RimWorld

RimWorld

Aspero Race
error when using the aspero starting scenario
when using the scenario added with the mod, it give two error that are in fact the same for worker and militia:

No shuffled Childhood found for worker of AsperoPlayerColony. Choosing random.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
(wrapper dynamic-method) RimWorld.PawnBioAndNameGenerator:RimWorld.PawnBioAndNameGenerator.FillBackstorySlotShuffled_Patch1 (Verse.Pawn,RimWorld.BackstorySlot,RimWorld.Backstory&,RimWorld.Backstory,System.Collections.Generic.List`1<RimWorld.BackstoryCategoryFilter>,RimWorld.FactionDef,System.Nullable`1<RimWorld.BackstorySlot>)
(wrapper dynamic-method) RimWorld.PawnBioAndNameGenerator:RimWorld.PawnBioAndNameGenerator.GiveShuffledBioTo_Patch0 (Verse.Pawn,RimWorld.FactionDef,string,System.Collections.Generic.List`1<RimWorld.BackstoryCategoryFilter>,bool)
(wrapper dynamic-method) RimWorld.PawnBioAndNameGenerator:RimWorld.PawnBioAndNameGenerator.GiveAppropriateBioAndNameTo_Patch1 (Verse.Pawn,string,RimWorld.FactionDef,bool)
(wrapper dynamic-method) Verse.PawnGenerator:Verse.PawnGenerator.TryGenerateNewPawnInternal_Patch0 (Verse.PawnGenerationRequest&,string&,bool,bool)
(wrapper dynamic-method) Verse.PawnGenerator:Verse.PawnGenerator.GenerateNewPawnInternal_Patch1 (Verse.PawnGenerationRequest&)
Verse.PawnGenerator:GenerateOrRedressPawnInternal (Verse.PawnGenerationRequest)
(wrapper dynamic-method) Verse.PawnGenerator:Verse.PawnGenerator.GeneratePawn_Patch2 (Verse.PawnGenerationRequest)
(wrapper dynamic-method) Verse.StartingPawnUtility:Verse.StartingPawnUtility.NewGeneratedStartingPawn_Patch0 ()
RimWorld.ScenPart_ConfigPage_ConfigureStartingPawns:PostIdeoChosen ()
RimWorld.Scenario:PostIdeoChosen ()
RimWorld.Page_ChooseIdeoPreset:<DoLoad>b__33_0 (RimWorld.Ideo)
RimWorld.Dialog_IdeoList_Load/<>c__DisplayClass2_0:<DoFileInteraction>b__0 ()
Verse.Dialog_MessageBox:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
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Showing 1-2 of 2 comments
Greiger  [developer] Aug 30, 2021 @ 6:50pm 
Sorry for the slow response, I just saw your post a moment ago. Good news is that rimworld handles it by generating a random backstory, which is more or less how I want it to work anyway. The aspero backstories are intended to just be additions on top of the core backstories. I also noticed an error with the scenario generating null materiel when I loaded up myself to confirm it was the error I thought it was. But that may be related to my CE patching.

Both are harmless, regardless I'll see about getting the error cleared properly now that I'm no longer distracted by Combat Extended compatibility. Thanks for the report! Should be safe to play if you are in a hurry, but I suspect I'll have an update clearing it in a few hours.
Last edited by Greiger; Aug 30, 2021 @ 7:09pm
Greiger  [developer] Aug 30, 2021 @ 8:27pm 
The problem should be resolved. The null materiel error I noticed when confirming your report is something related with CE and I'll look into separately.

Again, thanks for the report, while this was an issue I had seen before, I had forgotten about it, and it was due to be fixed properly.
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Showing 1-2 of 2 comments
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