Teardown

Teardown

ThiccSmoke & ThiccFire
Hmm Sep 6, 2021 @ 10:27pm
Inappropriate smoke generation
(Copy of my comment on the mod because I didn't think to make a discussion)

Sometimes smoke generates after blocks break even though there is no fire. If you put the delay after click to 10 seconds this fixes it for the most part, but when objects are falling blocks may break more than 10 seconds after you click which still generates the smoke effect. Maybe make a rule to check that the object is actually on fire before generating smoke instead of just detecting if the object is broken outside of the post-click window.

Also the delay after click starts when M1/2 (mouse 1 / mouse 2) is pressed and not when M1/2 is released, so if I'm holding something and smashing it into another thing (lets say the delay after click is set to 10 seconds like I have it) then smoke (without fire generating it) will be generated for every broken block after 10 seconds of me beginning to break stuff. A solution to this problem would be to make it so that no smoke is generated while holding M1/2, and then the timer starts on release of M1/2
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MrRare  [developer] Sep 6, 2021 @ 10:41pm 
Hi, thank you for reporting the issue. Unfortunately teardown does not allow for detecting if a object is actually on fire or not. The only state that can be detected within the mods code is if an object is broken or not. That said, I have asked on the official teardown discord if this will be possible in the future, where the developers answer is yes.

However there is no eta, so we have to be patient.

I do have another idea however that should help differentiate voxels being broken by fire or by something else. I can check the mass of each broken shape and if it gets lower by just a tiny amount over a short period than it is likely fire, but I will have to experiment with that.


That said the other issue regarding detecting hold of a button instead of pressing is on my to-do list as well!
Darmagon Sep 27, 2021 @ 3:15pm 
I believe there is one way, bergwall hall has fire alarms that trigger the instant something is on fire but are unaffected by anything else such as black holes and miniguns, I do believe this may require some form of in-map detector though.
Last edited by Darmagon; Sep 27, 2021 @ 3:15pm
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