Call of Duty: Black Ops III

Call of Duty: Black Ops III

RAINY DEATH
 This topic has been pinned, so it's probably important
Nanikos Dec 4, 2021 @ 7:39am
13
5
2
2
3
2
3
15
Rainy Death - Main EE + All Side EE's [GUIDE]
Main EE:
Step 1: Turn on power
Step 2: Open up to pack a punch. You need to go to the Water Refinery and interact a computer on the left side of the room to reroute the water flow. Then head back to the middle area between Power and the Test Environment and pay 1500 points to activate the flood pumps. This will open up the PAP area. Head to pack and there will be a box on the ground on the right hand side nearby pack that you can pickup.

Step 3: Take the box back to the Test Environment room. There is a yellow panel on the wall next to the terminals where you can place it. After you have placed it you can activate the terminals to the right to start the steps of the Main EE.

Step 4: After the dialogue is over you can start the main objective of the quest, activating each of the terminals. You need to activate all 4 to continue with the Main EE.

Red - Find 3 fuses around the map. They are located in the following areas.
- Kill a flaming enemy and it will drop a fuse
- Shoot the red pod in the sewers with a pack a punched weapon and it will drop a fuse.
- In the police station will be a box with a red glow eminating from it. Bash it using a shield and then use the tazer knuckles on it to power it up. You can then pick it up.

Place the fuses in the computer in the power house directly opposite from the power switch to complete this terminal.

Yellow:
Active and defend 3 sub-systems that are around the map. Each defence last 1 minute and only 1 can be done per round. The locations for the sub-systems are as follows:

- Water Refinery
- Garage
- Police Station (Same room as the box for fuse)

Blue:
In the terminal room there is a big generator that takes up most of the room. On the left side is a glowing blue button that says "Press F to start energy route" pressing his button will spawn in an orb that will rise from the machine. It will then start to move around the map. Once it stops moving you need to get 31 kills inside the circle. Once you do the orb will start moving again, repeat this process an additional 3 times at the other locations.

Locations:
Main Road
Water Refinery
Police Station (Top Floor)
Sewers

After you are done the orb will slowly return to the Terminal Room. You can then interact with the same button used to start the step which will now say "Press F to seal the energy" doing this will complete the step.

Green:
Find green circles around the map and stand inside them. You then need to look around and shoot 5 targets to complete the circle. If you leave the circle or are pushed out you need to shoot the targets from scartch again.

(Note: The circles spawn in this specific order, and only one can be done per round. You need to progress to the next round for the next circle to spawn. the order of the circles are as follows)

Locations:
Twin Bridge
Water Refinery
Spawn Alleyway
Police Station (In PHD hallway)
Yard (On metal platform)

Step 5: After all the terminals are activated you can return back to them to confirm the objecives are done. The AI will then ask you to take his memory chip and take it to the servers inside of the sewers. Pick up the memory chip from him and head to the sewers.

The servers are to the right of PAP. Interact to insert the memory chip. After the dialogue finishes interact again to retrieve the memory chip and then take it back to the AI in the terminal room.

After completing this step the perk limit will change and allow you to have as many perks as you want instead of just 5. Go get fully setup for the boss fight. Once you are ready head back to the Yard area and interact with the flares to start the boss fight.

Step 6: BOSS




[Side EE's]

Easter Egg Song:
Interact with 3 buttons that are located across the map.
Activating all the buttons will play the EE song by Metaloul called Walking Undone

Button Locations [https://imgur.com/a/23zhruM]
Button #1 - In the first room in spawn to the right of the blue door you unlock with key
Button #2 - In the Water Refinery in the room on the left opposite of the water reroute.
Button #3 - Police Station directly across from Electric Cherry on the brick wall on right.

[Shadow Scythe Easter Egg]
Step 1: After turning on power and obtaining the keys you need to find three golden axes around the map and bring them to the Travel Agency at the spawn area and place on the wall. There is 1 axe in the police station on the bottom floor, one right between the buildings at the bridges and 1 on the table by juggernog. Placing all 3 on the wall will unlock the Attractor Axes

Step 2: Get 60 kills with the Attractor Axes, 3 full hordes of zombies is enough to reach the required kills. After that head into the sewers. If you have enough kills the skull head to the right as you enter will be dripping blood. Throw an attractor axe at the wall and the room will open up.

Step 3: Inside this room is a stone carving of the Scythe. Interact with the alter to be put into Shadow Cider vision. Whilst in this vision you need to find a glowing portal and melee it before you run out of time. If you run out of time, you will need to wait an additional round to interact with the alter again.


Potal Locations:
Underpass - Left of the Electric Trap
Main Road - Right hand side near credit machine
Spawn - In the alleyway

Once you melee the portal you will be put back into normal vision and a pillar will appear in the portals place. A golden zombie will now spawn somewhere on the map and slowly make it's way over to the pillar. Once it's close enough to the pillar you will be able to start damaging it. You need to kill this zombie before it blows up the pillar. If successful the zombie will drop a glowing orb which you can then pickup.

