tModLoader

tModLoader

The Stars Above
Crash terraria (Neon Veil)
Crashes the game after you go down to hell, because the Neon Veil city is not generated, mods are installed in addition to stars above, Calamity Fargo and Thorium. Logs:






System.IndexOutOfRangeException: Index was outside the bounds of the array.
at DMD<System.Void Terraria.Graphics.Light.TileLightScanner:ApplyHellLight(Terraria.Tile, System.Int32, System.Int32, Microsoft.Xna.Framework.Vector3&)>(TileLightScanner this, Tile tile, Int32 x, Int32 y, Vector3& lightColor)
at StarsAbove.StarsAbove.TileLightScanner_ApplyHellLight(orig_ApplyHellLight orig, TileLightScanner self, Tile tile, Int32 x, Int32 y, Vector3& lightColor)
at Hook<System.Void StarsAbove.StarsAbove::TileLightScanner_ApplyHellLight(Terraria.Graphics.Light.On_TileLightScanner+orig_ApplyHellLight,Terraria.Graphics.Light.TileLightScanner,Terraria.Tile,System.Int32,System.Int32,Microsoft.Xna.Framework.Vector3&)>(TileLightScanner , Tile , Int32 , Int32 , Vector3& )
at SyncProxy<System.Void Terraria.Graphics.Light.TileLightScanner:ApplyHellLight(Terraria.Tile, System.Int32, System.Int32, Microsoft.Xna.Framework.Vector3&)>(TileLightScanner , Tile , Int32 , Int32 , Vector3& )
at DMD<DMD<>?51948775::Terraria.Graphics.Light.TileLightScanner::GetTileLight>(TileLightScanner this, Int32 x, Int32 y, Vector3& outputColor)
at CalamityMod.ILEditing.ILChanges.MakeSulphSeaWaterBetter(orig_GetTileLight orig, TileLightScanner self, Int32 x, Int32 y, Vector3& outputColor)
at Hook<System.Void CalamityMod.ILEditing.ILChanges::MakeSulphSeaWaterBetter(Terraria.Graphics.Light.On_TileLightScanner+orig_GetTileLight,Terraria.Graphics.Light.TileLightScanner,System.Int32,System.Int32,Microsoft.Xna.Framework.Vector3&)>(TileLightScanner , Int32 , Int32 , Vector3& )
at InfernumMode.Core.GlobalInstances.Systems.EmpressUltimateAttackLightSystem.ActLikeTheresNoMoon(orig_GetTileLight orig, TileLightScanner self, Int32 x, Int32 y, Vector3& outputColor)
at Hook<System.Void InfernumMode.Core.GlobalInstances.Systems.EmpressUltimateAttackLightSystem::ActLikeTheresNoMoon(Terraria.Graphics.Light.On_TileLightScanner+orig_GetTileLight,Terraria.Graphics.Light.TileLightScanner,System.Int32,System.Int32,Microsoft.Xna.Framework.Vector3&)>(TileLightScanner , Int32 , Int32 , Vector3& )
at StarsAbove.Projectiles.Bosses.WarriorOfLight.SpacePowerLighting.Light(orig_GetTileLight originalLight, TileLightScanner self, Int32 x, Int32 y, Vector3& outputColor)
at Hook<System.Void StarsAbove.Projectiles.Bosses.WarriorOfLight.SpacePowerLighting::Light(Terraria.Graphics.Light.On_TileLightScanner+orig_GetTileLight,Terraria.Graphics.Light.TileLightScanner,System.Int32,System.Int32,Microsoft.Xna.Framework.Vector3&)>(TileLightScanner , Int32 , Int32 , Vector3& )
at StarsAbove.Projectiles.Ranged.QuisUtDeus.CallOfTheStarsLighting.Light(orig_GetTileLight originalLight, TileLightScanner self, Int32 x, Int32 y, Vector3& outputColor)
at Hook<System.Void StarsAbove.Projectiles.Ranged.QuisUtDeus.CallOfTheStarsLighting::Light(Terraria.Graphics.Light.On_TileLightScanner+orig_GetTileLight,Terraria.Graphics.Light.TileLightScanner,System.Int32,System.Int32,Microsoft.Xna.Framework.Vector3&)>(TileLightScanner , Int32 , Int32 , Vector3& )
at StarsAbove.Projectiles.StellarNovas.UnlimitedBladeWorksLighting.UBWLight(orig_GetTileLight originalLight, TileLightScanner self, Int32 x, Int32 y, Vector3& outputColor)
at Hook<System.Void StarsAbove.Projectiles.StellarNovas.UnlimitedBladeWorksLighting::UBWLight(Terraria.Graphics.Light.On_TileLightScanner+orig_GetTileLight,Terraria.Graphics.Light.TileLightScanner,System.Int32,System.Int32,Microsoft.Xna.Framework.Vector3&)>(TileLightScanner , Int32 , Int32 , Vector3& )
at InfernumMode.Core.ILEditingStuff.MakeSulphSeaWaterEasierToSeeInHook.MakeSulphSeaWaterBrighter(orig_GetTileLight orig, TileLightScanner self, Int32 x, Int32 y, Vector3& outputColor)
at Hook<System.Void InfernumMode.Core.ILEditingStuff.MakeSulphSeaWaterEasierToSeeInHook::MakeSulphSeaWaterBrighter(Terraria.Graphics.Light.On_TileLightScanner+orig_GetTileLight,Terraria.Graphics.Light.TileLightScanner,System.Int32,System.Int32,Microsoft.Xna.Framework.Vector3&)>(TileLightScanner , Int32 , Int32 , Vector3& )
at SyncProxy<System.Void Terraria.Graphics.Light.TileLightScanner:GetTileLight(System.Int32, System.Int32, Microsoft.Xna.Framework.Vector3&)>(TileLightScanner , Int32 , Int32 , Vector3& )
at Terraria.Graphics.Light.TileLightScanner.<>c__DisplayClass2_0.<ExportTo>b__0(Int32 start, Int32 end, Object context)
at ReLogic.Threading.FastParallel.RangeTask.Invoke()
at ReLogic.Threading.FastParallel.For(Int32 fromInclusive, Int32 toExclusive, ParallelForAction callback, Object context)
at Hook<System.Void NoxusBoss.Core.World.TileDisabling.TileDisablingSystem::DisableLightingEngineA(Terraria.Graphics.Light.On_TileLightScanner+orig_ExportTo,Terraria.Graphics.Light.TileLightScanner,Microsoft.Xna.Framework.Rectangle,Terraria.Graphics.Light.LightMap,Terraria.Graphics.Light.TileLightScannerOptions)>(TileLightScanner , Rectangle , LightMap , TileLightScannerOptions )
at SyncProxy<System.Void Terraria.Graphics.Light.TileLightScanner:ExportTo(Microsoft.Xna.Framework.Rectangle, Terraria.Graphics.Light.LightMap, Terraria.Graphics.Light.TileLightScannerOptions)>(TileLightScanner , Rectangle , LightMap , TileLightScannerOptions )
at Terraria.Graphics.Light.LightingEngine.ProcessScan(Rectangle area)
at Terraria.Graphics.Light.LightingEngine.ProcessArea(Rectangle area)
at Terraria.Main.DoLightTiles()
at DMD<DMD<>?47118987::Terraria.Main::DoDraw>(Main this, GameTime gameTime)
at HighFPSSupport.TickRateModifier.OnDraw(orig_DoDraw orig, Main self, GameTime gameTime)
at Hook<System.Void HighFPSSupport.TickRateModifier::OnDraw(Terraria.On_Main+orig_DoDraw,Terraria.Main,Microsoft.Xna.Framework.GameTime)>(Main , GameTime )
at SyncProxy<System.Void Terraria.Main:DoDraw(Microsoft.Xna.Framework.GameTime)>(Main , GameTime )
at Terraria.Main.Draw_Inner(GameTime gameTime)
at Terraria.Main.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.RunLoop()
at Microsoft.Xna.Framework.Game.Run()
at Terraria.Program.RunGame()
Last edited by RakShaSa; Mar 19 @ 3:23pm
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Showing 1-9 of 9 comments
entropy Mar 27 @ 12:44pm 
Ты нашёл как пофиксить?
RakShaSa Mar 28 @ 2:29am 
Originally posted by АХАХАХХА:
Ты нашёл как пофиксить?
Если стоит мод calamity wrath of the gods - надо его убрать тогда все ок, у меня из за него крашило
Sounds like you also have Infernum installed. I have heard that that breaks this mod.

