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-Having to playtest the maps each time there is a new update with R.O.S is not ideal.
-causing false bug reports to the original random object spawner page because of my lack of time to playtest tacm each time there is an update is becoming really annoying.
-I think the mod is pretty complete and to be fair on this i prefer saving a backup of the mod before it becomes more heavier to handle other scripts/plugins.
-I dont want to limit what MANACAT can do with R.O.S for the sake of keeping compatibility with tacm which i think would be absurd and a terrible idea IMO.
tacm is probably gonna work for a while with the main version of R.O.S still , but like i said am ending the support with the main mod.
1) archived version was made in order to have a backup of the mod that is far more stable with other plugins and mods than the current updated version which IMO has a LOT of bugs.
2) having to update many of the files in this mod takes a lot of time and you want ME to playtest each change and RNG spawn location alone (My playtesters friends are no longer even touching l4d2 anymore so yeah it is rough recommendation my guy)
3) Im currently taking a LONG break from the game in general untill some major hotfix patch arrives because am done with the performance issues on the l4d1 infected models , is not okay that a high end setup still lags to hell when playing l4d1 maps and makes actually playtesting such a chore.
4) DDos issues are still a thing and the fact thats cheaters are even on campaign mode to test their hack tools its insane and am done with it ; some clow actually managed to Ddos my network connection when i was hosting a local campaign and made realize how unsafe it is to play l4d2 atm without VPNs.