Repeat this same step an additional two times finding the other 2 remaining portals and getting the orbs from them.

Step 4: Once you've got all 3 orbs head back to the Scythe Room, the orbs will be at the alter and then proceed to fly away. You now need to go look for the orbs shoot them. Each Orb has 6 locations. After you shoot one spot it will fly away to one of the other locations.

Images of all Orb Locations [https://imgur.com/a/5iwsGSc]

Orb 1 Locations [Spawn Area + Yard]
Travel Agency - To the right of attractor tomahawk pickup in corner of room under the desk
Cafe - Opposite Juggernog on the back wall
Alleyway - Behind a box in the alleyway
Alleyway - to the right of where you originally drop down to start round 1 behind chainlink fence.
Yard - To the right of quick revive far back behind a chainlink fence
Alleyway - to the left of where you originally drop down behind chainlink fence.

Orb 2 Locations [Middle Area of Map]
Test Site Exterior - other side of chainlink hence with H&K MP5A2 wallbuy on edge of red container
Water Refinery - Left hand room outside of a barrier
Twin Bridges - Balcony of Power House building inside one of the square holes
Power House - Top Floor, directly above the locker where you obtain the keys from
Twin Bridges - At the top of a telephone pole behind the sewer entrance
Garage - On the balcony behind the car that's lifted up

Orb 3 Locations [Police Station]
Police Station - Railing directly above Electric Cherry
Police Station - crack between stairs by PHD when heading up to the second floor
Police Station - PHD Hallway, first window on the right.
Police Station - Window on the right as you first walk into the Police Station
Police Station - Upstairs at the outside area on a red cargo crate
Police Station - In a box on a shelf in the middle of the Second Floor.

After all the locations for every orb have been shot, they will return to the Alter again where you can go to pickup the Shadow Scythe off the wall. It can be pack a punched into the Your Mori for 25,000 points



[Free PPSH Easter Egg]
Step 1: Grab the keys from locker after turning on power
Step 2: Purchase an Anti-Tank Mine from the middle area between Power/Terminal Room
Step 3: Go to the police station, there will be a door you can unlock using the key. It will open but be blocked by a barrel. Place an Anti-Tank Mine down in front of the door and get a zombie to walk over the mine to blow open the door.
Step 4: Get a husk zombie (one that shoots fireballs) and bring him to Test Site Exterior (Between Terminal/Water Refinery area). In the corner of the room there is a cobweb with a crowbar inside of it. Get him to shoot a fireball there, after that you will be able to pick up the crowbar.
Step 5: Head back to the door you blew open before and use the crowbar to open the display case, granting you a free Suomi KP/-31 (PPSH)

[Ground Beef EE]
There are 15 cans around the map when shot they will disappear. Shooting all 15 cans will make zombies spawn in with cans on their heads.

Images of all the locations can be found here [https://imgur.com/a/KvjtRNL]

1. Cafe - Left of Boombox
2. Trash Chute - Next to one of the flaming vents
3. Power House - Bottom Floor on shelf
4. Power House - Top Floor in locker
5. Test Environment - Under the generator
6. Test Site Exterior - Under credit machine
7. Water Refinery - Left of Mule Kick next to shelf
8. Water Refinery - Left side room up against edge of door
9. Garage - On shelf behind flower pot
10. Garage - On top of car
11. Police Station - Window right of PHD on top of bed
12. Police Station - Top Floor, shelf left of trader pod.
13. Sewers - Across bridge on right when you enter, next to bunch of barrels
14. Sewers - Sitting next to wooden crate right as your about to cross last metal bridge to pack machine.
15. Travel Agency - Behind the painting unlocked by the Golden Axes found around the map.


[Leader of the Pack EE - Rat King Weapon]
Around the map there are several rocks which have smoke emanating from them. The colour of the smoke indicates the Pack-a-Punch AAT you need to shoot the rock with.

There are 10 rocks total (2 per AAT type, AAT needed for each changes each gane)

Rock Location Images: https://imgur.com/a/pJrvYuN

1. Firing Range - (Spawn Room) on shelf directly behind where you spawn
2. Cafe - (Jug Room)
3. Main Road - Just opposite of double tap (Between the barricade and barrel)
4. Twin Bridges - On ground in front of crate by the Anti-Tank Mine Wallbuy
5. Test Site Exterior - Between the Main Terminal Room and Water Refinery
6. Water Refinery - Right hand side of Water Refinery as you walk in
7. Garage - Just left of the red toolbox in the Garage
8. Underpass - Underneath the shotgun wallbuy where the electric trap is outside police station
9. Police Station - Up against wall of this room (Same room where you grab fuse for main EE)
10. Police Station - On ground in the PHD hallway

After all the rocks have been shot head to the roof of the Police Station and there is a door on the right covered by vines. You will get a prompt to lift the curse on the door. After the door opens an orb will emerge from the floor and speak to you. You need to bring him "Time, Money and Power"

3 Orbs will then spawn into the map, each one has a challenge you must complete in order to progress. These can be done in any order.

