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Better not use the mod, you are literally asking him to remove everything that makes this mod great
Though I agree that things like lamar's quote being played with teddy, or the perk animation doing the middle finger are unnecessary. They don't "ruin" my experience per se, I just laughed when I first saw it and that was it. But for an overhaul mod supposed to make the game better, this may as well be removed. If I wanted a joke mod, I would get a joke mod.
But now there are some bugs to fix, such as stamina removing footstep sounds and others. And regarding the C4 ending the game, I think it's NICE that we can actually end a zombie game in every map regardless if there is an easter egg or not. The problem as of right now is that it's too easy. I have gotten the C4 as early as round 6, and even then, nothing stops me from leaving one zombie alive and spamming the box till I get it. I suggested the C4 shouldn't end the game right away, but instead start a boss battle made of waves (panzers, margwas or other zombie bosses).
This boss battle would have to be very strong so even if you got C4 early thanks to the RNG god, you wouldn't use it right away or you'd be wrecked by the bosses. Of course the boss battles would have to be fairly strong, so if he chooses to bring waves of panzers or margwas, I would at least balance it and buff them cause let's be realistic, with the weapons that this mod gives you, none of these bosses would stand a chance. Increase their health, damage and maybe even speed, and spawn them in high numbers. The only issue I can see could be map compatibility, but this mod doesn't really add a lot of weapons anyway and it's already very compatible. I doubt using additional treyarch asssets for the bosses waves would be too much for the most part.
The other 50 changes the mod made are great and are the reason I use it.
Honestly he could just turn the C4 into a buyable ending type thing like some custom maps have. Could make it a floating glowing orb like the bank and weapon cache and make it 100,000 to end the game or something like that.
Buyable endings are lame. Make an actual ending instead, like boss fights or waves of bosses.
Ah yeah thats a good point, didn't think of that. Coding a huge boss that works properly on every official and custom map would probably be impossible though. Easiest would probably be something like an endless 5 or 10 minute wave of zombies with the zombie spawn limit set to the highest of 64, and panzers spawning in every few seconds.
There is so much he can work with just with 3arc assets. And I doubt these things would cause much compatibility problems. I think that has more to do with the amount of weapons added to the box than with the zombies themselves.
Adding the dodge rolls back into zombies at higher rounds would be sick. And yeah honestly the only map I've had compatibility issues with is the nuketown custom map, everything else seems to work fine.
But yes, zombies MUST become increasingly harder not only with the classic health and number increase, but also with actual change in their behaviour. Octagonal ascension did it with zombies becoming tranzit runners from round 20.
I literally sat in a corner before with path of honour and I was literally spamming the melee button with my controller while not even looking at the monitor. This was on round 45 by the way. At that point I decided to just drop it. Path of honour is overpowered and to be fair I am not even sure that tranzit runners and sidestepping would be enough to stop it considering how fast you can hit the zombies and the whole mechanic of this sword.
In addition to making zombies harder in other ways, it's necessary to nerf this sword, or else this mod will not succeed. I have decided not to play it anymore until this sword issue is resolved. It's so easy and it ruins the game for me. It easily outclasses any gobblegum or weapon that was ever introduced to bo3 as a whole.
Its the same with the PAP satellite if you haven't tried it. Makes the game way too easy. What makes the most sense in my head is to give the PAP satellite a very low ammo limit, and to keep the PAP path of sorrows swing speed the same as the base version (don't make it faster like it does now), increase the damage but dont make it a 1 hit kill on all rounds (like the PAP bowie knife in black ops 4), and add a very low ammo limit or some kind of cooldown to the dash while still keeping it a 1-hit kill. That way the dash can be a very limited use get-out-of-jail-free-card like monkeys.
Not sure I agree with tranzit zombies though as that only really works on large open maps with long stretches of space to run through.