RimWorld

RimWorld

[CZK] Sex Matters
 This topic has been pinned, so it's probably important
CitizenKanye  [developer] Oct 10, 2021 @ 2:14pm
Planned Features
- modify female pawn render size
- make reducing the resistance of female prisoners easier
- add option to disable women from spawning with hulk body type
- make most apparel in the game sex-specific and other apparel modifications (concept stage)
- add an arranged marriage precept for Male Supremacy, Female Supremacy, and Collectivist memes (concept stage)
- more ideology features for male and female supremacy
- different vanilla trait frequency based on sex
- module changing the way levels and passions work for female pawns (pre-concept stage)
- and much more...

If you have any suggestions leave them below. The order the features are listed in is the current planned order of getting them added.

Incorporating all of the upcoming features could likely take a year or more, since I'm paying for the coding from my own pocket. If you want to see this mod grow you can support its development on Ko-fi.
Last edited by CitizenKanye; Oct 27, 2021 @ 1:20pm
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Showing 1-15 of 33 comments
Slyuxx Oct 17, 2021 @ 4:00pm 
Might be nice to have a 'male presence' precept to round things out and for parity sake. Or adjust the precept to a more generic gender precept akin to bigotry which uses a scale of 1 to -1 instead of 1 to 0 as the female precept does now. So a 1 would be essential women presence and -1 would be essential male presence.
CitizenKanye  [developer] Oct 17, 2021 @ 4:14pm 
Originally posted by Slyuxx:
Might be nice to have a 'male presence' precept to round things out and for parity sake.
Thought about that a while back. Then I realized that male presence is pretty much already necessary since the game forces you to keep them around for defense with this mod installed.
The female presence precept is the counterbalance to this. Going too far in either direction punishes you in different ways, which embeds in the gameplay loop the fact that men and women need each other in different ways.
Professor Popoff Oct 17, 2021 @ 6:40pm 
Is there a way to disable the 'female presence' mood buff? I've got two women in my three person colony, and my one dude is getting hit with three seperate buffs and gaining 37 mood despite being basically limbless, bed ridden, and on death's door
Alexis Popcorn  [developer] Oct 18, 2021 @ 1:00am 
Originally posted by Professor Popoff:
Is there a way to disable the 'female presence' mood buff? I've got two women in my three person colony, and my one dude is getting hit with three seperate buffs and gaining 37 mood despite being basically limbless, bed ridden, and on death's door

That's a bug, only one moodlet should apply, we are already working on it
CitizenKanye  [developer] Oct 18, 2021 @ 1:01am 
Originally posted by Professor Popoff:
my one dude is getting hit with three seperate buffs
The moodlet duplication issue is fixed with the new update. It was a bug caused by adding the mod mid-game
Macropod Oct 18, 2021 @ 9:06am 
Originally posted by CitizenKanye:
Originally posted by Slyuxx:
Might be nice to have a 'male presence' precept to round things out and for parity sake.
Thought about that a while back. Then I realized that male presence is pretty much already necessary since the game forces you to keep them around for defense with this mod installed.

Such a decision is at least controversial, because the role-playing deteriorates this way. Men need women, and women need men - this is the balance. Reducing this great topic to a practical solution is a petty attitude.

It would be fun if there were two independent settings that allow men to determine how much they want to see women in their settlement, and vice versa, how much women are happy with the presence of men.

And negative values should be added to introduce sexual intolerance into the game. So it will be possible to create a monastery, male or female. The difficulties that will arise in front of the player should not be afraid.
Macropod Oct 18, 2021 @ 9:24am 
It would be more logical if for the prisoners and for the slaves, the choice of the mod function was controlled by two different settings. Slaves are also members of the collective who participate in public life. And the prisoners are in prison and have no information about what is happening in the settlement.
Slyuxx Oct 19, 2021 @ 1:59pm 
Female render scaling is something I personally would really like. Perhaps limited to Thin and default Female body types... unless it can be done dynamically to pawns of a specified gender as a whole; in which case any female pawn would be rendered at 80%-90% scale (where men are 100% scale).

As @Macropod puts it, while yes both genders are needed that does not exclude the need for such precepts. For example I often have at least a 2-1 Female to Male ratio in my colonies as I play Rimworld for in a less combat-required style, often relying on automated defenses and good relations to get me through the day. So having better precept parity and more customization would make for more diverse colonies. In this way the precepts allow one to better decide how they want to play the game. Note that I am only referring to moodlets and relations here; all other gender related changes are not of note and I, as of writing, do not think nor mind them remaining as they are.
BeauJet Oct 20, 2021 @ 1:50am 
Well, would it be possible to add female thoughts on being defended/ guarded by their men? Like a debuff for Misandrists? Maybe a trait baring a postive buff too?

And if by all means, considering your plans to restrict clothing by gender, could this also be applied to Ideo precepts, which would be able to bar women/ men from certain roles because of their gender?

I got a few more ideas, but these are ones I can give right away.
CitizenKanye  [developer] Oct 21, 2021 @ 1:27pm 
Originally posted by Macropod:
It would be more logical if for the prisoners and for the slaves, the choice of the mod function was controlled by two different settings.

Point taken. I think the prisoners don't make sense to be affected at all. So the option will be changed to only deal with slaves

Originally posted by Slyuxx:
while yes both genders are needed that does not exclude the need for such precepts. For example I often have at least a 2-1 Female to Male ratio in my colonies as I play Rimworld for in a less combat-required style, often relying on automated defenses and good relations to get me through the day. So having better precept parity and more customization would make for more diverse colonies. In this way the precepts allow one to better decide how they want to play the game.

