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TryMakePreToilReservations() returned false for a non-queued job right after StartJob(). This should have been checked before. curJob=TakeBabyToBedAndFeed (Job_5184478) A=Thing_VCE_LavishGrill1401655 B=Thing_Human1002707 C=Thing_DoubleBed1055404
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Warning_Patch1 (string)
(wrapper dynamic-method) Verse.AI.Pawn_JobTracker:Verse.AI.Pawn_JobTracker.StartJob_Patch4 (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool,bool)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob ()
(wrapper dynamic-method) Verse.AI.Pawn_JobTracker:Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch3 (Verse.AI.Pawn_JobTracker,Verse.AI.JobCondition,bool,bool)
(wrapper dynamic-method) Verse.AI.Pawn_JobTracker:Verse.AI.Pawn_JobTracker.JobTrackerTick_Patch1 (Verse.AI.Pawn_JobTracker)
(wrapper dynamic-method) Verse.Pawn:Verse.Pawn.Tick_Patch1 (Verse.Pawn)
Verse.TickList:Tick ()
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch4 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
(wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch0 (Verse.Root_Play)
disabling stillborn the baby survives but dont get the child is growing hediff and mother gets the permanent recovering from birth bug
the huglib reports
https://gist.github.com/HugsLibRecordKeeper/de400078bc23597cbfbc63b9e475f33a stillbirt on
https://gist.github.com/HugsLibRecordKeeper/7f2ced19a26b4de34c0c1dac1c5f4fb3 Stillbirt off
https://gist.github.com/HugsLibRecordKeeper/e2b0823dd289e5b6f056d28afbe221f3 baby implantation (pawn creation)
here is the content of the getting random element from empty collection error line
Getting random element from empty collection.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.GenCollection:RandomElement<rjw.HediffDef_InsectEgg> (System.Collections.Generic.IEnumerable`1<rjw.HediffDef_InsectEgg>)
rjw.Hediff_PartBaseNatural:TryGetEgg (string)
(wrapper dynamic-method) rjw.Hediff_PartBaseNatural:rjw.Hediff_PartBaseNatural.Tick_Patch1 (rjw.Hediff_PartBaseNatural)
(wrapper dynamic-method) Verse.Pawn_HealthTracker:Verse.Pawn_HealthTracker.HealthTick_Patch1 (Verse.Pawn_HealthTracker)
(wrapper dynamic-method) Verse.Pawn:Verse.Pawn.Tick_Patch1 (Verse.Pawn)
Verse.TickList:Tick ()
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch3 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
Verse.Root_Play:Update ()
That's because those mods does not have life stages other than adult life-stage added to their races.
It is possible to fix it by patching their life stages and I would patch them but not sure about how their life-stage ages should be in a way that would be lore-appropriate. Should it be same as humans?
For the most part, yes. Drell have the same lifespan as humans and Asari live for 1000 years but appear to come to relative adult-hood around the same time humans do. Cultural issues aside, mechanically I think that would be the best solution and would really be appreciated.
at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <eae584ce26bc40229c1b1aa476bfa589>:0
at BabiesAndChildren.Growing_Comp..cctor () [0x00014] in <6de95006fa6348ce870e1a340031f182>:0
--- End of inner exception stack trace ---
at (wrapper managed-to-native) System.Reflection.MonoCMethod.InternalInvoke(System.Reflection.MonoCMethod,object,object[],System.Exception&)
at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00002] in <eae584ce26bc40229c1b1aa476bfa589>:0
--- End of inner exception stack trace ---
at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00014] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Activator.CreateInstance (System.Type type) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at (wrapper dynamic-method) Verse.ThingWithComps.Verse.ThingWithComps.InitializeComps_Patch1(Verse.ThingWithComps)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
(wrapper dynamic-method) Verse.ThingWithComps:Verse.ThingWithComps.InitializeComps_Patch1 (Verse.ThingWithComps)
Verse.ThingWithComps:PostMake ()
Verse.ThingMaker:MakeThing (Verse.ThingDef,Verse.ThingDef)
Verse.PawnGenerator:TryGenerateNewPawnInternal (Verse.PawnGenerationRequest&,string&,bool,bool)
(wrapper dynamic-method) Verse.PawnGenerator:Verse.PawnGenerator.GenerateNewPawnInternal_Patch1 (Verse.PawnGenerationRequest&)
Verse.PawnGenerator:GenerateOrRedressPawnInternal (Verse.PawnGenerationRequest)
(wrapper dynamic-method) Verse.PawnGenerator:Verse.PawnGenerator.GeneratePawn_Patch2 (Verse.PawnGenerationRequest)
RimWorld.Faction:TryGenerateNewLeader ()
RimWorld.FactionGenerator:NewGeneratedFaction (RimWorld.FactionGeneratorParms)
RimWorld.FactionGenerator:GenerateFactionsIntoWorld (System.Collections.Generic.Dictionary`2<RimWorld.FactionDef, int>)
RimWorld.Planet.WorldGenStep_Factions:GenerateFresh (string)
RimWorld.Planet.WorldGenerator:GenerateWorld (single,string,RimWorld.Planet.OverallRainfall,RimWorld.Planet.OverallTemperature,RimWorld.Planet.OverallPopulation,System.Collections.Generic.Dictionary`2<RimWorld.FactionDef, int>)
