Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
That's weird. Do you have any red logs that appear with development mode turned on?
As of now, I don't know the cause. It was fine when I tested it.
...maybe it's just bad luck? ㅠ_ㅠ
Still love them tough and don't want to spoil by wanting everything to be min-maxed.
oh, Resetting quality probabilities with save and load is blocked.
This means you will get the same quality as long as you do a save and load.
If you want different quality, you have to make it one more time. Without a save and road.
I forgot to put this in the description. sorry.
Are you talking about real human colonist?
The problem with real human colonist not being able to wear tribalwear is probably not a problem with this mod.
I don't know where the tailbone hediff came from. There is no such hediff in this mod.
That's... I don't know. @_@
I just tested and couldn't see the same issue.
It's probably conflicting with another mod... I don't know.
Anyway, I'm glad it's been fixed temporarily.
Error:Mincho_ThingDef_SpaceSuit already has short hash.
I'll talk to the Mincho modder.
Thanks for the report!
Got too many mods to look through, but it's on my end definitely.
fix 'already has short hash' error when used with mincho race.
Though, I was wondering if it's just because of the hundreds of mods I have, but, the militia and solider paniels seem to constantly and consistently soft lock themselves into repeatedly drinking all of their PnL fuels whenever I set them to a scheduled drink.
It seems to fix itself whenever I turn off the scheduled drinking for it. To give a better overview, they seem to keep drinking all the PnL fuels even when they don't need to, and this only specifically happens for the combat automatons.
It's not just one or a few of them, it's all the combat automatons that eventually locks themselves into constantly drinking them. I was wondering if it's just this mod or it seems to conflict with a different mod. I do have the mod "Need Bar Overflow" that makes it so pawn needs can go above 100%.
Thank you for the mod!