Call of Duty: Black Ops III

Call of Duty: Black Ops III

[ZM] All-around Enhancement v2.9.6 [ Matchmaking Support ]
DIVINIUM115  [developer] Oct 25, 2021 @ 2:06pm
BUGS
the zombie counter looks like this game in spanish

https://i.imgur.com/s1xHgp6.png
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Showing 1-15 of 139 comments
Mesh <3 Oct 26, 2021 @ 3:51am 
i had a gobblegum and i did the random gubblegum easter egg in shadows of evil then my guns disappered i couldn't run when i died i had quick revive so i was able to revive myself then my guns cameback but i couldn't run i wasn't in advenced mode i did 2 command only "perk 9" and " hitmarker 1"
Last edited by Mesh <3; Oct 26, 2021 @ 3:52am
NikkMann  [developer] Oct 26, 2021 @ 11:56pm 
-When you buy stamin-up, your footsteps and jumps don't have any sound anymore

-if you pick up the flamethrower powerup right after being revived (like less than a second after) it won't work
NikkMann  [developer] Oct 26, 2021 @ 11:58pm 
-For the weapon customization on the Sheiva and P-06, some of the attachments just have a white icon instead of a picture of the attachment.

-Sometimes the path of sorrows PAP dash will get stuck on a zombie and wont dash forward
NikkMann  [developer] Oct 27, 2021 @ 12:00am 
- The mod crashes for the nuketown zombies mod. This is one of the mods that had the dumb "mod prevention" on it, maybe thats why

- The mod sometimes makes all the game audio for the default maps quieter when first starting the map. I have to turn up my volume after enabling it.

- When knifing a zombie kills it with the default hitmarker, it plays the death hitmarker sound twice really loud
turner148 Oct 31, 2021 @ 3:43pm 
-Sometimes if you pause, Zombies stop spawning after host unpauses. Obviously only happens in multiplayer.
Last edited by turner148; Nov 3, 2021 @ 6:39am
NikkMann  [developer] Nov 3, 2021 @ 11:08pm 
- The new monkey animation glitches out and just "freezes" after the wind up abruptly. Has to be a bug because it looks very bad.

- When trying to use any cheat or "give" commands, you get an error saying cheats are not enabled on the server. I have tried doing cheats 1 and enabling advanced features but it still doesn't work. And if you try to enable developer 2 you get this error when loading any map: https://imgur.com/a/urhJXor

- If you drop your 3rd weapon when you have mule kick, you cannot pick it back up as a 3rd weapon. It has to replace one of the other weapons you are currently holding.

- In the attachment customization, the name for the Peacekeeper Mk-2 goes outside of the black box under it

- Not sure if its a bug, the new hitmarkers (which look alot better) look like they come in sideways: https://imgur.com/a/zVSiXat

- On Ascension, I am not able to put away the Gersh Device after pulling it out like I can with other grenades.
Last edited by NikkMann; Nov 3, 2021 @ 11:32pm
NikkMann  [developer] Nov 3, 2021 @ 11:39pm 
- The scorestreaks info for killing a zombie normally says its a "Zombie Critical Kill" when it should probably just be a "Zombie Kill"
NikkMann  [developer] Nov 3, 2021 @ 11:58pm 
- If you throw the PAP satellite fast, the explosion sound glitches out and doesn't play sometimes. Not sure if its a bug with your mod or just a limitation of the game.
NikkMann  [developer] Nov 4, 2021 @ 12:06am 
- For all of the new guns you added, when they are PAP'ed they don't have the PAP laser sound when firing, they just make their normal shooting sound

- For the PAP Blackcell, the smoke cloud that appears if you DON'T hit a zombie is too big.
Last edited by NikkMann; Nov 4, 2021 @ 12:06am
k7Ysh5A_4.1.  [developer] Nov 4, 2021 @ 12:11am 
Originally posted by NikkMann:
- If you throw the PAP satellite fast, the explosion sound glitches out and doesn't play sometimes. Not sure if its a bug with your mod or just a limitation of the game.
The new explosion sound is read directly through the file and is not loaded into the system memory, so the sound will have a delay.
NikkMann  [developer] Nov 4, 2021 @ 12:13am 
- If you have a silencer on a gun and PAP it, the gun doesn't make the PAP laser sound when firing. Not sure if its on purpose or not, kind of neat that it does that.
k7Ysh5A_4.1.  [developer] Nov 4, 2021 @ 12:17am 
Originally posted by NikkMann:
- If you have a silencer on a gun and PAP it, the gun doesn't make the PAP laser sound when firing. Not sure if its on purpose or not, kind of neat that it does that.
That is Treyarch's fault.
k7Ysh5A_4.1.  [developer] Nov 4, 2021 @ 12:19am 
Originally posted by NikkMann:
- For all of the new guns you added, when they are PAP'ed they don't have the PAP laser sound when firing, they just make their normal shooting sound

- For the PAP Blackcell, the smoke cloud that appears if you DON'T hit a zombie is too big.
I am too lazy to add laser sound
NikkMann  [developer] Nov 4, 2021 @ 12:21am 
Originally posted by k7Ysh5A_4.1.:
Originally posted by NikkMann:
- For all of the new guns you added, when they are PAP'ed they don't have the PAP laser sound when firing, they just make their normal shooting sound

- For the PAP Blackcell, the smoke cloud that appears if you DON'T hit a zombie is too big.
I am too lazy to add laser sound
Lol fair enough
NikkMann  [developer] Nov 4, 2021 @ 3:55pm 
- The brightness/bloom of the symbols on the PAP Path of sorrows is too high, it makes it so you cant see the camo very well and lights up the top part of the screen too much.
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