RimWorld

RimWorld

AQW Armor Set
Zargachi Nov 2, 2022 @ 5:31am
1.4 Bug
so, i added your mod again and the same error came back again:

Exception in Verse.DynamicDrawManager.DrawDynamicThings: System.MissingMethodException: Verse.Rot4 Verse.Rot4.get_North()
at Verse.PawnRenderer.DrawEquipmentAiming (Verse.Thing eq, UnityEngine.Vector3 drawLoc, System.Single aimAngle) [0x0006b] in <cce74c43d2c8413bb0c0a5febec31cf7>:0
- transpiler PerformanceOptimizer.Main: IEnumerable`1 PerformanceOptimizer.Optimization_FasterGetCompReplacement:Transpiler(IEnumerable`1 instructions, MethodBase method)
- prefix OskarPotocki.VFECore: Void VFECore.PawnRenderer_DrawEquipmentAiming_Patch:Prefix(PawnRenderer __instance, Pawn ___pawn, Thing eq, Vector3& drawLoc, Single& aimAngle, CarryWeaponOpenly carryWeaponOpenly)
- prefix OskarPotocki.VFECore: Boolean VFE.Mechanoids.HarmonyPatches.RenderTurretCentered:Prefix(PawnRenderer __instance)
- prefix jecstools.jecrell.comps.oversized: Boolean CompOversizedWeapon.HarmonyCompOversizedWeapon:DrawEquipmentAimingPreFix(Pawn ___pawn, Thing eq, Vector3 drawLoc, Single aimAngle)
- prefix com.ogliss.rimworld.mod.VanillaWeaponsExpandedLaser: Void VanillaWeaponsExpandedLaser.HarmonyPatches.CYA_PawnRenderer_Draw_EquipmentAiming_GunDrawing_Patch:Prefix(Thing& eq, Vector3& drawLoc, Single& aimAngle, PawnRenderer __instance)
- postfix OskarPotocki.VFECore: Void VFE.Mechanoids.HarmonyPatches.RenderTurretCentered:Postfix(PawnRenderer __instance, Thing eq, Vector3 drawLoc, Single aimAngle)
at Verse.PawnRenderer.DrawEquipment (UnityEngine.Vector3 rootLoc, Verse.Rot4 pawnRotation, Verse.PawnRenderFlags flags) [0x0028d] in <cce74c43d2c8413bb0c0a5febec31cf7>:0
at Verse.PawnRenderer.DrawDynamicParts (UnityEngine.Vector3 rootLoc, System.Single angle, Verse.Rot4 pawnRotation, Verse.PawnRenderFlags flags) [0x0000c] in <cce74c43d2c8413bb0c0a5febec31cf7>:0
at Verse.PawnRenderer.RenderPawnInternal (UnityEngine.Vector3 rootLoc, System.Single angle, System.Boolean renderBody, Verse.Rot4 bodyFacing, Verse.RotDrawMode bodyDrawType, Verse.PawnRenderFlags flags) [0x00546] in <cce74c43d2c8413bb0c0a5febec31cf7>:0
- transpiler rimworld.erdelf.alien_race.main: IEnumerable`1 AlienRace.HarmonyPatches:RenderPawnInternalTranspiler(IEnumerable`1 instructions)
- prefix com.otters.rimworld.mod.Tents: Boolean Tent.PawnRenderer_RenderPawnInternal:Prefix(Vector3 rootLoc, Boolean renderBody, Pawn ___pawn)
- prefix rimworld.erdelf.alien_race.main: Void AlienRace.HarmonyPatches:RenderPawnInternalPrefix(Pawn ___pawn, PawnRenderFlags flags)
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3 drawLoc, System.Nullable`1[T] rotOverride, System.Boolean neverAimWeapon) [0x0018f] in <cce74c43d2c8413bb0c0a5febec31cf7>:0
- transpiler OskarPotocki.VFECore: IEnumerable`1 VFECore.Patch_RenderPawnAt:Transpiler(IEnumerable`1 instructions)
- transpiler rimworld.erdelf.alien_race.main: IEnumerable`1 AlienRace.HarmonyPatches:PostureTranspiler(IEnumerable`1 instructions)
- prefix net.pardeike.rimworld.mod.camera+: Boolean CameraPlus.PawnRenderer_RenderPawnAt_Patch:Prefix(Pawn ___pawn)
- postfix net.pardeike.rimworld.mod.camera+: Void CameraPlus.PawnRenderer_RenderPawnAt_Patch:Postfix(Pawn ___pawn)
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <cce74c43d2c8413bb0c0a5febec31cf7>:0
at Verse.Pawn.DrawAt (UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x00006] in <cce74c43d2c8413bb0c0a5febec31cf7>:0
at Verse.Thing.Draw () [0x00015] in <cce74c43d2c8413bb0c0a5febec31cf7>:0
at Verse.ThingWithComps.Draw () [0x00011] in <cce74c43d2c8413bb0c0a5febec31cf7>:0
- postfix com.tammybee.rimstatue: Void StatueOfColonist.ThingWithComps_Draw_Patch:Postfix(ThingWithComps __instance)
at Verse.DynamicDrawManager.DrawDynamicThings () [0x000ee] in <cce74c43d2c8413bb0c0a5febec31cf7>:0
- transpiler net.pardeike.rimworld.lib.harmony: IEnumerable`1 VisualExceptions.ExceptionsAndActivatorHandler:Transpiler(IEnumerable`1 instructions, MethodBase original)
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Zargachi Nov 2, 2022 @ 5:56am 
so, apparently the real culprit was Vanilla Expanded Framework, i disable 2 options of it in the config and the error flood in the console solved...
the options i disabled was:

*Change Graphics* button changed graphics ramdomly (deselect for sequentiality)
and
Disable Texture Caching

but still, it's a problem related with AQW, without it, those 2 settings don't cause any problem

Edit: talking with a guy in the Troubleshooting of Rimwold discord server, he said that the problem is related with Oversized weapons, because the game now handle that it self so the mod is 'broken'
Last edited by Zargachi; Nov 2, 2022 @ 6:08am
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