Total War: WARHAMMER II

Total War: WARHAMMER II

Bretonnia: Errantry War
Brosh  [developer] Jun 30, 2021 @ 7:48pm
Feedback and Suggestions
I don't plan to take requests or change the vision of the mod, but I am interested in balancing feedback and ideas. Please post them here.
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Showing 1-8 of 8 comments
crochetcocoking Jul 4, 2021 @ 11:11am 
Awesome, i love this, i wanted a proper errantry mechanic for the longest time.

What do you think of also adding he GS Waaagh targeting mechanic? i think it would be neat to be able to designate an errantry target. I just don't know if it's tied to the GS and how to make it work with another ressource...
Brosh  [developer] Jul 4, 2021 @ 5:35pm 
Something like that could be done, but I don't know how to do it very cleanly. There are a lot of ui elements that are specific to the greenskins that make that system feel the way it does. Most modders have only limited ways of manipulating ui, and my ui knowledge is very limited. If I can't make an element look good/natural, I don't want to bother with it.

I agree that some kind of objective system could help build out an errantry mod. I settled with just letting the existing chivalry system serve as the objective.

I think greyTiger has a more objective based crusader mechanic mod that he is working on, but I have not heard about that in a while. He of course is great with ui stuff.

crochetcocoking Jul 5, 2021 @ 1:47pm 
oh? that's good to know!
well apart from the errantry mechanic, the last thing i want for bretonnia is an heraldry mechanic, no clue on how to make that work though lmao, have a good one!
Sigxy Jul 8, 2021 @ 5:15am 
So I was going to wait until the next update before trying this mod but I went ahead to try it anyway. Yes, it does work with things like SFO and Mixu's Legendary lords (At least so far?), though I've only really played to turn 75 so far.

I'm really enjoying it! I do however wish there was some way to get momentum with the extra troops that joins you and keep them for longer. It feels a bit as if you need to Garrison a bit too often, as you need to end your turn where you've built the special building where you Garrison.

Maybe it's possible to make it that each upgrade you make the extra army stays with you further away? Or a Horde building that makes them last one extra turn per upgrade?
Brosh  [developer] Jul 8, 2021 @ 8:20am 
I know what you mean. I'll think about what I can do.
Brosh  [developer] Jul 8, 2021 @ 8:30am 
By the way, thanks for the feedback. I am getting a bit praise, but I need more feedback. There are a lot of variables that need to be dialed in.
Sigxy Jul 8, 2021 @ 11:15am 
So not 100% what CAN be done, but:

I'm not sure if it might be possible that if you use your Errantry Horde unit to win siege battles, you could get a reward to turn the city over to a fitting "Faction of Order"? Rather than just razing them, could (for example) grant the Sylvanian provinces to the Empire? Either gold, more chivalry or an item. Or just turn them into vassal Bretonnian settlements that doesn't want to start wars everywhere while you're busy elsewhere.

Maybe also make it that when your chivalry level grows, your errantry might change from peasants to men at arms on stage 3, then on stage 5, men at arms with shields?

Down the road, could even try make it so the final battle (depending what you pick) has even more enemies to deal with, but the more successful Errantries you've accomplished, the more support you'll have!

Brosh  [developer] Jul 8, 2021 @ 11:57am 
The transfer of settlements is beyond the scope of the mod. It is a lot of work to do it right and would mess with compatibility. In an early iteration of the mod, I had a vassal faction what didn't raise armies or build called the Cult of the Lady, but I ran into a few issues.

The lack of men at arms and bowmen in the follower army is by design. The idea is that you have a crowd of rabble/fodder following you at no cost to you. Men at arms and bowmen presume investment and organization.

Battle scripting is beyond my tool set. Right now I am not focusing on objectives, but I may want to add some way of completing an errantry war. I don't know what the objectives or rewards would look like. Mechanically it would involve the mission system most likely.
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