I also have Calamity and this mod, so i should probably check that nothing is broken. (haven't been there yet.)
I think something broke the lighting system.
Originally posted by TheDiscoFox:
I think something broke the lighting system.

maybe the game applied too many lighting filters?
Working fine for me. This mod has calamity support, so i don't think calamity's the cause. I think it's infernum.
Originally posted by TheDiscoFox:
Working fine for me. This mod has calamity support, so i don't think calamity's the cause. I think it's infernum.
It's Calamity Wrath of the Gods that's causing the issue from what me and my husband deduced because it did have more recent updates. From what my husband was talking with me: "Eternal Garden is a subworld that's accessed via the Terminus after the Avatar of Emptiness is defeated and 99% of what we've seen of stars above content is through subworlds."

As for our crashes, the Neon Veil in hell was completely gone and didn't exist and caused crashes getting near it for us. When we disabled that mod, the structure suddenly appeared and we stopped crashing. But I have also seen in comments that Stars Above isn't up to date with tmodloader either. It's honestly a lot of things and until the MA makes an update, its best to keep it disabled if you experience any crashes.
Originally posted by TheDiscoFox:
Working fine for me. This mod has calamity support, so i don't think calamity's the cause. I think it's infernum.
I also wanna add, we don't have infernum and crashed.
Originally posted by TheDiscoFox:
Working fine for me. This mod has calamity support, so i don't think calamity's the cause. I think it's infernum.
Sorry for spamming ya, buuuuuuuuuuuut:

I hopped into the discord for Stars Above. Apparently, it is wrath of the gods and their Avatar of Emptiness update. Its apparently buggy itself so it's causing issues with Stars Above. Thought I would share that here.
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