RimWorld.Page_CreateWorldParams:<CanDoNext>b__17_0 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
Alien races with an innate scaling other than 1 (ex. ratkin -0.8, and kurin - 0.9) will have their body parts in the wrong spots: https://postimg.cc/sMPh8d9g
Active Modlist:
Harmony
Core
Royalty
Ideology
HugsLib
Humanoid Alien Races
Babies and Children [1.3]
Camera+
Character Editor
De-generalize Work
Kurin HAR Edition
[KV] Show Hair With Hats or Hide All Hats
NewRatkinPlus
Voort threw exception in WorkGiver BnC_WatchAdult: System.NullReferenceException: Object reference not set to an instance of an object
at BabiesAndChildren.WorkGiver_FollowLead.HasJobOnThing (Verse.Pawn pawn, Verse.Thing thing, System.Boolean forced) [0x0026f] in <6de95006fa6348ce870e1a340031f182>:0
at RimWorld.JobGiver_Work+<>c__DisplayClass3_1.<TryIssueJobPackage>b__0 (Verse.Thing t) [0x00013] in <99518a644a3e4a7ea3fde566568df84a>:0
at Verse.GenClosest+<>c__DisplayClass2_0.<ClosestThingReachable>b__0 (Verse.Thing t) [0x00034] in <99518a644a3e4a7ea3fde566568df84a>:0
at Verse.GenClosest.<ClosestThing_Global>g__Process|5_0 (Verse.Thing t, Verse.GenClosest+<>c__DisplayClass5_0& ) [0x00047] in <99518a644a3e4a7ea3fde566568df84a>:0
at Verse.GenClosest.ClosestThing_Global (Verse.IntVec3 center, System.Collections.IEnumerable searchSet, System.Single maxDistance, System.Predicate`1[T] validator, System.Func`2[T,TResult] priorityGetter) [0x0005d] in <99518a644a3e4a7ea3fde566568df84a>:0
at Verse.GenClosest.ClosestThingReachable (Verse.IntVec3 root, Verse.Map map, Verse.ThingRequest thingReq, Verse.AI.PathEndMode peMode, Verse.TraverseParms traverseParams, System.Single maxDistance, System.Predicate`1[T] validator, System.Collections.Generic.IEnumerable`1[T] customGlobalSearchSet, System.Int32 searchRegionsMin, System.Int32 searchRegionsMax, System.Boolean forceAllowGlobalSearch, Verse.RegionType traversableRegionTypes, System.Boolean ignoreEntirelyForbiddenRegions) [0x0014c] in <99518a644a3e4a7ea3fde566568df84a>:0
at (wrapper dynamic-method) RimWorld.JobGiver_Work.RimWorld.JobGiver_Work.TryIssueJobPackage_Patch1(RimWorld.JobGiver_Work,Verse.Pawn,Verse.AI.JobIssueParams)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
(wrapper dynamic-method) RimWorld.JobGiver_Work:RimWorld.JobGiver_Work.TryIssueJobPackage_Patch1 (RimWorld.JobGiver_Work,Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_PrioritySorter:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Tagger:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Subtree:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Conditional:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.Pawn_JobTracker:DetermineNextJob (Verse.ThinkTreeDef&)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob ()
(wrapper dynamic-method) Verse.AI.Pawn_JobTracker:Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch3 (Verse.AI.Pawn_JobTracker,Verse.AI.JobCondition,bool,bool)
Verse.AI.Pawn_JobTracker:JobTrackerTick ()
(wrapper dynamic-method) Verse.Pawn:Verse.Pawn.Tick_Patch4 (Verse.Pawn)
Verse.TickList:Tick ()
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch1 (Verse.TickManager)
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.TickManagerUpdate_Patch2 (Verse.TickManager)
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()
Toddlers (age 1+) have this tattoo(?) (Both in portrait and pawn itself): https://imgur.com/a/JwUXKjt
I'm having this same exact issue minus the menstruation addon. Colonist got pregnant by one of the colony dogs and the baby was a stillbirth after a day, mother now in permanent "Recovering from pregnancy" mode. I tried editing the save file to no avail. Problem has to be in the assembly because I checked all the .xmls for some way to fix this.
PLEASE fix this issue!
That issue happens because a baby's father is an animal, removing the father from the relatives list in social tab with Character Editor will solve the problem, the baby can have "Child is growing (baby)" hediff twice after a few ticks, you will want to only have one.
https://gist.github.com/55118447d9de4bf7b590f05cb705a118
I feel I should mention looking at the above bug reports that there are no parents and I am not using RJW and I haven't added any menstruation add-ons. I am using "Children, School, and Learning", "Age Matters", and this one. This is a manufactured robot from an assembler.
Edit: I found a solution for my case by disabling mechanents and personae under the mod settings menu for aliens. Doing so made mine adult size, age 0, and not dead. This is great for making robots, but probably not for any "living" races.
Been trying to find a fix or solution but doesn't seem like its a comon problem maybe?
* Toddler is hungry
* Toddler goes and gets a simple meal on its own
* Mom comes and breastfeeds the toddler while it still holds the simple meal
* Toddler, with a 100% food bar, proceeds to still eat the simple meal at a table
Also, the toddler keeps collapsing from exhaustion lol. It would prefer to try to watch colonists work than go to bed. Great work ethic, but probably not intended behavior.