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Worse to worse I will just rely on Extra Landscaping Tools to clear the trees en-masse when building roads.
Turn on Collision in Network Anarchy, Turn off Tree Anarchy with the buttona and all works as expected. Take also care you have activated "Delete Trees" on the Tree Anarchy options (not activate level on load)
- 'Cos I've noticed that I can remove it with collision for roads, but any building, growable or plopped does not do anything to remove them.
Works perfectly for me, trees gets yeeted when I have collision on and road/tree anarchy off. You have incompatibilities somewhere.
I understand the turn on collison in Network Anarchy (that's using Toggle Collison keybind from that mod), then the Tree Anarchy, do I have to go to the Tree Anarchy tab (Main Options, Tree Anarchy, Key Binding tab) and active the "Tree Anarchy" option in Tree Anarchy tab, and then select "Hide tree on load", too? And from then on, the "Behavior when overlap occurs" change to "Delete trees"?