Garry's Mod

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Girls' Frontline 2: Exilium OTs-14 Groza Character Models
Opium Prime  [developer] Jul 10, 2021 @ 11:36pm
Post your questions, artworks and anything you want to ask about
Choose your words with discretion, improper chat will cause a block permanently
Last edited by Opium Prime; Mar 21, 2023 @ 10:06pm
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Showing 1-15 of 22 comments
DOOMGUY Jul 11, 2021 @ 11:24am 
Here are some questions...

1. Do you ever thought about making L4D2 mods?

2. Do you take requests, or commissions, or none?

3. Is there eye posing with the tool "Eye poser" or you gotta use the face poser tool to pose the eyes of the character model for gmod artworks?
Opium Prime  [developer] Jul 11, 2021 @ 1:26pm 
1. I thought about that before since there's only a default model being ported over L4D2 but I don't have much experience with playermodel (though personally I really want to give it a try) but I think it works basically similar with gmod pm. I might do that but not recently because I'm busy in irl stuff. I probably will do that after I learn more about how to do the pm with view model or maybe work with some L4D2 modders.

2. I do take requests but I seldom work with anime models (if you check my workshop most of time I port military themed scenebuild stuff) and majorly it depends if I have spare time. I guess the answer is yes but only when I'm free and not many projects too time consuming need to be done the same time.

3. Unfortunately nope, the model comes with no bones for eye posing and even in original GFL2 they use something close to face posing for eyes. To pose the eye you have to use the face poser and locate "look-right" or anything with eye or look prefix. Indeed this might not be quite convenient but I think it's just fine tho
Last edited by Opium Prime; Jul 11, 2021 @ 1:28pm
Four-16 Jul 12, 2021 @ 7:20pm 
Are you planning on porting the rest of the Exilium models? The other mod with all the other models only has them as playermodels and this one is done way better (good work btw).
Opium Prime  [developer] Jul 12, 2021 @ 9:31pm 
I want but currently this is the only gfl2 model with face flexes from the game. For the rest models unless I figure out how to do the shape keys for the face or it would be a bad one to be posed around.
Four-16 Jul 15, 2021 @ 7:17pm 
Oh, I see, that makes plenty of sense then.
Opium Prime  [developer] Jul 15, 2021 @ 7:56pm 
yes and I think they would add the flexes for the rest girls in the CBT in future but it is hard to say right now due to as far as I know Mica team is working on multiple gfl themed games the same time.
WITHTXWIN Nov 8, 2021 @ 12:03am 
is it a playermodel
Opium Prime  [developer] Nov 8, 2021 @ 12:33am 
Originally posted by WITHTXWIN:
is it a playermodel
no, a character model, aka ragdoll
Opium Prime  [developer] Nov 8, 2021 @ 12:33am 
Originally posted by 404Four-16:
Oh, I see, that makes plenty of sense then.
I just released another character from GFL2, if you are interested you can check my workshop page
KLUKAI May 20, 2022 @ 6:06am 
hello I am new here , new steam user

how do I applied this model in use in Garry mod or what ? , I don't know how to download this model.
Opium Prime  [developer] May 20, 2022 @ 2:03pm 
Just simply subscribe. However if you are talking about playmodel (which technically change player appearances) you need to subscribe the playermodel addon, considering my version is for posing
The_Dank_Astero Jul 5, 2022 @ 2:28am 
How did you get the character models?
Opium Prime  [developer] Jul 5, 2022 @ 12:24pm 
Originally posted by The_Dank_Astero:
How did you get the character models?
someone extracted with UABE iirc
vylock ☁ Mar 5, 2023 @ 10:45pm 
have you considered making this a playermodel anytime soon?
I know the question has been asked like 6 times, but its been about a year soooo..
Last edited by vylock ☁; Mar 5, 2023 @ 10:47pm
Opium Prime  [developer] Mar 5, 2023 @ 11:22pm 
Originally posted by vyloc:
have you considered making this a playermodel anytime soon?
I know the question has been asked like 6 times, but its been about a year soooo..
tried once, but considering the model uses a different rig than HL2 rig, I have to use a different animation or reference file. There's a method to solve that problem but unfortunately I don't have any friend that has such knowledge
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