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Thank you for your suggestions on vehicles, we will study how to better achieve this. Regarding the issue of mode switching, you can refer to mod3 weapons. We will gradually equip all dolls with corresponding skills in the following updates.
作者未来有未考虑过给各势力增加掉落物以减缓钱的消耗速度?如记忆碎片(格里芬)、火控芯片(正规军)、通用零件(铁血)、能量装置(帕拉蒂斯)。
mod目前处于早期,但瑕不掩瑜是十分优秀的mod,期待未来的发展。
感谢您给出了优异的评价,请期待后续更新。
My suggestion would be to 'mark', or 'hint at', these types of Rifles via an Icon or so. ( AP rounds, for example ).
1. More radio calls for GK in future maybe ? Return the ability to call DEFY with their gunship, AR Team, and maybe even the 404s ?
2. More KCCO presence instead of too many Paradeus ? So far only encounters them at the Final I.
3. Reduce the amount of Hunter/Architect/Intruder for Sangvis but more Manticore to further exerts their advantage of the most mechanized out of the 4 ?
4. Reduce the tank spam by Paradeus in the beginning of Old Fort Creek. I count in the first 15 minutes alone I already see like 10 tanks or more and so little Mk. 153s and AP snipers in GK side. What's worse is Paradeus's armored unit is especially very fast, very resistant and sheer number of their soldiers more than other factions could make it very challenging because they storms the first spawn place at Beachhead I. I think reducing tank frequency of Paradeus but slightly increasing their normal armed soldiers frequency would solidify their advantage of having mass number compared to GK's dolls resistance and vast weaponry, and Sangvis's armored power, and maybe KCCO's resistant mechanized troops ?
5. Ability to suppress-unsuppress heavy sniper rifles (KSVK, M82, M200) or ARs in the future and if doesn't exist already yet maybe buff or debuff for suppressed and unsuppressed weapons? Like you can suppress your rifle but there will be a debuff to it (maybe reduce damage but increased accuracy)
6. AT Grenades or one shot disposable launchers for GK in secondary and third slot ?
7. Special crates will drop skin weapons/RP items, delivering laptop/briefcase unlocks the 16lab equipments and cargo trucks delivery maybe unlocks a new or certain MOD 3 weapon?
8. AA-12 HE-Frag could have more damage per shot towards armored units maybe to compensate it's lack of usefulness against normal infantry.
9. More units's unique "attachments" for some T-Dolls, already saw this with SV-98 and IDW.
10. Throwable flare that could call a single artillery strike instead of behaving like a grenade would be a cool touch, probably a throwable flare that could spawns a supply crate airdrop that behaves like supply quad or even a stash crate would also be very convenient?
Thank you!
1.子弹的鲜艳度和亮度可以调高点,射出去都不太明显看不清
2.不同等级的护甲很容易混淆,因为基本上都一个样子,跟少女前线的装备一样分级就好多了
3.枪械图标一定要是剪影吗?不看名字都认不出来
4.为啥国人mod都喜欢用英文啊,英语不好根本看不懂,做成中文通俗易懂还方便,什么枪什么皮肤一眼便知
5.物品图标的风格跟这个游戏的画风放在一起感觉特别违和,希望能改一下
6.榴弹打出了木星炮的感觉,木星炮跟榴弹一样,可以把木星炮的弹容提升并增加攻击间隔,这样比打一发换一次弹好多了
就先提这么多吧,真心希望这个mod越做越好,加油!!!
We are also studying the issue of hitbox, because Hydra is just a character with a special model at the code level, and the hitboxes of the characters in RWR seem to be the same size , thank you for your support !
UI和弹道方面我们会尝试调整,用英语是因为不这样写英语玩家就会看到一团乱码,毕竟少女前线也有外服玩家,木星炮的特效还有数值平衡还处于调整阶段,我们会参考测试服务器以及mod界面留言的反馈继续调整,感谢支持
Your message reminded me subconsciously of the despair in the English examination LOL
Regarding your feedback, the current mod completion rate is only 10% of the plan, and we will add more call support in the future. By the way, we are different from other similar mods. We just got the authorization from the author of the main character model in another mod, and he has already withdrawn from the production of that mod. Our members are completely different, so we will not use other parts except for the authorized content
We have made some fine-tuning of the unit refresh, and the tank that runs very fast will also be changed in future updates. We will add more content later to fill in weapon skills and different camps. The items in the crates will also be added gradually. I have tried my best to translate your comments to other members of the production team, and we will try our best to improve them. and thank you for your support !
Regarding your feedback, the current mod completion rate is only 10% of the plan, and we will add more call support in the future. By the way, we are different from other similar mods. We just got the authorization from the author of the main character model in another mod, and he has already withdrawn from the production of that mod. Our members are completely different, so we will not use other parts except for the authorized content
We have made some fine-tuning of the unit refresh, and the tank that runs very fast will also be changed in future updates. We will add more content later to fill in weapon skills and different camps. The items in the crates will also be added gradually. I have tried my best to translate your comments to other members of the production team, and we will try our best to improve them. and thank you for your support !
Thank you for the effort ! Hope you guys get more support regarding the development
-Secondary Anti-Tank weapons to deal with enemy armor like Manticores.
-Secondary Grenade launchers like the M320 GLM
-Secondary handguns/machine pistols so that MGs and sniper rifles can return fire at close range.
-Binoculars.
-Flashbang and impact grenades
-Tanks for GK, i suggest the T-14 Armata. GK has no armor and this throws the balance off a lot.
-The reinforcement supports are insufficient, there needs to be larger support team requests.
-Suggest surgical strike as a support request, fast delivery, pinpoint accuracy, low AoE.
-Desperatly need cover deploys.
-Need MG, TOW, GMG and Minigun deploys back.
-Weapons are extremely similiar to each other, i suggest swithcing their fire modes up (Make G11 be burst fire, AN-94 have Hyperburst etc.)
-Handguns are hilariously overpowered, being able to run blazingly fast even with armor equipped.
-I suggest reducing the spawn rate of Manticores, these guys are so annoying to fight with no anti-tank capability and they spawn very often.
另外,现在AA12-HE弹链的强度有点过于高,基本上推点的速度很大程度上就取决于你场上有多少把HE弹链的AA12,高射速、广范围、威力大、反载具、穿透轻掩体一应俱全,解锁还靠前,现在服务器前排基本上就是一排的AA12然后听着30毫米机炮声音砰砰砰的往前推,比什么都效率,顶多就是人数跟不上对面刷新的时候叫两轮洗地,有点点离谱说实话
MOD3那个是加长了切换动画,用以匹配技能cd,aa12已经在今天的更新中修改了