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The 'recently conquered world' modifier, in one of my latest saves, made conquering almost impossible as most worlds you'd conquer would simply produce no resources often throwing you in deep deficit, and leaving you with a revolt you'd need to fend off for 50 years. Effectively making the planet unusable for 50 years.
While, this could be a one off case, I'd say my economy was relatively good at the time, and a consumer goods deficit from taking one planet and attempting to fend off a revolt without said goods is difficult. Almost to a point it'd be better to just abandon the colony.
While, I do understand from a real-life perspective, 50 years is reasonable, maybe even too short, however, from a gameplay perspective, pops already produce less after a world is taken, these two modifiers stacking simply makes an aggressive playstyle a constant micromanagement hell for a long while, effectively destroying your ability to progress.
Is there any chance you could shorten it? Personally, what I tried is 5 to 10 years. It seems reasonable from a gameplay pacing perspective. If not, I am perfectly happy going to upload a patch if permitted to.
Any any case what file is this in? I don't mind conquest being more difficult (and I haven't had these issues with revolts), but I'd like to reduce it a bit.
fix should look like this:
COMMERCIAL_PACT_ACCEPTANCE_GIVEN_VALUE = 1 # Per collected trade value
COMMERCIAL_PACT_ACCEPTANCE_GIVEN_VALUE_MIN = 0
COMMERCIAL_PACT_ACCEPTANCE_GIVEN_VALUE_MAX = 100
COMMERCIAL_PACT_ACCEPTANCE_TAKEN_VALUE = -0.5 # Per collected trade value
COMMERCIAL_PACT_ACCEPTANCE_TAKEN_VALUE_MIN = -100
COMMERCIAL_PACT_ACCEPTANCE_TAKEN_VALUE_MAX = 0
+ localization
Renaming the 2 resolution folders seemed to improve it.
This thing actually does the opposite of what it's meant to, so AI only steals from inferiors.
spy_policy_steal_technology = {
weight = {
base = 0
modifier = {
owner = {
relative_power = {
who = root.target
category = technology
value <= equivalent
}
}
weight = 20
}
}
}
I actually rewrote your whole file. (I know you just took most of it from spymaster ai)
So I made ai only run operations it has assets for, with a huge bonus for perfect assets.
And I made it so it doesn't waste spypower on other missions if tech stealing is available.
Feel free to take what you like:
https://www.dropbox.com/s/cu91z1pziobu9oh/00_base_policies.txt?dl=0
https://www.dropbox.com/s/rdj26wuei9hnxlr/00_base_strategies.txt?dl=0