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1. Check if you're updated to the latest version of the mod. This was a problem before the last update
2. Check if the male pawns you have are in relationships or have one of the nullifying traits (gay, psychopath, etc.) That's the most likely cause, but then it's working as intended.
3. If nothing else works and this really is cause by some sort of mod incompatibility, then check your precepts. If the female presence precept is missing something is wrong
I'm sure the major conflict is between them, as I spent a hour or so moving/ removing mods in an attempt to figure the problem out, and had a stable mod order before adding it.
And finally discovered Sex Matters seems to not like RJW, to a serious level.
It does, however, work when I move it below RJW and its related mods, being near dead last on my load order. I'm suspecting this has something to do with pawn behavior/ mood modifications done by RJW, and whatever it changes that Sex Matters touches on base game,(Could be wrong), which leads to Sex Matters breaking if loaded before it.
Though, I'm confused as to why it does a hard crash. I don't get a crash log. At least I don't think so, cause I can't find it.
On a more clear note, the crash happens after Pawns decide to make love, occurring towards the very end. I'll provide a hugs log if needed for a full mod list.
Just wanted to let you know about the conflict.
Did some tests with various load orders and features of RJW but couldn't replicate any crashes or errors. Sex Matters doesn't use any code structures that aren't already in vanilla as far as I'm aware. The moodlet and hediff appliers work like any other. I thought about it for a while but have no idea where there might be overlap causing the two mods to directly conflict with each other.
Yea I'm aware, so I'm kinda stumped by why it was occurring, as my RJW related mods were dead last in my list. Who knows, maybe something isn't right despite it being ''stable'' in all my testing when I first put my modlist together. And I placed a mod where it shouldn't be.
I'll try to look into it again, and see if it occurs more.
Because whatever it is, it's a ugly conflict being sparked alive. Hell, I should get a hughs log and present my load order so you guys could point out my stupid mistake.
Anyhow, again, this only happens when I attempted to load Sex Matters before all RJW mods(Like it should be). Loading it after all RJW mods, seems to remove the crash. Very strange. Maybe I'm dead wrong about what's conflicting with it. Which is going to be annoying if it is, as I don't really know what it could be.
Non less, I love this mod, and what changes it brings. Citizen Kanye, keep it up.
Honestly, everything that's after Sex Matters---is purely RJW related. Asides Babies and Children, Rocketman, Runtime GC, Complex Jobs, Research Pal Forked, and What's That Mod. Pretty confused on what was causing it.
Here's a Hughs Log for my load order: [[[https://gist.github.com/1f18f46630696d45e0ccc4fe67246b90]]]
Quite frankly, I don't use too many complex mods; best I could suggest, maybe it's got something to do with a patching related task.
Currently testing a new run, going to see if I can go a full hour, or longer without a crash.
I can look more into this later, though I'm no substitute for the real deal (the mod makers themselves).
Mod settings are not saved after exiting the game. After entering the game, you must press the "Apply settings" button. If this is not done, then there will be an equal share of women and men in the raids.
2.
An exception must be made for the Revia race in the raid spawn.
https://steamcommunity.com/sharedfiles/filedetails/?id=2020041005
This race consists only of women, men of this race are not provided for by the mod. Although, according to the author, sometimes, for unknown reasons, men of the Revia race do appear in small numbers, this is the result of the imperfection of the mod.
Therefore, in the raids of factions of this race, men should not be.
I'm not sure what it did, but things to seem to be working now. Loading before RJW. No errors have been encountered during my first 15 minutes of gameplay, and even tested this for loving which did not give, nor commit a crash like last time. I'll update this in an hour or so; maybe sooner if things fall apart once more.
Compared to last time though, I'm not seeing errors for patching from Rocketman, and I'm not getting a whole bunch of exception ticks. Deleting and reinstalling seems to have fixed it for now.
Edit: Able to play for more than 1 hour, without crashing, let alone errors being thrown. It's working much better than before. I guess the assem left behind screwed up things in a really bad way, breaking all kinds of things. Thanks CitizenKanye.
And Slyuxx, I'm thankful for your attempts to help out.
Basic androids have had their ideos set to "null" but seem to still attempt some thoughts. On pawn spawn basic androids can be included in ideos briefly before having it set to null, the error only occurs on the regular after this point.
It should be possible to patch the mod to disable the sex matters thoughts. Surrogates, T1's, and T2's already have a laundry list of disabled thoughts as they're supposed to be basic androids.
These keywords may help in developing a patch for android tiers: "IsBasicAndroidTier", "IgnoredThoughtsByBasicAndroids", "AndroidLike".
Optionally the thought could be removed from all androids on account that they are by definition machines and gender isn't really a thing (outside of gynoids but that's a whole 'nother thing). Android tiers also already has a pair of traits for humans: Loves Humanity & Hates Humanity. So Sex Matters applying here is moot in my opinion.