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1. I don't think its possible to reduce the size of the trees when they are still young, at least in XML
2.I could put back the unique characteristics of the muffalo. I don't think I have touched the thrumbo hide.
3.I can make the wheat last longer than flour, didn't really thought of their lifespan that much.
4.Yeah tbh the quiver wasn't supposed to be in the mod yet, I accidentally enabled it. Goota tweak em soon
5. I put the gloves and boots stuff in the anvil just so to keep it all in one workbench
6.The duplicate def for the leather is a dummy def for the processor framework.
7.I think the spin fabric is assigned to the crafting skill, ill take a look and change it to tailoring skill if it is
8.Will update the rox together with the new animals I plan on putting in the mod.
9. I'll integrate the vanilla royal research and put it in the Medieval tab
10. I removed the necks for the chest pieces originally for CE compatibility, but I'm adding them back in to fit vanilla, then remove neck protection from helmets.
Ima fix the other bugs that you posted, appreciate it