RimWorld

RimWorld

Adjustable Ability Cooldowns
 This topic has been pinned, so it's probably important
kippetje2000  [developer] Apr 15, 2024 @ 4:55am
Ideas
Give me your ideas
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Showing 1-5 of 5 comments
Hawler Apr 15, 2024 @ 5:29pm 
In 1.5 they added a notification for when your abilities are available again to the game. When you seperate the cooldown from abilites sadly that eliminates any and all notifications. Would be cool if you'd get notified even when the ability cooldown is split!
kippetje2000  [developer] Apr 16, 2024 @ 4:40am 
good idea ill have a look
kippetje2000  [developer] Apr 16, 2024 @ 8:19am 
I'm trying my best but i can't find how they do that. But i'll keep on looking
Last edited by kippetje2000; Apr 16, 2024 @ 8:19am
Sumatris Feb 13 @ 6:46am 
Could you please add the Anomaly obelisk abilities to your mod? The Corrupted Obelisk's cloning ability in particular presents some nice RP possibilities for a colony, but its 30 days cooldown makes it too tedious to be viable most of the time. The other two obelisks I don't care much about, but someone else might, so it'd probably be fair to treat them all equally. Much obliged :-).
kippetje2000  [developer] Apr 30 @ 2:51am 
Originally posted by Sumatris:
Could you please add the Anomaly obelisk abilities to your mod? The Corrupted Obelisk's cloning ability in particular presents some nice RP possibilities for a colony, but its 30 days cooldown makes it too tedious to be viable most of the time. The other two obelisks I don't care much about, but someone else might, so it'd probably be fair to treat them all equally. Much obliged :-).

Ill have a look
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