Originally posted by beaujet:
Well, would it be possible to add female thoughts on being defended/ guarded by their men? Like a debuff for Misandrists? Maybe a trait baring a postive buff too?

I get this, which is why I want to add many more features to make it more in-depth. The reason why I will hold off on making a male presence moodlet similar to the female presence one is because it clashes with the core idea of the mod that each gender should get unique mechanics, not just a copy pasted version of what the other is getting. That's the reason why there's no male hediff. That's the reason why the raid slider doesn't allow 100% female raids. It's not an equal game. Each side gets its own unique features.

Originally posted by beaujet:
considering your plans to restrict clothing by gender, could this also be applied to Ideo precepts, which would be able to bar women/ men from certain roles because of their gender?

Will consider it
Macropod Oct 23, 2021 @ 3:45am 
Originally posted by CitizenKanye:
The reason why I will hold off on making a male presence moodlet similar to the female presence one is because it clashes with the core idea of the mod that each gender should get unique mechanics, not just a copy pasted version of what the other is getting.
Thus, it turns out that only men can be worried about the presence of women, and women are always and necessarily indifferent to men. This is weird.
A unique mechanic for a specific game could be obtained by choosing the appropriate commandments.

And I would also like to see the commandments that give a negative attitude. Imagine that a male settler got into a convent, where the presence of men is not welcome, and he likes the large number of women very much. What a drama it would be!
CitizenKanye  [developer] Oct 23, 2021 @ 1:40pm 
Originally posted by Macropod:
And I would also like to see the commandments that give a negative attitude. Imagine that a male settler got into a convent, where the presence of men is not welcome, and he likes the large number of women very much. What a drama it would be!
The storytelling potential is definitely there. But I prefer to think over a feature before I decide I'm going to add it in. If I find a way to do it that is both clever and makes sense gameplay-wise then I have no problem including it.
Interloper Oct 24, 2021 @ 3:39pm 
Hey, I know it was discussed already, but I have a few words to add to the topic. Why not exlude "Appreciated" setting from Male Supremacy-only and let us choose in most situations at least between "Desired" and "Appreciated"?

I think it makes sense, especially in heavily modifed ideoligions, that don't include Male Supremacy. Imagine you live in a industrialist cthulhu cult death worshippers colony (or whatever). You have A LOT more to care about than some women. It doesn't mean, that you don't want their presence, but it's hidden deeper inside your mind, thus "Appreciated", not "Desired". I hope you get the point.

It is a very mild change in code, and I think it barely affects balance, but gives a lot more to immersion. Finally, you can use it as some kind of placeholder until you "find a way to do it that is both clever and makes sense gameplay-wise", because as for now it's quite dubious that EVERYBODY besides Male Supremacy DESIRE women presence.
Last edited by Interloper; Oct 24, 2021 @ 3:48pm
CitizenKanye  [developer] Oct 25, 2021 @ 3:07am 
Originally posted by Interloper:
Why not exlude "Appreciated" setting from Male Supremacy-only and let us choose in most situations at least between "Desired" and "Appreciated"?

There are numerous reasons why I wouldn't do this. For one it would upset the mod's balance and completely disincentivize recruiting women. Secondly it would remove a unique feature from the supremacy memes, which they are already lacking and which was the mod's point to begin with. Thirdly I don't believe there are many actual societies that can exist without the desire for the presence of women.

Since I get where you're coming from my suggestion would be to get one of those mods that unlocks the maximum meme cap, which I think VIE memes and structures is unplayable without anyway. Otherwise you can use dev mode to force the precept if you want to override the mod's balance

Think of it like this: in the general case this mod is supposed to make women and men the yin and yang of colonies. The goal is to make you feel the consequences of the absence of either sex. Male and Fem Sup are just there to allow you to play with that
Last edited by CitizenKanye; Oct 25, 2021 @ 3:51am
Interloper Oct 25, 2021 @ 3:51am 
Originally posted by CitizenKanye:
There are numerous reasons why I wouldn't do this. For one it would upset the mod's balance and completely disincentivize recruiting women. Secondly it would remove a unique feature from the supremacy memes, which they are already lacking and which was the mod's point to begin with. Thirdly I don't believe there are many actual societies that can exist without the desire for the presence of women.
Oh, OK, fair reasoning. Maybe you're right. While I would argue with some points, that's your mod and you know better :lunar2019piginablanket:

Originally posted by CitizenKanye:
Since I get where you're coming from my suggestion would be to get one of those mods that unlocks the maximum meme cap, which I think VIE memes and structures is unplayable without anyway. Otherwise you can use dev mode to force the precept if you want to override the mod's balance
Thanks, maybe these are the best solutions after all. I think there's even no need for additional mod, because VIE has some scrollers in it's settings up to 6 memes and more than that would be a weird ♥♥♥♥♥♥♥♥♥♥♥.

Originally posted by CitizenKanye:
Think of it like this: in the general case this mod is supposed to make women and men the yin and yang of colonies. The goal is to make you feel the consequences of the absence of either sex. Male and Fem Sup are the ones allowing you to break that structure
Yeah, I think I get it. It was just a little wish-thought of mine, that it would be nice if we could tone it down a bit without need for drastic measures like Male Sup. More of an immersive change than game breaker. But you made some good points in opposition.
Last edited by Interloper; Oct 25, 2021 @ 3:56am
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