Ravenfield

Ravenfield

M16A1s (Unity 5.6)
sigmoton  [developer] Nov 19, 2021 @ 11:14am
To-Do List
Just so you know I actually read the comments:
- Nothing! Suggestions in comments / here!


Finished:
- Fixed auto reload issue
- Removed unnecessary tracers
- Made mod compatible with Toggle Auto Mutator
- Added M203
Last edited by sigmoton; Nov 24, 2021 @ 2:27am
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Showing 1-6 of 6 comments
Potato Nov 20, 2021 @ 1:12am 
please do fire modes that would be amazing
sigmoton  [developer] Nov 20, 2021 @ 1:27am 
I edited the sound files for the next update so this mod is compatible with the Toggle Auto Mutator by Lordaloa! Unfortunately won't have an animation for the selector switch though, but it is a working solution! Hence I removed it from the To-Do List
Last edited by sigmoton; Nov 20, 2021 @ 1:28am
NardoArchineer Nov 22, 2021 @ 9:07pm 
are you gonna make M16A2s Soon? im gonna recreate Desert Storm
sigmoton  [developer] Nov 22, 2021 @ 11:26pm 
Originally posted by RussianKAMAZ 草:
are you gonna make M16A2s Soon? im gonna recreate Desert Storm
When I get done with the M203 and an ACOG model I'll start with the A2, problem is the only way I found to make a proper burst mechanism is with the overheat mechanic, which actually slows down the rate of fire when the game runs on low fps, so it may just be semi only unless I figure out a better way
NardoArchineer Nov 25, 2021 @ 1:16am 
I'll agree with Semi M16A2 cause my fingers is my automatic fire also the M16A1 is very good ngl the workshop lacks good M16s Thank you for sharing this mod to the community
K O M Z E R Dec 13, 2021 @ 5:42am 
Colt Commando
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Showing 1-6 of 6 comments
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