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When i need free hand during purge in town i just using car for it, they doing for good beacons for zombie too :)
Tried it in hand on a different game and it worked, though. Super strange.
This mod is completely functional, and works well on our populated server - almost no issue whatsoever!
Когда пытаешься открыть бумбокс, то пишет ошибку.
Иногда окно открывается, но тут же закрывается.
Вот такая ошибка в консоли:
LOG : General , 1649318829423> DUCK
LOG : General , 1649318833281> -------------------------------------------------------------
attempted index: getName of non-table: null
LOG : General , 1649318833284> -----------------------------------------
STACK TRACE
-----------------------------------------
function: activate -- file: TCTickCheckMusic.lua line # 363
function: playerObj -- file: ISWorldObjectContextMenu.lua line # 1605
function: onMouseUp -- file: ISContextMenu.lua line # 90
ERROR: General , 1649318833285> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: getName of non-table: null at KahluaThread.tableget line:1689.
ERROR: General , 1649318833285> DebugLogStream.printException> Stack trace:
java.lang.RuntimeException: attempted index: getName of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:641)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallBoolean(KahluaThread.java:1924)
at se.krka.kahlua.integration.LuaCaller.protectedCallBoolean(LuaCaller.java:104)
at zombie.ui.UIElement.onMouseUp(UIElement.java:1228)
at zombie.ui.UIManager.update(UIManager.java:808)
at zombie.GameWindow.logic(GameWindow.java:253)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.GameWindow.frameStep(GameWindow.java:744)
at zombie.GameWindow.run_ez(GameWindow.java:646)
at zombie.GameWindow.mainThread(GameWindow.java:474)
at java.base/java.lang.Thread.run(Unknown Source)
LOG : General , 1649318833286> -----------------------------------------
STACK TRACE
-----------------------------------------
function: activate -- file: TCTickCheckMusic.lua line # 363
function: playerObj -- file: ISWorldObjectContextMenu.lua line # 1605
function: onMouseUp -- file: ISContextMenu.lua line # 90
LOG : General , 1649318833286>
LOG : General , 1649318833425> creating new sourcewindow: D:/Program Files (x86)/Steam/steamapps/workshop/content/108600/2613146550/mods/TrueMusic/media/lua/client/TCTickCheckMusic.lua
It will not play music this way for me, plays for about a half a second and stops.
it works for me
You may be missing one of the dependencies required for your music pack, or they may not be enabled on your game. I remember I had this issue at one point, when I was building my own cassette pack, not sure how I fixed it though.. Apologizes..
Here's my pack, it should work for you if you're interested. I just tested it a little while ago, on my multiplayer server. https://steamcommunity.com/sharedfiles/filedetails/?id=2786315248