MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

MercTechV2
 This topic has been pinned, so it's probably important
MagnumForceGB  [developer] Mar 3, 2022 @ 10:00am
1
Version 2.15
New version has an important feature that is enabled by default, you can go into the options menu to disable it

Switch Mech on Ejection -

If you have auto-eject on and your mech is destroyed, you will automatically swap to the next mech in your lance so you can keep fighting.

Prevent AI from saying "Nice Headshot" when the enemy pilot ejects. Currently they are saying it because when the pilot ejects, I'm destroying the head, and this is triggering that dialog.
MW5 and MW5V2 should now ignore AC cooldown modifier completely with regards to heat
Legging mechs should now cause both their legs to fall off
Disable Heat Effects should now work again
Deadfire missiles have limited tracking now
Switching mechs will no longer cause sound bugs with clip reload sounds
Limited clip reload sounds to 1 sound globally
Adjusted multiple sounds to balance them, and added fade outs on some AC sounds to prevent a sudden cut-out
New mechs added
Auto-Mech switch on ejection added FINALLY
Vehicle BV is adjusted based off the vehicle armor modifier you select for non-authored missions. From Armor Modifier 100% to 200%, it will scale up the BV 1% for every 2% of armor, so at 200%, the BV will be increased by 50%. It will not go below the regular BV value to prevent mass spawning of vehicles.
Quality level on weapons in mechlab will no longer change the background color, but instead lower the tech level pips
Last edited by MagnumForceGB; Mar 3, 2022 @ 10:01am
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Showing 1-9 of 9 comments
Ritter Mar 3, 2022 @ 11:43am 
no co-op :damagedskull:
Atlas [PZ] Mar 3, 2022 @ 12:14pm 
question when wil you work on trying to fix mp issues ? will teh next update focus on that or are you planning on other tings ? just neat to know so i know what is next up. :) love your mods !
According to MagnumForceGB on the MercTech discord the disconnect/crash on ballistic weapon firing should be fixed in this version.
"2.15 should fix the crash
but I still have to figure out WHY I can't get new projectiles to spawn on both client and server at the same time"
DirtNap Mar 3, 2022 @ 7:15pm 
how about a fix for range on MGs? I mean, I'm getting shot by the MG Igor before it renders.

Also Superchargers seem broken now.
Last edited by DirtNap; Mar 4, 2022 @ 6:17am
It seems as though ammo for the IATM (S) series is broken in career, at least in my game, in instant action the correct ammo shows up however with career no ammo shows up for the IATM (s) at least with the 6 and 12. Not sure if it is an issue for anyone else though.
evilauthor Mar 12, 2022 @ 8:33pm 
Dunno what happened, but since this update dropped, I've been getting an error message that the Merctech Compatibility and Cockpit Glass mods are no longer installed despite said mods being installed. Trying to play a mission results in the game crashing.
MagnumForceGB  [developer] Mar 13, 2022 @ 10:06am 
You have to force Steam to update the mods by either doing a verify of your install or unsubscribing, waiting, then resubscribing to the mods.
Clear_Skies Mar 22, 2022 @ 6:51pm 
Interesting thing I ran into, if you are in a system, say that allows for shopping only, no mission. You can still click the "System Map" and sometimes it might give you a non-existent mission that will cause you to essentially soft lock (i.e. reload save). Now this could be coyote missions, but figure give the heads up! Otherwise, awesome work!
ArlanKels Apr 28, 2022 @ 9:08am 
Originally posted by Ehrenwerter Ritter:
no co-op :damagedskull:

As of now(almost May) I've been doing co-op with merctech and my one buddy.
A few glitches, yeah, and things like the AC burst fire hopper seems to not work when you're the non-host(It just fires one at a time slowly instead), but it still mostly works.
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