed Mod Jam Shieldless Templar Plugin - https://steamcommunity.com/sharedfiles/filedetails/?id=3032019315

Replacing some Class by Kiruka for Class by Tedster
- Stormrider - https://steamcommunity.com/sharedfiles/filedetails/?id=3369845776
- Hoplite - https://steamcommunity.com/sharedfiles/filedetails/?id=3431794152
- Warden - https://steamcommunity.com/sharedfiles/filedetails/?id=3433235042
- Akimbo- https://steamcommunity.com/sharedfiles/filedetails/?id=3436089425
rutven Apr 16 @ 11:51am 
At the same time, the changes found in the descriptions of updates on Steam for TJ by Tiaz
- Added Sonic Weapons
- Integration [WOTC] Heavy Elemental Alchemical Throwers
https://steamcommunity.com/workshop/filedetails/?id=2286276688

- Integration Experimental Unofficial MJ-LWOTC mod
https://steamcommunity.com/sharedfiles/filedetails/?id=3217570295
- Fixed missing icons in Coil Vektor Rifle attachments when using [WOTC] Iridar's LW2 Laser and Coil Weapons - Assets
https://steamcommunity.com/workshop/filedetails/?id=2391815952
- Fixed missing icons for Coil Rifle if used mod Battle Rifles and Strike Rifles for LWOTC
https://steamcommunity.com/sharedfiles/filedetails/?id=2278034718
- Mercenary Plasma Hero Weapons and Mercenary Plasma Weapons conflict with A Better Barracks Arsenal for LWOTC
Last edited by rutven; Apr 16 @ 11:52am
rutven Apr 16 @ 12:08pm 
Originally posted by lety4ayavoropaeva:
2. There are 21 mods which only MJ by Kiruka and MJ by Tedster contain (the legacy from Kiruka that Tedster used but Tiaz cut out?)
4. There are 17 mods which only MJ by Tedster contain.

Important! Almost all of these mods were found in another folder at Tiaz: 3248409720\Config\Custom Content\
Or were moved to separate bridge mods (about 40 mods): https://steamcommunity.com/profiles/76561198028182839/myworkshopfiles/?p=1&numperpage=30

AND
Originally posted by lety4ayavoropaeva:
5. There are 13 mods which only MJ by Tiaz contain.

This all speaks in favor of the mod from Tiaz
IMHO
Thanks for this work.
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