Time - Top floor of police station. You must wait 5 rounds to complete this challenge.
Money - Bottom floor of Power Room. You need to donate 5000 points to the orb.
Power - Firing Range (Spawn Room). You need to donate weapons to the orb. Pack a Punch weapons complete the progress faster.

After all 3 are done you can return to the door and the orb will reveal his true form "The Passenger" and ask you to teleport to an alternate dimension. After the interaction a portal will spawn to the left. Once you enter you will be teleported to the bridge and be put into a lockdown. You need to kill zombies near the floating rat skull for the souls to go into.

After you have acquired enough souls you will be teleported out and the passenger will leave, leaving behind a chest which contains an Exotic Weapon "Rat King" which can be pack a punched for 5000 points into the God of Vermin.
Last edited by Nanikos; Dec 5, 2021 @ 10:00am
< >
Showing 1-15 of 31 comments
HitmanVere  [developer] Dec 4, 2021 @ 8:00am 
Congratulations for solving "Leader of the Pack" quest and being first one to write a guide! Even got the part about PaP'd weapons progressing Power-challenge faster, but there's also another factor to the "percentage" a weapon has with power, but I won't spoil it too much
JVB Dec 4, 2021 @ 3:36pm 
Originally posted by Kitzuchi:
When you say "pack a punch AAT" what do you mean?
alternate ammo types, for example dead wire and brain rot
IAREBENCH Dec 4, 2021 @ 3:48pm 
Not sure if it's an easter egg but there chef boyardee cans around the map. And if you shoot it the can will disappear. And there are a few around the map. As a note I have gone around the map shooting stuff to see if it disappears like the cans and i'm yet to find one. So i'm just saying that there may be something here.
Lac0tr0n Dec 5, 2021 @ 5:57am 
Once you open the door with the anti tank mine you need to get a husk (The fire shooting dude from KF2) to shoot at some cobwebs in the small area between the water refinery and the test site, the same area with one of the rocks for the rat king EE. That will drop a crowbar, take it back to the cabinet and you'll be able to open it. Hope that helps.
Originally posted by Kitzuchi:
When you say "pack a punch AAT", what do you mean?
IT means double pack like weapon special on ur pap gun
HitmanVere  [developer] Dec 6, 2021 @ 7:55am 
I have pinned this thread as it has all Quests/Eggs in detail in text, btw if you want remaining egg names for titling purposes that I gave them, here you go:
- Shadow Scythe Quest is called "Hidden in the Shadows"
- Rat King Quest is called "Leader of the Pack" like I've mentioned before
- Suomi KP/-31 Quest is called "Private Collection"
- Chef Boyardee cans like mentioned before is "Ground Beef"
senzu Dec 6, 2021 @ 1:01pm 
I'm not sure if this has been listed in any of the guides yet and I apologize if it may have, but whenever you're coming from the Main Road to the Twin Bridges, once you're on one of the bridges turn to look towards the Garage. If you look at the top right of the building you should see that there's an Apex Loot Box sitting there switching through the rarities (blue, purple, and yellow) that you can shoot. I'm not sure if the items you get from it are random, but shooting the Legendary rarity gave me a pretty strong .500 Magnum pistoI

The one thing I don't know for sure is if if there are particular conditions that have to be met to make it spawn, but I found that looking at the building from the bridge is where I always tend to spot it from. I wanna say it might be possible to go to the balcony of the Power House and shoot it from close up, but I haven't tested if it actually spawns from that angle or not yet.
Last edited by senzu; Dec 6, 2021 @ 1:04pm
W1LM3R Dec 7, 2021 @ 4:43am 
I cant find the crowbar. Anyone got a picture?
Divinity Dec 7, 2021 @ 7:43pm 
also the zombies never made any noise for me
zap Dec 7, 2021 @ 8:26pm 
What do you mean by "unlock attractor axes: and how do I use them when I've placed all 3 golden axes in the travel agency
Pankake101 Dec 8, 2021 @ 5:42pm 
Hey everyone! Here's a full video guide for those of you who are instead and need a visual guide. Hopefully it helps you all out! :D

https://youtu.be/PfAay9tUnMM

I put this here because we used this text guide so thank you so much Nanikos! :D
W1LM3R Dec 9, 2021 @ 6:00am 
Anyone has a picture of what the portal looks like? (scythe ee)
Last edited by W1LM3R; Dec 9, 2021 @ 6:01am
paolo.lahoud Jan 3, 2022 @ 8:43am 
anyone knows what the orbs the "your mori" sycthe drops do?
W1LM3R Jan 3, 2022 @ 9:11am 
Originally posted by paololahoud2004:
anyone knows what the orbs the "your mori" sycthe drops do?
You can shoot this once you get enough.
paolo.lahoud Jan 4, 2022 @ 4:33am 
Originally posted by W1LM3R:
Originally posted by paololahoud2004:
anyone knows what the orbs the "your mori" sycthe drops do?
You can shoot this once you get enough.
ohh thankss
< >
Showing 1-15 of 31 comments
Per page: 1530 50