RimWorld

RimWorld

Medieval Overhaul
 This topic has been pinned, so it's probably important
SirLalaPyon  [developer] Apr 17, 2022 @ 3:18am
Bug Submission
This thread will now be ignored. Post any bugs you find in the bugs channel in the official MO discord server

https://discord.gg/FpvkWHdzcb
Last edited by SirLalaPyon; Nov 29, 2022 @ 10:41am
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Showing 31-45 of 63 comments
Originally posted by Desperate Housewolf:
Hello! Absolutely incredible work with this mod! Only issue I've had is that I can't place poles to grow grapes anywhere on the map. I keep getting error messages that I need to place them on "terrain that supports soil," even though the terrain in question is already soil. I am running two terrain-related mods, Evelyn's Soil Relocation and Terraform Rimworld, but the terrain in question hasn't been modified in any way, so not sure if that's related or not. Just wanted to flag this in case there's a compatibility issue.
Turns out the problem is that rich soil doesn't count as soil, never mind.
Lettuce Aug 4, 2022 @ 11:18pm 
Can't seem to get dark wood to work as fuel for campfires etc at all, unless I'm missing something. Dark forest is somewhat problematic for wood, since I am constantly out of regular wood and can't keep fires lit, but have 2000+ dark wood.
Another Doug Aug 5, 2022 @ 9:10am 
Originally posted by gunch_bandit:
Unable to produce grape must at brewery even with a bill made and grapes available, it seems like it doesn't recognize that there is a bill made for it. (My grapes are coming from VGP Vegetable Garden mod, the grape plant from Medieval Overhaul does not show up in my plants list. maybe a conflict of mods there?)

You have to build the vine stake first and then choose grapes to grow on them. Same for tomatoes and maybe some other foods; I haven't tried them all.
lahj14 Aug 5, 2022 @ 6:53pm 
No idea how this happened and had no errors in the log, but i had a meat drying rack start shooting out a dried meat every second. I didn't notice right away, but it ended up with 6000 on the floor lol. Only stopped once I destroyed the rack. Destroying the pile had no effect.
Escobruh Aug 7, 2022 @ 7:00am 
scara trees drop wood but description suggests they should drop elven wood
chiken Aug 7, 2022 @ 11:10am 
Getting a bunch of DankPyon related red errors and some containers like the Metal Strongbox don't hold any items. Tried putting silver and got an error, silver is "on top" of the metal box and I can't haul it. I can pick it up tho and when I drop it it's haulable again.

https://gist.github.com/HugsLibRecordKeeper/4022a5a9fba3e3f250ec665249789216

Edit: Fixed the strongbox errors
Last edited by chiken; Aug 8, 2022 @ 8:08am
jvzr Aug 8, 2022 @ 5:42am 
I have purchased a Treatise (Crafting) from a wandering trader, but when I right-click for a pawn to use it, it says "Read Treatise for learn shooting (Treatise (Crafting))". It did improve Crafting though
Pyrrhus Aug 10, 2022 @ 6:01am 
No traders/Faction bases will buy Daer antlers or Dire Boar tusks currently, so far as I can tell. I love the mod though!
Holgast Aug 14, 2022 @ 7:51am 
Extremely minor bug: bulk wheat recipe description claims that it produces 12 flour instead of 10.
HeinrichK Aug 15, 2022 @ 6:54am 
The Stewpot seems a lot smaller, when facing north.
Rhadamant Aug 17, 2022 @ 9:08pm 
Ruins are not generating defenders so you instantly win as soon as you show up
BANANAguy Aug 20, 2022 @ 2:13pm 
(solved)
Combat extended and prepare carefully removed

I have a bug where the bills/storage button is disabled.I am not seeing anything in debug console.

The things that are affected : smithy,forge,wooden food baskets (from LWM deep storage).

Please help

https://steamuserimages-a.akamaihd.net/ugc/1754735193900389273/32C3C863B6D7980A81DEA18B12A8D34CCAF27544/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
Last edited by BANANAguy; Sep 24, 2022 @ 1:30pm
Zetta Aug 21, 2022 @ 4:48am 
Hi! i keep getting on startup:
Could not load UnityEngine.Texture2D at Resource/Fat_c in any active mod or in base resources.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.ContentFinder`1<UnityEngine.Texture2D>:Get (string,bool)
Verse.Graphic_Single:Init (Verse.GraphicRequest)
Verse.GraphicDatabase:GetInner<Verse.Graphic_Single> (Verse.GraphicRequest)
Verse.GraphicDatabase:Get (System.Type,string,UnityEngine.Shader,UnityEngine.Vector2,UnityEngine.Color,UnityEngine.Color,Verse.GraphicData,System.Collections.Generic.List`1<Verse.ShaderParameter>,string)
Verse.Graphic_Collection:Init (Verse.GraphicRequest)
Verse.GraphicDatabase:GetInner<Verse.Graphic_StackCount> (Verse.GraphicRequest)
Verse.GraphicDatabase:Get (System.Type,string,UnityEngine.Shader,UnityEngine.Vector2,UnityEngine.Color,UnityEngine.Color,Verse.GraphicData,System.Collections.Generic.List`1<Verse.ShaderParameter>,string)
Verse.GraphicData:Init ()
Verse.GraphicData:get_Graphic ()
Verse.ThingDef:<PostLoad>b__311_0 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()

For several of resources (gold, fur etc)
It worked before, after removing a few mods not related to this (psycasts) i got these messages when starting. I've removed the config folder and restarted the game and it's still there :(
Rylock Aug 26, 2022 @ 7:13pm 
The Lindwurm does not drop any hide/scale when killed. This was without any mods except latest MO with its dependencies.
Haggie Sep 4, 2022 @ 11:54am 
The packaged rations recipes require 1 nutrition worth of salt (50 salt) per meal, was that meant to be just 1 salt? 50 seems like a lot.
Also a lot of the single meal recipes say 'requires 0 meat' or 0 other ingredients - sausages for example.
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