Call of Duty: Black Ops III

Call of Duty: Black Ops III

RAINY DEATH
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Update: Mar 2, 2023 @ 9:31am

Chaos & Order Update / Version 1.1.0:
  1. New Gamemodes: Gun Game, Kill Confirmed, Chaos Mode, Bingo, as well as variants of some (these will be available via an in-game vendor in the Firing Range)
  2. New Side Quest: From Shock To Wind
  3. New weapons: OTs-14 Groza Rifle, KRISS Vector SMG, M134 Minigun LMG, D-031 DMR Sniper, and also new Wonderweapon: Tractor Cannon
  4. Revamp of the weapons:
    • Most of the weapons now deal more damage and more efficiently based on different parts of the zombies
    • Major updates on animations/sounds/models/textures/FX's
    • Major overhaul on misc weapon values, now some of the weapons act more like how they should have behaved from the start
    • While putting away M15 AT-Mines, the swap now happens instantly while holding a "light" weapon
    • Using explosion attack with Hydraulic Tazers now leaves a lingering effect behind
    • Hydraulic Tazers also now lose all power when swapped out, but with this update swipe attacks no longer drain any power
    • Possibly reduced high round crashes by making MurderVolt's PaP-version not have arching shots (BO3 moment)
    • MurderVolt is now more effective against special enemies
  5. Bossfight Adjustments:
    • Ticks now drop scavenger packs that refill certain amount of ammo onto your currently held weapon
    • When you have zero ammo in reserves, there is now a sound notification when game notices and notification when ammo is given
    • In solo, the trigger to enter the fight is now "hold to enter" rather than instantly enter when tapping the trigger
    • Added failsafes to cutscenes/bossfight to make sure they work as intended always (BO3 moment)
    • Delay between attacks is shorter now
    • Not dealing enough damage on first DPS no longer punishes you by having to go through extended first phase, also first phase is now three attacks rather than four
    • Weapons deal even more damage now if you don't have Double Tap 2.0 (DT2.0 basically now just gives advantage in fire rate)
  6. Level Changes:
    • Layout has seen some improvements to better the flow of gameplay, as well as some detailing changes to improve visuals
    • Some zombie spawns have been shifted around as well as some new ones added to better the flow of engagement
    • Audio quality has been improved majorly, including almost complete redesign of the Main Quest
  7. Feature Changes/Additions:
    • Easter Egg song (Waking Undone) has been remastered
    • Trader Pod now offers a random perk for 40 Tokens (unless you have all perks or some are gatekept)
    • Trader Pod also makes zombies ignore you for the first five seconds while playing in solo (applies once per round)
    • Bank is now disabled in solo to convey better that it's only meant for sharing points with other players rather than saving points between games
    • Reduced Trash Chute timers slightly to provide smoother experience with them
    • Firing Range has a new button that you can activate if you are stuck with no ammo/melee weapon to proceed
    • Electric Cherry now handles damage/radius based on how much ammo you have left on your clip, just like in Black Ops 2, and maximum damage/radius is now increased to make it more viable
  8. Misc Changes/Fixes:
    • Disabled ambient stings from playing while EE song is playing
    • Nuke powerup visuals/sfx were updated
    • Decreased perk drinking animation time by 11%
    • Electric Cherry burst's visual effect has been toned down as level made it previously extremely bright
    • Added slight delay before Husk's firepool starts damaging players to avoid sudden damage spikes when Husk explodes, also firepool now kills zombies
    • Fixed an issue where randomly a powerup loop sound would continue to play after a certain powerup ended
    • Fixed possible exploit with restart level button in pause menu by recoding it fully
    • Fixed bossfight restart menu not letting you use controller if a button was not highlighted with mouse
    • Some other changes I might have forgotten to add

Update: Dec 29, 2021 @ 5:00am

Version 1.0.5:
- AAT's got a revamp with damage handling:

