Teardown

Teardown

ThiccSmoke & ThiccFire
indeepj Sep 5, 2021 @ 11:38pm
Issue - "Never Ending Smoke"
Cause: Destroying Enough Stuff (Example: Multiple Entire Trees In The Castle Test Map]
Not Sure What Actually Causes This In Regards Of Code, But Since It Was Intended For Fire, Maybe Lack Of Preperation For Non-Fire Based Destruction?
Originally Found This With "Fry my PC" Mode But It Isnt Just Limited To That, So Im Not Fully Sure
Edit 1: Im Guessing This Is Due To A Queue System? Not Sure Though, But Given How The Smoke Starts To Appear, Thats My Only Guess, Though An Option Involving That (Example: completely disabling it] Could Be A Potential Solution
Last edited by indeepj; Sep 5, 2021 @ 11:42pm
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MrRare  [developer] Sep 6, 2021 @ 12:58am 
Hi, thank you for taking the time to report this! And yes, it might be queue related. This is my first mod ever in Lua so I am still getting the grasp of it, thus the code is most definitely not "optimized"/"efficient". It is highly likely the queue can't keep up. There is also the additional configurable emit duration per material type (see menu (u) -> material (click on the material to cycle through it) -> emit duration (this is in need of improvement anyway as it is not really time related, just how often a broken shape may emit x amount of particles, completely dependended of how fast the update cycle goes through the list). Setting this value lower should help with smoke not disappearing.

I will see if I can improve this today or tomorrow
Boxed_In Oct 3, 2021 @ 10:05pm 
its now the 4th of october, when are you gonna update us on that situation :steambored::steambored:
bumby 106 Mar 5, 2022 @ 8:59am 
this guy seriously capitalised every single word
bumby 106 Mar 5, 2022 @ 9:00am 
that makes it hard to read
indeepj Mar 6, 2022 @ 2:29am 
oh sorry that was back before i could neuron activation
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