Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I will look into the Thracian factions and early recruitment issues.
It would help of course to know which factions you played as but I will otherwise go through all of them ))
Do you guys own the DLC?
----
Regarding battles, you make a very good point there, cause in my compatibility patch for multiplayer, I forgot to look at the battle scripts ...
Can you just tell me the battle constallations for each of those battles.
How many armies and who was allied and who was enemy?
Was is a settlement battle and who was attacker/defender?
----
I will look at the faction select screen in multiplayer, wasn't aware of it being different from the single player campaign select but it makes sense.
----
The texture mods in particular are available on EPIC by the way. Just search for "texture pack", there should be 4x parts.
I should have made a note on the factions when I initially looked at our saves for their turn times. My friend played as the Bottiaeans both times and I played as Mygdonians in the first and Paeonians in the second game.
I have the Amazon DLC but nothing else. My friend would either have the Amazon DLC or none at all.
The first battle I can't quite recall, sorry. I think the enemy launched an attack with an army with 7-8 units and had some kind of garrison assisting them against my starter army of 5-6 and my friends army with only 4 heavily wounded units. We got a good way through the battle and actually were doing surprisingly well but then the host machine froze and eventually wound up on the desktop.
The last battle we had when it had that false defeat and went to the main menu was a 1 VS 1 battle. The enemy army attacked with 12 units total against my friends garrison of a minor settlement with I think 8 units, no assisting armies on either side. I was controlling a group of archers and a melee group and my friend the remainder.
As far as the battle constellations that is unfortunately not a detail I can recall anymore.
Fortunately we were also testing out recording a video so are currently uploading a video of our long-winded and un-edited fumbling here. Not 100% how it'll turn out as this was for a new setup but hopefully skimming through somewhere it'll show with more detail the circumstances if they end up being required. The video is still currently processing. https://youtu.be/rha_7I4nQHs?t=6867
Also have the crash dump files but I don't know if they'll even be useful
https://www.mediafire(SUPERDOTFILTER)com/file/q44f5o8ovrszy89/crash_report.zip/file
Awesome thanks for having a look at those minor factions, if you're going through a whole bunch of them that sounds like that'll take some effort just to simply compile a list of which ones to deal with so good luck with all that.
[edit]
Neither of us thought to look on the Epic modding platform, thanks for that info :).
Video finished uploading at tiny resolution, time stamped the link with before the battle beginning. This is for the second battle, though. Neither of us captured the initial crash to desktop unfortunately.
[/edit]
Not sure if base thracian units could also be locked behind the Thracian DLC.
In the 1v1 battle you are able to take control of some of the other player's units?
Can you also take control of the enemy units instead?
This might definitely be some issue at the moment, conflicting with the battle scripts.
We were able to gift and control each others units just fine. We were playing in the CO-OP mode which I think disables the ability to take control of an opposing AI during a battle, so that's an unknown.
Looks like the steam automatic interpretation of youtube doesn't preserve the timestamp, so instead here's a url link with a timestamp applied for the second battle. Timestamp link. The first battle has been lost like tears in the rain.
I will look into the battle scripts and try to release an update soon for you to try if you like.
We'll be happy to give it a go again but don't worry about rushing through trying to get it sorted. I know what that can be like dealing with pushing out multiple updates/patches etc.
At least we can record some footage so during any issues the footage itself may catch some important details we don't notice.
It will still end the battle after it is won but now immediately instead of having the slow-motion, which might have caused the de-sync.
I believe we have determined that the first initial "random" battle crash to desktop is unrelated to the mod or troy as it also occurred during the campaign map once during this session. It's likely due to some elusive system instability on that particular PC which seems to occasionally effect some software but not others. Dealing with that is a slow WIP.
We did get a small skirmish in and there is good news and bad news with this. The good news is that the transition to the campaign is better* as it looked correct in terms of showing all the stats etc. On the other hand, when the battle ended the non-host player was kicked off the game rather abruptly. The circumstances of this battle was different than the last one though. Primarily being a loss rather than a win this time around. There is a video link of just that battle to easier show the behaviour off.
https://www.youtube.com/watch?v=KmzY_Eyh300
*well maybe having one player kicked off caused this good part to happen and this is actually a moot point lol
Definitely having fun with your mod and it may very well be possible that this is the only desync issue with battles, which is actually kind of good because the nature of de-syncs could potentially be quite painful to even track down in the first place.
Cheers.
It is good indeed that at least the battle finishes properly. Is it possible for the person that got kicked out to re-join after?
I am also curious why in the battle the unit icon shows the skull if not unit is selected and not the faction flag. This should only be the case in custom battles.
I tested myself with another dev but so far only in custom battle and at least there we did not get any bugs so far (on Steam).
We will try in campaign at a later time too.
We haven't yet tried to resume that game to confirm if the autosave was before or after that battle. I imagine resuming the save should all work just fine in general though. Naturally, we'll find out next time we have a look.
I didn't (and frankly still haven't because I don't know what to look for lol) spot that potential issue with the unit flags being incorrect. This is why video recordings can be a great tool because someone that's actively developing a project knows exactly how things are supposed to be.
I can confirm that Custom battles seem to work fine, we played maybe 5-6 custom battles back to back in an open field battle with absolutely no issues at all.