  • Incendiary now does 10% of zombie's health thorough the cycle (with random AOE chance doing 30%), except on lower rounds where it's a higher static number
  • Radiation follows same logic with slight tweak, where it deals 15% through its cycle, while random explosion chance is one-hit kill until round 25
  • Cryo and Shock now when triggered deal a static number of damage, these are still meant to be for the "laststand" gameplay style so the damage is on lower end compared to Incendiary/Radiation
  • Slag now does 5% more damage

[Developer's Note] The reason why AAT's are not outright broken is cos I wanted them to be more like a weapon buff in a sense that you can apply onto your gun that makes them stronger without relying too much into just shooting and waiting like Black Ops 3's AAT's. Previously the damage was not enough to be satisfying, but I still wanted to keep the part about them not being the main damage of the weapon, hence why numbers might seem low.

- Updated sounds for Hydraulic Tazers
- Adjusted weapon name's scale slightly in HUD

Update: Dec 10, 2021 @ 3:00pm

Version 1.0.4:
- Nerfed PaP'd Crye SIX12-LE and Rat King in Bossfight (Note: Rat King was intentionally busted, but decided to step it down a little bit, Crye was not intentional)
- Sword Wall in Bossfight now goes down when Nuke hits 7 seconds and right when DPS starts to avoid confusion
- Fixed an out-of-map spot near Police Station
- Fixed a little unintentional ledge spot in Bossfight
- Fixed PaP'd MCK Glock Carbine having a broken TP muzzleflash on left gun

Update: Dec 7, 2021 @ 9:03am

Version 1.0.3:
- Increased overall sprint duration and decreased sprint cooldown
- Following weapons got a decrease in reload times (percentage values next to them):

  • .30 Lever Action / 10%
  • FN P90 / 10%
  • MCK Glock Carbine / 10%
  • Norinco Type 95 / 10%
  • M600 MK3 / 10%
  • AWM / 10%
  • DP-12 Multi-Action / 15%
- Following weapons got a damage buff (and are adjusted further in bossfight):
  • Sidewinder AT-SMR / 20%
  • Rat King / 20%
  • Suomi KP/-31 / 25%
  • Shadow Scythe / Hits the one-hit damage cap now at rounds 25/35 compared to 20/30 with non-PaP/PaP'd when meleeing
- Fixed a no target glitch on the vines at the second floor of Police Station
- Fixed a possible issues with Thermites causing AAT's to trigger (no idea if this was an actual issue, but added a failsafe anyways)
- Fixed AI behaving incorrectly after taking damage from Shadow Scythe/Hydraulic Tazers
- Increased movement speed with Laserkraft Modell-1 by 5%, as well as fixed the damage functionality (Note: This gun does not have splash damage, damage works like Ray Gun Mark 2)
- With the buffs for Laserkraft, nerfed the reserve count by two mags
- MurderVolt ammo check in Bossfight/"The Other Side" step is now more lenient at checking how much reserve you have

Update: Dec 5, 2021 @ 6:09am

Version 1.0.2:
- As "Leader of the Pack" Side Quest has been solved, SmoothTalk's credits have been updated accordingly
- Now during Bossfight and a specific Side Quest step, you are given ammo if all guns have 10% or less reserve ammo on them rather than no ammo on both clip and reserve
- MurderVolt and Thermite Grenade damages adjusted in Bossfight (MurderVolt will only damage boss significantly with direct impacts as I cannot make the missiles target it)
- Reduced in Bossfight RNG count of attacks by one between DPS-stages (there is always a static number + 1 to 3 RNG attacks before DPS, but now it is 1 to 2 RNG attacks)
- Hydraulic Tazers Specialist weapon changes:

  • Doubled the radius of both melee attacks
  • Made melee times faster
  • Husk can no longer be one-shotted with melee attacks
  • Explosion attack can now affect double the amount of zombies
  • Melee now takes away a part of the charge
- Fixed the Ammo Refill item taking away wrong amount of tokens
- Fixed a little bit of a wonky clip next to the stairs in second floor of Police Station

Update: Dec 3, 2021 @ 11:17am

Version 1.0.1:
- Fixed custom AI breaking if you had mature settings off

Update: Dec 3, 2021 @ 8:39am

Version 1.0.0:
- Launch Day version